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Quoridor

Quoridor Rulebook

Table of Contents

Table of Contents

  • Presentation
  • Purpose of the Game
  • Rules for Two Players
  • Game
    • Pawn Moves
    • Positioning of the Fences
    • Face to Face
  • End of Game
  • Time of Game
  • Rules for 4 Players

Presentation

  • One board with 81 squares.
  • Two storage slots for the fences.
  • 20 fences and 4 pawns.

Purpose of the Game

To be the first to reach the line opposite to one's base line (fig. 7).

Rules for Two Players

When the game starts the fences are placed in their storage area (10 for each player).

Each player places his pawn in the centre of his base line (fig. 1).

A draw will determine who starts first.

Game

Each player in turn, chooses to move his pawn or to put up one of his fences. When he has run out of fences, the player must move his pawn.

Pawn Moves

The pawns are moved one square at a time, horizontally or vertically, forwards or backwards (fig. 2).

The pawns must get around the fences (fig. 3).

Positioning of the Fences

The fences must be placed between 2 sets of 2 squares (fig. 4).

The fences can be used to facilitate the player's progress or to impede that of the opponent, however, an access to the goal line must always be left open (fig. 5).

Face to Face

When two pawns face each other on neighbouring squares which are not separated by a fence, the player whose turn it is can jump the opponent's pawn (and place himself behind him), thus advancing an extra square (fig. 6). If there is a fence behind the said pawn, the player can place his pawn to the left or the right of the other pawn (fig. 8 and 9).

End of Game

The first player who reaches one of the 9 squares opposite his base line is the winner (fig. 7).

Time of Game

From 10 to 20 minutes.

In a tournament, it is possible to allocate a set time to each player.

Rules for 4 Players

When the game starts, the 4 pawns are placed in the centre of each of the sides of the board and each player is given 5 fences.

The rules are identical to those for two players, but it is forbidden to jump more than one pawn (fig. 10).