Quoridor Pac-Man
Quoridor Pac-Man Rulebook
Table of Contents
Table of Contents
Contents
- 1 Game board with 81 squares.
- 4 Ghost pieces.
- 1 pac-man piece.
- 20 Fences.
- 4 power pellets.
- 3 Extra Life tokens (for use with pac-man variant).
Goal of the Game
Be the first player to reach the line opposite your base line (fig. 7).
Rules for 2 Players
Before the game starts, each player takes 10 fences and keeps them within reach. Players choose their favorite character's piece and places it in the center of their starting line.
Randomly decide who starts first (fig. 1).
Taking turns, each player chooses to move their piece or to put up one of their fences. When a player runs out of fences, they must move their piece.
Moving Pieces
The pieces are moved one square at a time, horizontally or vertically, forwards or backwards (fig. 2).
The pieces must move around the fences (fig. 3).
Placing Fences
The fences must be placed between 2 sets of 2 squares (fig. 4).
The fences can be used to help you progress or to slow down your opponents. However, you must always leave an open access to the goal line (fig. 5).
Face to Face
When two pieces face each other on neighbouring squares which are not separated by a fence, the player whose turn it is can jump the opponent's piece (placing it behind the opponent's piece), thus advancing an extra square (fig. 6).
If there is a fence behind a piece being jumped, the player can place their piece to the left or the right of the other piece (fig. 8 and 9).
End of Game
The first player to reach one of the 9 squares opposite their base line is the winner (fig. 7).
Rules for 4 Players
When the game starts, the 4 pieces are placed in the middle of each of the 4 sides of the board and each player is given 5 fences. The rules are identical to those for two players, but you cannot jump more than one piece (fig. 10).
Special Pac-Man Variant
Goal of the Game
In this variant, the rules for ghosts and pac-man are not the same: they don't have the same victory objective.
Pac-man must eat all 4 power pellets. This player has 3 lives to help them achieve their goal.
The ghosts must catch pac-man 3 times before pac-man eats all 4 power pellets.
Setup
Arrange pac-man and the 4 ghosts (blinky, inky, pinky and clyde), the fences and the power pellets as shown in fig. A.
The players pick a role. One player plays pac-man. The other player(s) share out the 4 ghosts.
The pac-man player takes the 3 pac-man Extra Life tokens and places them aside. These symbolize the 3 chances they have to eat all of the 4 power pellets.
Note: In this game mode, the fences are fixed and cannot be moved.
Playing the Game
pac-man plays first. He always moves 2 squares, either horizontally or vertically. He can turn or move backwards. Diagonal movements are forbidden.
As previously mentioned, pac-man must eat all 4 power pellets to win the game.
As soon as pac-man reaches one of the 4 squares containing a power pellet, he stops moving, eats it, and gets an immediate boost of 3 extra squares (for this turn only).
If this move takes him to a square occupied by a ghost, the ghost is "eaten" and removed from the board.
After pac-man's move, each of the 4 ghosts moves, in turn, one square in the direction of their choice.
Special move: If a ghost sees pac-man in their line of sight at the beginning of their turn (straight line), it switches to frenzy mode and moves 2 squares in the direction of their choice.
Note: A ghost does not block another ghost's line of sight. However, ghosts cannot see through walls.
If a ghost reaches the square where pac-man is standing, pac-man loses a life and must discard one of their three Extra Life tokens.
Return pac-man and the ghosts (even those that were eaten) to their starting positions before starting the next round.
End of the Game
pac-man wins the game if he eats all 4 power pellets.
If pac-man runs out of lives, the ghosts win. But he has an excuse: the ghosts outnumbered him.
Count the number of power pellets that pac-man ate to find out his level.
- Beginner pac-man: You're lacking a bit of bite.
- Promising pac-man: Chew it over, you'll get better.
- Confirmed pac-man: You'll soon devour your opponents.
- Elite pac-man: You eat ghosts for breakfast.