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Rabbit Rally

Rabbit Rally Rulebook

Table of Contents

Table of Contents

  • Contents
  • Before the First Game
  • Game Preparation
  • How to Play
    • Build Bridges!
    • Important Bridge Building Rules
    • Hopping Rabbits!
    • Collecting Carrots!
  • End of the Game
  • Variant: Risk Rabbit Rally!
  • Tips

Contents

  • 4 rabbits
  • 3 wooden carrots (in three different sizes)
  • 6 bridge pieces
  • 5 gray stones
  • 1 carrot island
  • 1 starting island
  • 1 color dice
  • 1 set of instructions

Before the First Game

First put the carrot and starting islands together. To do this, connect the matching cardboard pieces into a cross. Then place an island panel on each cross. The islands are finished!

Game Preparation

Place the carrot island and starting island on the table. The distance between the islands should be about 32 inches (approx. 4 lengths of the box).

Select a rabbit and place it on the starting island.

Place the bridge pieces next to the starting island.

Finally, plant the appropriate number of carrots on the carrot island and place the stones next to the starting island:

  • with 4 players use all 3 carrots and 5 stones,
  • with 3 players use only the 2 biggest carrots and 4 stones,
  • with 2 players use only the golden carrot and 3 stones

Stick the carrots in the matching holes on the carrot island. Place extra rabbits, carrots and stones back in the box.

How to Play

Take turns in a clockwise direction. The player with the longest ears starts.

Build Bridges!

To build a bridge over the water you first need to roll the dice. The dice color shows which bridge piece you will use in this round. But you are not allowed to pick up the bridge piece yet!

First estimate how long the bridge piece is. Place a stone on the table some distance from your rabbit. The distance between your rabbit and the stone should not be longer than the bridge piece. Don't place the stone too close to your rabbit either, as this will cause you to lose valuable space. But be careful! You can only estimate and you cannot use the bridge piece or other aids in your calculation.

After you have placed the stone, now pick up the bridge piece and try to connect the position of your rabbit with the stone placed.

Important Bridge Building Rules

  • You only build bridges for your own rabbit. When placing a bridge piece it may not touch a stone on which another rabbit is sitting.
  • Once you have picked up the bridge piece you may no longer move your stone.
  • At the starting and carrot island you may place the bridge piece in any location.

Hopping Rabbits!

  • Is the bridge piece long enough? Brilliant! You have a good eye and your rabbit may now hop over the bridge to the stone.
  • Example: guessed wrong ... the stone is too far away.
  • Does the bridge piece fall in the water? What a pity! Your rabbit must stay where it is and can't hop toward the carrot island.
  • Example: guessed right ... the rabbit can hop to the stone.
  • In both cases the bridge piece used is placed back next to the starting island.

Then the next player takes their turn.

Collecting Carrots!

If you think that your dice roll will let you reach the carrot island, then you don't place a stone and instead loudly call out: "It's time for me to eat a carrot!"

Now you have to show how well you guessed! Try to use the bridge piece to connect your stone with the carrot island.

  • Did you guess right? Then your rabbit can hop across the bridge to the carrot island. Hooray, your rabbit made it to the goal! Now he can harvest the largest carrot he can find, and enjoy nibbling.
  • Did you guess wrong and the bridge piece is too short? What a pity! Then your rabbit has to stay on its stone and it's the next player's turn.

End of the Game

The fun Rabbit Rally ends when all the carrots have been "grabbed", i.e. all rabbits but one have arrived on the carrot island.

  • The rabbit who harvested the biggest carrot is the Top Carrot Grabber and, as the winner of the Rabbit Rally, may do a wild hopping dance of joy around the golden carrot.
  • The rabbit who reached the island second earns the title of Super Hopper until the next rally.
  • The third rabbit to grab a carrot is the Nibble Master.
  • If you had bad luck with your rolls, guesses and hopping, and weren't able to harvest a carrot, maybe your rabbit needs to munch on more carrots to gain strength. Then you're sure to have more luck next time.

Variant: Risk Rabbit Rally!

If you want to make the Rabbit Rally a little more risky and exciting, you can play the risk version. The basic rules of the game apply, but with the following changes:

  • You place a stone on the table before you roll the dice! In other words you don't know which bridge piece you will get.
  • If you want to be safe you can place the stone closer to your rabbit. Then it's not so bad if you end up rolling a short bridge piece.
  • But if you want to move faster you can take on the full Rabbit Rally risk! Place your stone further away – and hope that you roll a long bridge piece; otherwise you aren't able to build a bridge.
  • Naturally you are no longer able to move your stone once you have rolled.

Tips

Once you have played Rabbit Rally a few times you can increase the distance between the starting and carrot island, or play across a whole room. You can also make obstacles out of building blocks and toys, around which the bridges need to be built. Can you think of something else? Let your imagination run wild when designing the playing field between the islands.