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Escape: The Curse of the Temple – Queenie 8: The Maya Calendar thumbnail

Escape: The Curse of the Temple – Queenie 8: The Maya Calendar

Expansion for Escape: The Curse of the Temple

Escape: The Curse of the Temple – Queenie 8: The Maya Calendar Rulebook

Table of Contents

Table of Contents

  • Queenie: The Maya Calendar
    • Game Components and Changes During Set-Up
    • Changes During Sequence of Play
    • Eternal Calendar
      • Calendar Chamber (Eternal Calendar)
    • Doomed Calendar
      • Calendar Chamber (Doomed Calendar)

Queenie: The Maya Calendar

Only playable with the basic game. The rules of the basic game remain unchanged.

Game Components and Changes During Set-Up

  • 1 Calendar Chamber
  • 9 Calendar tiles: 4x Sun, 3x Moon, 2x Gear, Backside
  • 1 Maya figure
  • 1 Maya Calendar Board, double-sided: Eternal calendar and Doomed calendar

Place the Maya calendar board next to the draw pile. Place the Maya figure on the start space with the arrow.

Depending on which side you choose (Eternal or Doomed), the rules will change as described below.

Shuffle the calendar tiles face down and place them as a stack next to the Maya calendar board.

After you place 2 randomly drawn chamber tiles next to the starting tile, shuffle the calendar chamber with the rest of the chambers.

Changes During Sequence of Play

Eternal Calendar

Every time a player discovers a gem chamber (chamber where players can activate gems), draw the top calendar tile from the stack and place it face up on the discovered chamber. The tile shows one of three symbols: sun, moon or gear.

Players can only activate gems in a chamber that holds the same symbol as shown on the next space of the eternal calendar. When a gem is activated in the correct chamber, advance the Maya figure to the next space and remove the calendar tile from the game.

The Maya figure can only move one space at a time, meaning you have to do 9 gem chambers in the correct sequence.

Once you run out of calendar tiles, you do not place a tile on a discovered gem chamber any more. The gems inside these chambers can be activated after you have reached the final space on the eternal calendar.

You do not have to reach the last space on the calendar in order to escape. If you feel you can escape earlier or every gem on the gem depot is already gone, run for the exit.

Calendar Chamber (Eternal Calendar)

Once discovered, a player can activate the chamber by rolling 3 key symbols. When activated, switch two calendar tiles lying in chambers with each other.

Doomed Calendar

Every time a player discovers a gem chamber (chamber where players can activate gems), draw the top calendar tile from the stack and place it face up on the discovered chamber. The tile shows one of three symbols: sun, moon or gear.

When a gem is activated, look at the symbol of the calendar tile in that chamber. If it is the same symbol as the one on the next space on the calendar board, advance the Maya figure to that space. If not, the Maya figure is not moved. In both cases, place the calendar tile face down at the bottom of the calendar tiles stack.

There are three bars on the calendar board, indicating the end of the three countdowns. If the Maya figure is standing in front of the corresponding bar at the end of the countdown, you all have to face the consequences.

At the first two countdowns, all players have to place one die on the calendar chamber. If it is not yet discovered, put the dice to the side and place them on the chamber when discovered.

The three spaces before the last bar show 1, 2 or 3 keys. This is the amount of extra key symbols you have to roll when you want to exit the temple. Only on the last space of the calendar do you have no penalty for trying to exit the temple. If you are standing on any other space before the last 4 spaces, you also have to roll 3 extra key symbols to escape.

If you run out of gems on the gem depot but you still need or want to advance on the calendar, you could roll the required symbols to activate a gem in a chamber where there is still a calendar tile lying and just advance the Maya figure and not activate a gem.

Note: Even though you don't have to activate the gem chambers in a specific order, it is highly recommended that you do, in order to avoid the consequences and the penalties at the exit.

Calendar Chamber (Doomed Calendar)

Once discovered, a player can activate the chamber by rolling 3 key symbols. When activated, switch two calendar tiles lying in chambers with each other.

If dice are lying on the calendar tile, you can retrieve your die by entering this chamber.

Example: Peter has activated the calendar chamber and switches two calendar tiles with each other. He also retrieves his lost die.