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Quick Cups

Quick Cups Rulebook

Table of Contents

Table of Contents

  • The Game Contains
  • Idea of the Game
  • Preparation
  • How to Play
  • End of the Game

The Game Contains

  • 36 picture cards
  • 20 Cups (4 sets of 5 colors each)
  • 1 bell

Idea of the Game

Each player gets five colored cups and tries to solve the task ahead. You will need a good eye and quick reactions. The cards show how the cups should be arranged. Which bird sits on top of the tree and which on the bottom? Does the astronaut stand in front of the rocket or next to it? Are your cups in the right order? Be the first to ring the bell! The player who was the fastest and has the most cards at the end, wins.

Preparation

Each player gets a set of 5 cups in 5 different colors. Place the bell in the center of the table. Shuffle the cards and place the deck face down beside the bell.

How to Play

The player who builds a tower with their own cups fastest, opens the first card and places it face up on the deck. As soon as the picture is revealed, all the players quickly arrange their cups at the same time in the same sequence of colors as appears on the picture card.

Note: The order of the symbols on the cards varies. Sometimes they are next to each other, sometimes on top of each other, and sometimes even in different stacks.

One after another you hit the bell when you think you have arranged your cups correctly. Check the cups, starting with the first player who rang the bell. If everything is right, the player gets the card. Are they in the wrong order? Then the next player who rang the bell and has the correct arrangement gets the card.

Has none of you solved the task, none of you receives it. Put it aside and continue with the next card.

Leave your cups for the next round as they are. Whoever won the last card, opens the next card from the deck.

End of the Game

The game ends once you have played the last card from the deck. The player with the most cards wins. If there is a tie, all tied players win.