Escape: The Curse of the Temple – Queenie 1: The Pit
Escape: The Curse of the Temple – Queenie 1: The Pit Rulebook
Table of Contents
Table of Contents
The Pit (Chamber Tile)
The tile shows a stone chamber with a collapsed pit in the centre and a closed door on the bottom edge. Its printed icons are:
- Magic gems: two magic gems on a gold disc.
- Curse requirement: a black mask icon with x5 beside it. In the base game, black masks are the curse faces on the dice.
- Entry requirement: a red frame holding a torch icon above an adventurer icon. In the base game, the icons shown in a red frame are the ones a player rolls to enter a chamber.
Entering The Pit: roll the icons shown in the red frame (a torch and an adventurer), as for any chamber.
Activating the gems: a player may activate the two magic gems in The Pit only by rolling five curses (five black masks). The tile prints this as x5 next to the curse icon. The BGG item description states the same rule.
Note: the tile prints no further text. The BGG item description also says that a player who rolls five curses this way has all five dice locked, so another player must help free him from the pit. That is not printed on the tile and is not transcribed here.
Curse Tiles
The promo adds two curse tiles. Each scan shows only artwork, with no rules text.
Lost Treasure
The tile shows a treasure chest full of red gems, breaking out of a stone pillar with two orange serpent heads around it.
The effect of this tile is not printed on the scan and is not transcribed.
Really Cursed
The tile shows three grey stone skull masks, one in front of two others.
The effect of this tile is not printed on the scan and is not transcribed.