Quantum: The Void
Quantum: The Void Rulebook
Table of Contents
Table of Contents
The Void
At the start of your turn, for each of your ship dice on the void map tile, you gain +1 research.
Gaining research from the void does not use up any of your actions or special ability uses for your turn. Ships that earn you +1 research from the void can move and use special abilities normally that turn.
Map Layouts
The printed diagrams show the void tile as a blue square, placed among the planets of each layout. Each planet number is the number printed on that planet's tile. Each layout's name and the number of quantum cubes per player are as printed with it.
Key: V = void tile. A number is a planet; a blank is an empty position. Each grid is drawn relative to the void tile, with the printed rows and columns kept in place.
2 Player Maps
Axiomatic — 5 cubes per player
8
8 V 8 7
8
7
From Dust to Dust — 6 cubes per player
8 7 7
8 V 8
7 7 8
Asymptote — 6 cubes per player
8
8
7 8 V 8 7
8
The Great Plan — 7 cubes per player
8
7 8 7
7 8 V 8 7
7 8 7
3 Player Maps
Pivot Point — 5 cubes per player
9 8
9 V 9
8 9 7
Quandary — 6 cubes per player
8 8 8
9 V 9
8
9
The Empty Center — 6 cubes per player
8 8 9
8 V 9
8 9 8
Edge of Oblivion — 7 cubes per player
7 7
8 9 8
8 9 V 9 8
8 9 8
7
4 Player Maps
Supercollider — 5 cubes per player
10 10
9 V 9
10 10
Brownian Motion — 6 cubes per player
7 7
9 10 8
10 V 8
7 9 10
7 8
Doppler Effect — 7 cubes per player
8 9 10 8 7
10 V 10
7 8 10 9 8
Helix — 7 cubes per player
9 7 8
7 9
8 10 V 10 8
9 7
8 7 9