Pyramis
Pyramis Rulebook
Table of Contents
Table of Contents
Game Info
2 to 4 players. 15 minutes. Ages 8+.
- Author: Joan Dufour
- Illustrator: Léane Loubere
- Developer: Jérémy Partinico
- Graphic Designer: Ange Hubert
- Rules Editor: Paul Al Wirzo
- Publisher: Yoann Brogol
Components
- 5 Shooting Star cards
- 2 Base cards
- 48 Exodus cards
Exodus cards color distribution:
- 16 ocean blue
- 14 forest green
- 12 mountain pink
- 6 city gray
Anatomy of a Card
Each Exodus card shows, from top to bottom: an Alien, a Shooting Star icon (on cards that have one), the Color of the card, and a Pyramid.
Only the Aliens and Pyramids located on the top part of your cards score points.
During the game, your cards can be rotated 180°, changing the elements located at the top.
Goal of the Game
You play as aliens from a galaxy far, far away. By exploiting every last resource, you ended up destroying your beautiful planet.
To save your people, build the Fleet with the most Pyramids and Aliens possible. Pay attention to Shooting Stars and sudden plot twists.
3... 2... 1... Liftoff. Let the great exodus begin!
Setup
- Shuffle the Exodus cards, split them in half, then place them face down in the center of the table to form two Decks (A).
- Place one Base card under each Deck (B).
- Draw three Exodus cards from any Deck and place them face up to form the River (C).
- Shuffle the Shooting Star cards and place them face down to form the Shooting Star Reserve (D).
The last person to have seen a shooting star goes first. Play then proceeds clockwise.
Game Turn
Your turn consists of 3 phases:
- Expand your fleet
- Collect a shooting star
- Refill the river
1. Expand Your Fleet
On your turn, choose one of the three Exodus cards from the River and add it to your Fleet.
The chosen card is placed right side up, meaning the longest side faces down. The placement of the cards must always follow the pyramidal formation.
Placement Rules
A Fleet must consist of exactly ten Exodus cards spread across four levels. From four cards at the base up to one card at the top.
- The first card is placed wherever you want on the lowest level.
- Subsequent cards are placed adjacent to at least one other previously placed card.
- Each card on a higher level must overlap two cards from the level below.
As long as you follow these constraints, you can freely expand your fleet!
2. Collect a Shooting Star
If the chosen Exodus card has a Shooting Star symbol:
- Immediately draw a card from the Shooting Star Reserve. If the Reserve is empty, choose a player and take a random Shooting Star card from their hand!
- Look at the card; it may earn you Pyramids or Aliens.
- Keep it hidden in your hand.
3. Refill the River
At the end of your turn, refill the River using the Deck of your choice (A). Look at the back of both Decks.
If a pair of Pyramids of the same color is visible: everyone rotates one card of that color in their Fleet by 180° (B).
Then (or if there is no pair), it is the next player's turn.
Example: Two green Pyramids on top of the Decks: everyone rotates a green card in their Fleet!
Rotation Rules
- If multiple pairs of Pyramids are visible, rotate only one card per color.
- A card located underneath another card is no longer accessible and can no longer be rotated.
- If no card of that color is accessible to you, do not rotate any cards.
- If multiple cards of that color are accessible to you, rotate only one card of that color.
End of the Game
Once everyone has built their Fleet of ten cards, tally your points.
Take into account the Pyramids and Aliens located on the top part of your Exodus cards and on your Shooting Star cards.
- Each of your Pyramids earns you 1 point.
- In your largest zone, each Pyramid earns you 1 additional point. A zone is made up of adjacent cards of the same color. If you have multiple zones of the same size, choose only one!
- The player with the most Aliens earns 1 point per Alien. In case of a tie, all tied players earn the Alien points.
The player with the highest score wins the game. In case of a tie, the victory is shared.
Scoring Example
| Your fleet | Opponent's fleet | |
|---|---|---|
| Pyramids | 20 | 21 |
| Largest zone | +6 | +8 |
| Alien majority | +5 | +0 |
| Total points | 31 | 29 |
Congratulations, your Fleet wins!