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Q-Memory

Q-Memory Rulebook

Table of Contents

Table of Contents

  • About This Rulesbook
  • Game Setup
  • How to Play
  • Game Modes
    • Basic
    • Advanced (Fig. 2)
    • Master (Fig. 3)
    • Insane (Fig. 4)
    • Battle
    • Mak'em Tougher
    • Easier Than Ever
  • Figures

About This Rulesbook

Q Memory is a game for 1 to 6 players. The BASIC mode game rules are described in the next page. If you already know how to play, check the ANNEX for the different game modes and the setup for each of them.

Game Setup

Pick 3 pairs of hex tiles with the same background color but a different quantum core color (a black and a white core for each pair). Place these 6 tiles facing down as shown in the following image:

How to Play

STEP 1. Flip up one of the hidden tiles (QUANTUM LINK begins). Then flip another one and determine if:

  • The background color or the core color matches. Go to STEP 2.
  • Neither the background color nor the core color matches. In this case, go to the LINK BREAK step.

Core color matches / Background color matches / No match (illustrated in the rulebook).

STEP 2. Flip up another tile and determine if the QUANTUM LINK condition is met:

  • If the 2 previously revealed tiles show matching background colors, the next tile must match its core color and vice versa (if they matched their core color, then the next tile must match their background color). Repeat STEP 2 until you complete the quantum link. Otherwise go to the LINK BREAK step.

LINK BREAK:

  • If, as a tile is revealed, the quantum link condition is not met (STEP 2), flip back down all revealed tiles and go back to STEP 1. In a 2 or more players game, it would be the next player's turn.

If we achieve to reveal all the tiles following the previous rules, we have completed THE QUANTUM LINK.

Game Modes

Q Memory has multiple game modes which modify its playability and difficulty:

Basic

This is the game mode explained in the How to Play section of this rulebook.

Advanced (Fig. 2)

We will follow basic mode rules but we will be using twice the number of tiles this time (make sure you only have a pair of tiles per background color in this mode).

Master (Fig. 3)

In this game mode we will follow the basic rules of Q Memory, but we will have to reveal the tiles alternatively from each of the quantum circles.

Warning!! While determining the link condition during STEP 2: revealing 2 tiles with the same background and core color will cause the LINK BREAK.

Insane (Fig. 4)

We will follow the basic mode game rules but we will be using all of the available tiles this time.

Warning!! While determining the link condition during STEP 2: revealing 2 tiles with the same background and core color will cause the LINK BREAK.

Battle

Pick all the tiles making sure you only have a pair of tiles per background color. Deal the same number of them to each player. All the players place their tiles facing down in front of them (in any shape). We will follow basic rules but we will start our turn revealing one of our tiles first. (RULE IN PROGRESS)

Mak'em Tougher

If you would like to add an extra challenge to any of the game modes described above, you can add this step any time a LINK BREAK is caused. Swap the position of the last 2 tiles revealed before you flip all the revealed tiles back down (valid for all game modes).

Easier Than Ever

Before the start of the game reveal all the tiles during an amount of time of your choice (valid for all game modes).

Figures

  • Fig. 2: Advanced setup (example colors: Quantum Circle 1, Quantum Circle 2).
  • Fig. 3: Master setup (example colors).
  • Fig. 4: Insane setup (example).

Transcription note: the printed "Backgroud" and "viceversa"/"untill"/"achive"/"flip" spellings have been corrected to "Background", "vice versa", "until", "achieve", "flip". The "About This Rulesbook" heading and the "Rulesbook" wording are as printed. The Battle mode is marked "(RULE IN PROGRESS)" in the publisher's rulebook and is transcribed as printed.