Pyradice
Pyradice Rulebook
Table of Contents
Table of Contents
Game Components
- This rules booklet
- 48 Dice (12 of each color)
- 10 Skill Tokens (double sided, Side A and Side B)
- 14 Objective Tokens (double sided, Side C and Side D)
- 9 Objective Cards
- 4 Disks for the Objective Cards (1 for each color)
- 1 Score Pad
- 2 Pyramid Boards
- 1 Quarry Board (double sided)
- 2 Token Reference Sheets
Token Reference Sheet
Skill Token Reference
Cannot be used on dice you have just placed.
- A6 — Change the value of one die in your pyramid to a number of your choice.
- B6 — Use one of the skills shown on a token below this.
- A5 — Swap the position of a die in your pyramid with the position of another die in your pyramid.
- B5 — Copy a number from a die available in the quarry and apply it to the value of a die in your pyramid.
- A4 — Swap a die in your pyramid with an available die from the quarry.
- B4 — Choose a die from your pyramid, change its value by +1 or -1. You cannot change the number 6 to a 1 or the number 1 to a 6.
- A3 — Rotate one of the dice in your pyramid 180º so that the opposite side is facing upwards.
- B3 — Take an available die from the quarry and store it as a reserve. On a future turn, you can use this die instead of taking one from the quarry. The reserve limit is 1. The reserve is not part of your pyramid. You can have a die in reserve at the end of the game.
- A2 — Roll a die from your pyramid and put it back (in the same place) with the new number.
- B2 — Change the number of a die in your pyramid to the same number as the die you just placed.
Objective Token Reference
End game scoring objective, each level is worth 5 points if accomplished.
- C7 — All dice on this level have consecutive values. Ascending order, from left to right.
- D7 — All dice on this level have a value of 4 and/or 6.
- C6 — All dice on this level have a value of 3 and/or 5.
- D6 — All dice values on this level are consecutive. From left to right, they can increase or decrease their number by 1. For example, 1 2 3 2 3 4.
- C5 — All dice on this level have an odd value.
- D5 — On this level the sum of all dice values is 7.
- C4 — All dice on this level have a value equal to or greater than 4.
- D4 — All dice on this level have different values.
- C3 — All dice on this level have consecutive values. Descending order, from left to right.
- D3 — On this level all the dice form a peak. For example, 1 4 5 5 4 1 or 3 4 6 4 3 or 2 2.
- C2 — All dice on this level have a value of 3 or less.
- D2 — All dice on this level have equal values.
- C1 — All dice on this level have an even value.
- D1 — All dice on this level have a value of 1 and/or 2.
Game Setup
-
Place the Quarry Board in the center of the table with the 2-player symbol facing up.
-
Place the dice on the grid of the Quarry Board in 3 layers as shown in the image (top layer: 2 rows of 4 dice; middle layer: 3 rows of 5 dice; bottom layer: 4 rows of 6 dice).
- The value and color of each die is determined randomly.
- Each die must be on top of 4 other dice, except for the bottom layer.
- Return the remaining die to the game box.
-
Each player places 1 Pyramid Board and 1 Token Reference Sheet in front of them.
-
All players take a matching set of 5 Skill Tokens (blue) and 7 Objective Tokens (orange). A player may not have any duplicate tokens.
-
On the left side of your Pyramid Board, place 5 Skill Tokens (blue), one in each of the recesses (as shown in the image):
- Choose which side of each token you would like to play. Or, choose randomly. The 5 tokens do not need to have matching letters (A or B) when placed.
- The letter and the number on the token must match the recess where it is placed. For example, token A6 has to be placed on the A6/B6 board recess.
- Both players must place exactly the SAME tokens on their board in the same order. Work together to choose the tokens.
See the detailed rules for each Objective and Skill Token on the Token Reference Sheet.
-
On the right side of your Pyramid Board, place the 5 Objective Tokens (orange), one in each of the recesses (as shown in the image):
- Choose which side of each token you would like to play. Or, choose randomly. The 5 tokens do not need to have matching letters (C or D) when placed.
- The numbers can go in any of the available slots.
- Return the 2 remaining Objective Tokens to the game box, they won't be needed.
- Both players must place exactly the SAME tokens on their board in the same order. Work together to choose the tokens.
All players' Pyramid Boards should be exactly the same.
-
Randomly choose 4 Objective Cards (or choose the ones you like best) and place them within view of all players. Randomly place a colored disk on each Objective Card. The disc is important for end game scoring. Return the remaining cards to the box.
-
Each player rolls a die. Whoever gets the highest value is the first player.
You're ready to play!
Player Turns
All players take alternating turns, starting with the 1st player, until the pyramids are fully built and the game ends (see End of Game and Scoring).
On your turn you take the following actions:
- Take a die from the Quarry Board
- Place the die in your pyramid
- Use a Skill (if applicable)
1st - Take a Die from the Quarry Board
- Remove an available die from the Quarry Board.
- A die is available when it has at least 3 visible faces (see below example).
- A face is visible if it is not covered by another die.
At the start of the game, the 1st player has only 4 choices to draw a die from the Pyramid (indicated in green). At a later stage in the game, players will have more choices (indicated in green).
2nd - Place the Die in Your Pyramid
Place the die you have taken (without changing its number!) either on an empty space on level 1 of your pyramid (the lowest level)
OR
in a free space immediately above 2 dice that have already been placed.
In this example, the player has 4 possible areas to place the die.
3rd - Use a Skill (if applicable)
- Skills (blue tokens) are used to manipulate the dice in your pyramid to help you fulfill the objectives on the Objective Tokens (orange tokens) and Objective Cards. There are no Skills in the 1st level.
- When you place a die in your pyramid at a level that has a Skill, you can use that Skill on other dice in your pyramid.
- The Token Reference Sheet has more details about how to use each Skill.
IMPORTANT!
- You can never use a Skill on the die you have just placed.
- You are not obliged to use the Skill, but if you do, it must be done immediately. It cannot be saved for a future turn.
- You can only use ONE Skill per turn.
Example: The player has placed a die on the 3rd level, which allows them to use the Skill A3 - rotate a die 180°. They use the Skill immediately on a die in the Pyramid. They choose a die that is on the 1st level, rotating it 180°. It changes from a value of 2 to a value of 5, thus complying with the objective of that level, indicated by the Objective Token C6. In this case, to only have dice with a value of 3 and/or 5 on the 1st level.
End of Game and Scoring
When all the pyramids are complete (with 21 dice), the game ends.
Players add up their Victory Point totals using the Score Pad, as follows:
1 - Objective Tokens in the Pyramid
For each level of your Pyramid, check if all dice meet the requirements of the Objective Token (see the Token Reference Sheet for details about each token).
Each Objective Token met is worth 5 Victory Points.
2 - Objective Cards
Check the Objective Cards. Objective Cards only score the dice matching the disc color on the card. The card describes how these dice are scored. See scoring examples below.
Add the scores for each player together and place them in the (Σ) row. The player with the most Victory Points wins the game.
If there is a tie, the player with the most Objective Tokens completed is the winner. If the tie persists, the tied players share the victory.
Example of Final Score
See below for an example of the final score.
| Laura | David | |
|---|---|---|
| Objective Tokens | 20 | - |
| Card (white disc) | 7 | - |
| Card (gray disc) | 9 | - |
| Card (maroon disc) | 12 | - |
| Card (orange disc) | 1 | - |
| Σ (Total) | 49 | - |
In the example pyramid:
- Objective Token (top level) — 5 Victory Points
- Objective Token (2nd level) — 5 Victory Points
- Objective Token (3rd level) — 5 Victory Points
- Objective Token (4th level) — 0 Victory Points
- Objective Token (bottom level) — 5 Victory Points
Example of Final Scoring (continued)
Many — At the end of the game, score points for the number of dice matching the disc color in your pyramid.
| Number of Dice | 1 | 2 | 3 | 4 | 5 | 6 | 7 | more than 7 |
|---|---|---|---|---|---|---|---|---|
| Points | 0 | 0 | 3 | 4 | 7 | 10 | 14 | +3 per die |
Example: 7 Victory Points.
Height — At the end of the game, score points for each die the higher it is on your pyramid. (Must match disc color)
The points awarded per die depend on which level of the pyramid it occupies, from the top (apex, level 6) down to the bottom (level 1):
| Pyramid level | 6 (top, 1 die) | 5 (2 dice) | 4 (3 dice) | 3 (4 dice) | 2 (5 dice) | 1 (bottom, 6 dice) |
|---|---|---|---|---|---|---|
| Points per die | 4 | 3 | 2 | 2 | 1 | 0 |
Example: 9 Victory Points.
Pairs — At the end of the game, score 4 points for each isolated set of 2 dice in your pyramid matching the disc color.
Example: 12 Victory Points.
Big — At the end of the game, score points for each die with a number 4, 5, or 6 in your pyramid. (Must match disc color)
| Die value | 6 | 5 | 4 |
|---|---|---|---|
| Points | 3 | 2 | 1 |
Example: 1 Victory Point.
Game for 3 or 4 Players
- To play with 3 or 4 players, a second copy of Pyradice is needed. Only the preparation of the quarry is different, the rest of the game remains the same, with turns alternating between the players and ending when the pyramids are complete.
- Choose 4 Objective Cards with their discs.
- Each player receives a Pyramid Board and prepares it in the same way as for a 2-player game. All the boards must exactly match.
- Place a Quarry Board (with the 3/4 player side facing up) in the center of the table. The other Quarry Board can be returned to the game box.
- Use all the dice from the two games. As with the 2 player game, the value and color of each die you place on the Quarry Board is determined randomly. Place 3 layers of dice on the Quarry Board (as shown below). Each die must be on top of 4 other dice, except the bottom layer. Return the remaining dice to the box and you're ready to play!
Quarry layers for 3-4 players:
- Top layer — 2 rows with 9 dice
- Middle layer — 3 rows with 10 dice
- Bottom layer — 4 rows with 11 dice
Credits
Author: André Silva Illustrator: Roman Kucharski Graphic designer: Gil d'Orey English Editing: Dustin Wessel, Robert Geistlinger
MEBO Games, Rua dos Bem Lembrados, 141 - Manique, 2645-471 Alcabideche, Portugal www.mebo.pt © MEBO Games 2025. All rights reserved.
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