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Qwordie

Qwordie Rulebook

Table of Contents

Table of Contents

  • Aim
  • Prep
  • Play
  • Winning

Aim

To be the first person to spell a correct answer and win tiles. The winner of the game is the person whose stack passes the winning line on the tin.

Prep

15 tiles are drawn from the tin and placed face up on the table. (If you pull out a BLANK or STEAL tile, put those back in the tin.) Each player now draws five letters from the tin (including BLANKS and STEALS) and places them FACE UP on the table in front of them.

Play

First decide how long you want to play for (see the measure on the tin.) Now the player who looks like the weirdest mix of their mum and dad goes first and reads a question card to the room. Important: they must keep the answers hidden from everyone, even themselves.

Example card: "There are seven colours in a rainbow. Spell one."

Tip: The game's easier if you write down possible answers before play, so grab a pencil and get scribbling.

Each player now takes it in turn to try and spell one of the answers with their tiles.

The first player to go now has a choice: take ONE tile from the table or TWO from the tin (no peeking). When taking from the tin, a player adds the FIRST tile to their letter pool and the SECOND to the tile bank on the table. If they can't spell an answer play continues.

If a player pulls a STEAL or BLANK from the table or tin, they can use it now.

  • The BLANK can be any letter you want it to be.
  • The STEAL can be used to steal a tile from another player's working pile. Once a STEAL is used discard from the game.

Cards come in two levels of difficulty: EASY and HARD.

Winning

When a player has collected enough tiles to spell an answer they declare it. The question card is turned over and the answers checked. If the player has spelled a correct answer they win those tiles, which join their winning stack.

Illustration (no caption in the source): the tiles B, L, U and E shown spelling BLUE.

Important: Players do not replenish their pool of letter tiles.

If a player has made an incorrect answer, they divide up the tiles they used to create their word amongst the other players. These tiles are added to their opponents' winning stacks. (If extra tiles are needed because of an odd number, take them from the tin.)

After each card has been won or lost, play turns to the player who was to go next. They draw a new card and move first. When a player's stack passes the winning line, they win the game and everyone must bow down and revere them as a Qwordie god.