Quests Over Coffee: Solo Game of the Month Edition
Quests Over Coffee: Solo Game of the Month Edition Rulebook
Table of Contents
Table of Contents
Components
- 6x six-sided dice
- At least 10x Quest Cards
- At least 6x Item Cards
- At least 2x Environment Cards (optional)
- At least 5x Companion Cards (optional)
- 1x Shop card
- 1x Player card
- 1x Health cube
- 1x Luck cube
- 1x Money cube
Quest Deck Setup
- Shuffle all the Quest cards you are playing with.
- Create the Quest Deck by dealing 5 Quest cards face down.
- Place the Shop card on top of the Quest Deck.
- Deal the remaining 5 Quest cards face up to create the active Quests.
Player Setup
- Choose a side on the Player card to use. Follow the setup rules on where to place the Health, Luck, and Money cubes.
- The maximum Health for the player is 5, unless noted otherwise.
- The maximum Luck for the player is 5, unless noted otherwise.
- The maximum Money for the player is 10, unless noted otherwise.
- Shuffle all the Item cards you are playing with. Create the Item Deck by placing them face down. Draw 2 Item cards and keep one. Place the other on the bottom of the Item deck. The maximum number of Items for the player is 3, unless noted otherwise.
Environment Setup (optional)
- Shuffle all the Environment cards you are playing with.
- Create the Environment deck by dealing them face down above the Quest Deck.
- Draw 1 Environment card and place it next to your Player card.
Companion Setup (optional)
- Shuffle all the Companion cards you are playing with.
- Create the Companion deck by dealing them face down to the side of the Quest Deck.
Phases
- Questing: Round 1
- Shop
- Questing: Round 2
- Final Scoring
Questing
- You may choose any face up Quest card to interact with.
- Roll to resolve the Quest.
- Continue until all Quests have been resolved. Move onto the next Phase.
- As soon as the final Quest is resolved, go to Final Scoring.
Resolving a Quest
- Roll the number of d6 listed on your Player card as the Base Roll. This is typically 3d6, but may differ based on different Player cards or conditions.
- If the result is equal to or less than the Fail value, the Fail event occurs. Discard the Quest card back to the box.
- If the result is equal to or higher than the Success value, the Success event occurs. Keep the Quest card for Final Scoring.
- If the result is higher than the Fail value and lower than the Success value, the Quest is abandoned. Discard the Quest card back to the box.
- If the result satisfies the Special Condition criteria, the Special Condition also occurs.
- It is possible to only satisfy the Special Condition criteria while the Fail and Success events do not occur.
Luck: Rerolling Dice
- You may discard a Luck cube to reroll any number of dice once.
- You may do this multiple times in a single Quest.
Paying for Help
- You may discard Money cubes equal to the number of Stars on the active Quest card to add an additional d6 to roll. For example: if the active Quest has 2 Stars, you may discard 4 Money cubes to add 2d6 to the active Quest.
- This additional d6 may be used for the active Quest only.
- When using Luck to reroll dice, this includes the additional d6.
- There is a maximum of 3 additional d6 to apply to any active Quest (i.e. 6d6 maximum).
- COMPANION: If playing with Companion cards, you may choose to draw one when Paying for Help. Resolve the conditions listed on the card. After the Quest is complete, place the Companion card face down on the bottom of the Companion deck.
Special Conditions
- [STRAIGHT]: at least 3d6 must be in sequential order
- [PAIR]: at least 2d6 match the same value
- [#,#,#]: the dice shown must match the numbers listed
- [HEALTH/LUCK/MONEY < / > / = #]: if the current value of the attribute is less than, greater than, or equal to the value listed
Health
- If you run out of Health, you are defeated. Your final score is 0.
Items
- Follow the instructions on the Item card to use it.
- Items are discarded to the bottom of the Item deck.
- Item usage is "last in, first out". This means if you take damage which results in losing all of your health, and you use an Item to gain health, the Item is resolved first, then the damage.
Shop
Setting Up the Shop
- Deal the Shop card.
- Roll 3d6.
- Place the 3d6 on each of the Item spots on the Shop card. Each die represents how much Money each item will cost.
- Shuffle and deal 3 Item cards face up in order. Do not rearrange them. The first Item card corresponds to Item 1, the second Item card corresponds to Item 2, and the third Item card corresponds to Item 3.
- You may purchase any Item for the cost shown on the Shop card. Discard Money cubes equal to the cost.
- For any Item cards not purchased, reshuffle them back to the Item deck.
- TRADE: If the Shop card has an item spot with TRADE, the item corresponding to this spot is available for trade. This means you are able to swap one of your held items with that one from the Shop for free.
Environments (optional)
- If you are playing with Environments, you must check the text of the current Environment in play if any special game changes take effect based on current conditions.
- You may discard the current Environment card and swap with the next in the Environment deck when the Shop is played.
Final Scoring
- Score 1 VP for each of the stars for all Quests kept for Final Scoring. Subtract 1 VP for each Quest failed.
Final Grading
Total up the total number of stars for all Quests (all failed and successful). This value is the Star Grade.
| Your Score | Grade |
|---|---|
| Equal to or more than the Star Grade | Fantastic job! Absolute perfection. You are an amazing adventurer! |
| Within 5 VPs of the Star Grade | Good job! Be proud of yourself! |
| Within 6 - 10 VPs of the Star Grade | Needs some work, but decent! Still worth hanging on your refrigerator. |
| More than 10 VPs away from the Star Grade (i.e. 11+) | Hey, we're open tomorrow! Come in early, grab a free cup of coffee, and we'll sort through the back for some Items that may help you. |
Example: 33 Star Grade: Grading split as 33+ VPs, 28 - 32 VPs, 23 - 27 VPs, 22 VPs and below.
2-Player Variant Setup
- A single Quest deck is used (i.e. 10 Quests).
- Both Players individually complete the Player Setup phase.
- A single Environment Setup phase is used (optional).
- A single Companion Setup phase is used (optional).
2-Player Variant (Cooperative)
- Players roll 1d6. Winner chooses the next Quest. They are the Leader for the Quest.
- Both players roll their dice, typically 6d6 (i.e. 3d6 each), and decide which base dice, typically 3d6, will be used to attempt the Quest. The Leader must contribute 2 dice and the other player contributes 1 die. This set of base dice is what players will manipulate (i.e. Items, Paying for Help, Luck, etc.) to try to complete the Quest.
- If the Quest is successful, the Success Event is split between the players. The Leader ultimately decides how the rewards are split.
- If the Quest is unsuccessful, the Fail Event is split between the players. The Leader ultimately decides how the rewards are split.
- Money is pooled together and can be used in combination.
- When visiting the Shop, decide who enters first. The first player buys any items they wish. Refill the Shop only after the first player has completed buying any items, keeping any non-purchased items.
- Players may swap Items at any time.
- After all Quests are completed, follow the Final Scoring phase as normal.
Quest Board Variant Setup
When setting up your 10 Quest cards, choose: 3x 1-Star Quests, 4x 2-Star Quests, and 3x 3-Star Quests. This produces a maximum score of 20 points. Shuffle and begin!
Quest Board Scoring
| Your Score | Grade |
|---|---|
| 20 Stars | A perfect cup! |
| 18 - 19 Stars | Quite strong and bold! |
| 16 - 17 Stars | A good and decent brew. |
| 14 - 15 Stars | Gas station drink. |
| 13 Stars and Below | The coffee's cold, but not on purpose. |