Quadropolis FAQ
49 questions players ask · Updated Nov 12, 2026 · Full rulebook
Setup and Components
- Must the number 1 buildings be drawn from the bag during setup?
- Are the playground tiles used in a standard game, and how do they replace parks?
- Do you use both classic and expert building tiles in each round?
- How many building tiles are used per round in 2-player and 3-player games?
- Is Quadropolis language-independent?
- What do the brown and grey backed building tiles mean?
The Game Turn
- Can you collect or use buildings left face down on the Construction Site?
- Can an Architect take a Building from the row or column where the Urbanist stands?
- If the Architect you play gives you an empty square, does the Urbanist still move?
- Can a number 1 Architect place a first floor on any square of the board?
- Can an Architect add a floor to a stacked Tower Block when its number matches that floor, even off its row or column?
- Do you gain meeples for every floor placed on a multi-story apartment?
- Can you replace a building tile you have already placed?
- Must you take a tile your Architect points to if you cannot use it?
- Can Architects be placed on any of the four sides of the Construction Site?
- Can an Architect point at another Architect placed on the opposite side of the board?
- Can an Architect point at the Urbanist?
- When an Architect points at a row or column, do empty squares count toward its number?
- Can you point your Architect at an empty square on purpose when a building could be taken?
Activating a Building
End of Round and First Player
- Does the Urbanist stay on the board between rounds?
- When are placed Architects taken back?
- Do you have to allocate Inhabitants and Energy at the end of each round?
- If no one takes the first player tile, does the first player token stay with the same player?
- Can the current starting player take the first-player tower block?
Game End
- Do unactivated buildings still count next to parks, factories, office towers or monuments at game end?
- Are buildings that are not activated scored or removed at game end?
- If a Shop with Inhabitants is unpowered and removed at game end, do those Inhabitants still cost penalty points?
- If you place energy on a tile that cannot be activated, what happens at game end?
- Can you place Inhabitants as customers on an unactivated Shop to avoid negative points?
- What does the barrel symbol on Parks mean, and can a Park with its energy symbol crossed out still take energy?
The Buildings of Quadropolis
- Do you score both your longest harbor row and your longest harbor column?
- Must every harbor in the scored line be activated, and is only the longest line scored?
- Does a Harbor that is not part of the longest line still score its own victory points?
- Do harbors have to be placed on the edge of the city to score?
- Do diagonally placed tiles count as adjacent?
- How are Public Services scored in the base game?
- What does the dice symbol on the promo tiles do?
- What is a district in Quadropolis?
The Expert Mode
- In Expert mode, can an apartment or office tower be stacked when the Architect number matches its floor level?
- How high can buildings be stacked in Expert mode?
- In Expert mode, do Office Towers count as adjacent when they wrap around a corner?
- Do you score separate groups of adjacent Office Towers?
- How is a group of six or more adjacent Office Towers scored?
- In Expert mode, how many Architects does each player use per round?
- Does a Monument score for each adjacent building, or once per type?
- How do promo monuments fit into the game?