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Railways of Mexico

Expansion for Railways of the World

Railways of Mexico Rulebook

Table of Contents

Table of Contents

  • Expansion Components
    • Game Board
  • Starting the Game
    • Set Up
  • Gameplay
    • New Operations Cards
  • Ending the Game

Expansion Components

Game Board

The game board is a map of Mexico at the beginning of the railroad era in the mid-19th century.

Starting the Game

Set Up

Refer to the basic rules of Railways of the World for general information on how to set up, as well as supplemental information and other questions you might have on how to play.

Note: In the Mexico expansion some Railroad Baron cards and some Railroad Operations cards have "stars" on the bottom border (like those pictured above). These are optional cards that you may decide to use – or not. (See Variants: Baron Cards)

Gameplay

New Operations Cards

Passenger Line – The first player to deliver 4 of the 5 goods colors earns this card and the bonus points. To keep track, players place goods cubes in front of them (1 of each color as the player makes a delivery) until a player delivers a fourth color and then all cubes that were in front of all players are returned to the goods bag.

Trading Depot – When a player chooses this card, he immediately places one of his colored trains on a link of his choosing that is owned by another player. Whenever a delivery is made that uses this link, in addition to regular scoring, the player who placed the Trading Depot on that link receives a victory point for the use of that link. The Trading Depot does not affect the scoring of Baron goals, major lines, etc.

Ending the Game

The number of empty city markers that ends the game depends on the number of players. (Same mechanics as Railways of the World)

  • 2 Players: 8 Empty City Markers
  • 3 Players: 9 Empty City Markers
  • 4 Players: 10 Empty City Markers

Players add up their victory points to determine a winner. Remember to reduce your score by 1 Victory Point for every bond issued. The high score is the winner. In the event of a tie, the player with the most money wins.