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Quadropolis FAQ

49 questions players ask · Updated Nov 12, 2026 · Full rulebook

Setup and ComponentsThe Game TurnActivating a BuildingEnd of Round and First PlayerGame EndThe Buildings of QuadropolisThe Expert Mode

Setup and Components

  • Must the number 1 buildings be drawn from the bag during setup?
  • Are the playground tiles used in a standard game, and how do they replace parks?
  • Do you use both classic and expert building tiles in each round?
  • How many building tiles are used per round in 2-player and 3-player games?
  • Is Quadropolis language-independent?
  • What do the brown and grey backed building tiles mean?

The Game Turn

  • Can you collect or use buildings left face down on the Construction Site?
  • Can an Architect take a Building from the row or column where the Urbanist stands?
  • If the Architect you play gives you an empty square, does the Urbanist still move?
  • Can a number 1 Architect place a first floor on any square of the board?
  • Can an Architect add a floor to a stacked Tower Block when its number matches that floor, even off its row or column?
  • Do you gain meeples for every floor placed on a multi-story apartment?
  • Can you replace a building tile you have already placed?
  • Must you take a tile your Architect points to if you cannot use it?
  • Can Architects be placed on any of the four sides of the Construction Site?
  • Can an Architect point at another Architect placed on the opposite side of the board?
  • Can an Architect point at the Urbanist?
  • When an Architect points at a row or column, do empty squares count toward its number?
  • Can you point your Architect at an empty square on purpose when a building could be taken?

Activating a Building

  • Does a tower block need one energy per floor to activate?
  • If you build a tower over a tower that holds an energy, can the energy move to the new tower?
  • Do you keep the resources a building gave you if you never activate it?

End of Round and First Player

  • Does the Urbanist stay on the board between rounds?
  • When are placed Architects taken back?
  • Do you have to allocate Inhabitants and Energy at the end of each round?
  • If no one takes the first player tile, does the first player token stay with the same player?
  • Can the current starting player take the first-player tower block?

Game End

  • Do unactivated buildings still count next to parks, factories, office towers or monuments at game end?
  • Are buildings that are not activated scored or removed at game end?
  • If a Shop with Inhabitants is unpowered and removed at game end, do those Inhabitants still cost penalty points?
  • If you place energy on a tile that cannot be activated, what happens at game end?
  • Can you place Inhabitants as customers on an unactivated Shop to avoid negative points?
  • What does the barrel symbol on Parks mean, and can a Park with its energy symbol crossed out still take energy?

The Buildings of Quadropolis

  • Do you score both your longest harbor row and your longest harbor column?
  • Must every harbor in the scored line be activated, and is only the longest line scored?
  • Does a Harbor that is not part of the longest line still score its own victory points?
  • Do harbors have to be placed on the edge of the city to score?
  • Do diagonally placed tiles count as adjacent?
  • How are Public Services scored in the base game?
  • What does the dice symbol on the promo tiles do?
  • What is a district in Quadropolis?

The Expert Mode

  • In Expert mode, can an apartment or office tower be stacked when the Architect number matches its floor level?
  • How high can buildings be stacked in Expert mode?
  • In Expert mode, do Office Towers count as adjacent when they wrap around a corner?
  • Do you score separate groups of adjacent Office Towers?
  • How is a group of six or more adjacent Office Towers scored?
  • In Expert mode, how many Architects does each player use per round?
  • Does a Monument score for each adjacent building, or once per type?
  • How do promo monuments fit into the game?