Provincia Romana
Provincia Romana Rulebook
Table of Contents
Table of Contents
What's in the Box
- 1 Caesar card, to identify the first player
- 6 action markers, to mark which decks are used
- 1 game board
- 6 turn summary cards, one for each player
- 18 tracking discs, to track the Prestige Points, Defense Points, and Morale of each city
- 6 city boards
- 1 game round marker, to track the game round
- 235 game cards, including:
- 132 Buildings (Aedificium)
- 30 Production (Opes)
- 50 Senate (SPQR)
- 15 Battle (Bellum)
- 8 Prestige (-2/-4 points)
- 127 resource tokens: 37 Clay (red), 42 Wood (brown), and 48 Stone (grey)
- 53 gold coins
- 30 battle tokens
- these rules
Setting Up the Game
Place the game board in the center of the table and place the yellow game round marker on the "1" space of the Game Round Track. Each player chooses a city (color) and takes the city board and tracking discs of that city's color. Choose a first player for the first round. That player takes the Caesar card.
Place your city board in front of you and place tracking discs on the "0" space of your Defense Track and the "6" space of your Morale Track.
Give each player 1 Horreum card. Return any unused Horreum cards to the box. Place your Horreum face up on the right side of your city board.
Give each player 7 gold coins. Each player also receives resource tokens and Prestige Points according to the number of players and their position in turn order:
Prestige Points and Resources by Turn Order
Each cell lists, from top to bottom: Prestige Points (only where shown), Stone, Wood, Clay.
| Players | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 |
|---|---|---|---|---|---|---|
| 2 | Stone 4, Wood 4, Clay 3 | Stone 4, Wood 4, Clay 3 | ||||
| 3 | Stone 4, Wood 3, Clay 2 | Stone 4, Wood 3, Clay 2 | Stone 4, Wood 4, Clay 3 | |||
| 4 | Prestige -2, Stone 4, Wood 4, Clay 3 | Prestige -2, Stone 4, Wood 4, Clay 3 | Stone 4, Wood 5, Clay 4 | Stone 4, Wood 5, Clay 4 | ||
| 5 |
If you start with 0 Prestige Points, place your third tracking disc on the "0" space of the Prestige Track. If you start with -2 Prestige Points, take a Prestige card and place it in front of you with the "-2" side showing. You will put your tracking disc on the Track when you reach a positive number of Prestige Points.
Place the unused tokens and markers near the board to form a "supply", accessible to all players.
Separate the game cards into four decks by the backs. Shuffle the Opes, SPQR, and Aedificium decks separately. Randomly remove 42 cards from the Aedificium deck and return them to the box (without revealing them). Place the rest of the Aedificium cards, the Opes cards, and the SPQR cards on the matching spaces of the game board, face down. Place 2 action markers next to each deck, on the circle spaces.
Each player draws 1 Aedificium card to form his starting hand. Keep your cards secret from the other players until used.
[Illustration: "Forum Julii" card and setup example.]
Take the 15 Bellum cards and divide them into 4 stacks by the numbers printed on the back. Shuffle each stack separately, and draw 1 card randomly from each one. Place these cards face down on the table. Return the other 11 Bellum cards to the game box. Do not reveal any of the Bellum cards.
Sort out the battle tokens that match the colors of all the players. Return any other battle tokens to the box. Give each player the "+1" token with the coin that matches his city color. Mix the rest of the battle tokens (face down) and randomly give 4 tokens to each player.
[Illustration: example of the setup of the play area.]
Playing the Game
The game is divided into 6 rounds. Each round is split into 5 phases:
- Select Cards
- Play Cards
- Battle (only in turns 2, 3, 5, and 6, as printed on the board)
- Upkeep and Taxes
- Activate Buildings
The phases must be played in order. Each player, starting with the first player (the one with the Caesar card) takes a turn in each phase. The next phase begins only when the last player has completed the previous phase.
Phase 1 - Select Cards
Starting with the first player, each player in turn must choose 1 deck to draw cards from (Opes, SPQR, or Aedificium).
On your turn, choose 1 deck and move one of the action markers from that deck to the markers box on the board. You may not choose a deck that has no action markers. Then, draw the top 6 cards from that deck and place them on the table: 4 cards face up and 2 cards face down, without looking at the face down cards.
Now, choose 1 of those 6 cards and add it to your hand. (Exception: Opes cards are always played immediately. See below.)
Each of the other players, in turn, also chooses 1 card for their hands.
Once all players have selected a card, any leftover cards are placed in the matching (face up) discard pile. The next player then starts their turn.
Example: It's Giorgio's turn. He chooses the SPQR deck, moving 1 of the action markers from there. He takes the top 6 cards and places them on the table, 4 face up and 2 face down. After looking at the cards, he chooses 1 for his hand. Piero is the next player, and he also takes 1 card. Finally, Alessandra takes a card of her choice. The remaining 3 cards are placed in the discard pile.
If a deck runs out of cards, shuffle the matching discard pile and create a new face-down deck.
After all players have selected a deck, and all players have taken their cards, the phase ends.
Action Markers
Each deck can only be chosen 2 times each round. When you select a deck, you must take 1 of the action markers next to that deck to show that the deck has been chosen. If there are no action markers next to a deck, you must choose a different deck on your turn.
The action markers are returned to their decks at the beginning of the next round.
2 and 3 Player Games
When playing games with 2 or 3 players, Phase 1 plays slightly differently:
Each player will take 2 turns during this phase. In each of your turns, you will choose a deck and players select cards, as above. You still draw only 1 card from each chosen deck. The leftover cards are discarded.
Example: In a 3-player game, Piero goes first, then Alessandra, with Giorgio going last. Then, Piero takes another turn, followed by Alessandra, and Giorgio again at the end.
Opes Cards
Resource production cards (Opes) are very different from the other cards: When you select an Opes card, you must play it immediately. After the card is resolved, place it on the Opes discard pile.
When you select an Opes card, you will receive resources for your city. Each Opes card is divided into two parts:
The top part marked "Quaestor", shows the resources you receive if you are the player who chose the Opes deck on your turn.
The bottom part, shows the resources you receive if you are not the player who chose the Opes deck.
Example: Alessandra selects the Opes deck on her turn. She places 4 face-up and 2 face-down cards from the deck, then chooses her card. She takes the resources shown in the top part of the card. Then, Giorgio picks his card, taking only the resources shown on the bottom part.
Horreum
Important: Your Horreum can only hold 9 resources of each type (except gold, there is no limit to the amount of gold you can hold). If you gain more resources than you can hold, the excess resources are lost!
Be careful! If your Horreum is destroyed, you will only be able to hold 5 resources of each type (except gold).
Note: The resources available in the game is a fixed limit! If the supply runs out of a resource, no player can collect any of that resource until some player returns them to the supply and they are available again. Any production you should receive but cannot is lost.
Phase 2 - Play Cards
Starting with the first player, each player in turn may play cards from their hands.
In order to play a card from your hand, you must pay any costs shown on the left side of the card. Then, place the card face up in front of you.
As long as a card is in front of you, its effects are active. If a card is removed from play in some way, you lose all the benefits of that card.
Example: Piero builds a Fornax Lateris. Each turn, he will receive 1 Clay from the supply. If his Fornax Lateris is destroyed by raiding Gauls, he no longer receives 1 Clay each turn.
Trading Resources
During this phase, you may also trade 2 Gold for 1 Wood or 1 Stone. You may make this trade as many times as you wish (and can pay for). You may not trade resources with the other players.
Hand Limit
If you have more than 5 cards at the end of this phase, you must discard the excess cards. Cards you have played face up in your city do not count towards this limit. The hand limit only applies at the end of this phase: you can have more than 5 cards in hand at any other time.
SPQR Cards
SPQR cards represent favors that you can receive from the Senate in Rome. Many of these cards have a cost, which you must pay when you play the card.
Most SPQR cards take effect immediately when played, and are then discarded to the SPQR discard pile. Other cards remain in play face up in front of you, providing some benefit for the rest of the game. See "The Cards" for an explanation of each type of SPQR card.
Aedificium Cards
Aedificium cards represent buildings you can add to your city. When you play one of these cards, pay the cost shown and place it face up in front of you. During the game, you will create your own "city" with these cards.
When you play an Aedificium card, you immediately receive the Prestige Points listed in the upper left corner of the card: move your marker up on the Prestige Track.
Most Aedificium cards also provide some benefit, either immediately when played, or continuously as long as the building remains in play. See "The Cards" for an explanation of each type of Aedificium card.
Some buildings are inactive when you play them. In order to receive the benefits of these cards, you must activate them during Phase 5 (see page 6).
Common buildings always award 2 Prestige Points. You can build multiple copies of the same common building unless it has the unique icon.
Prestige Buildings are worth 3 or more Prestige Points. Unless the card says otherwise, each Prestige Building is unique. If the card shows the ∞ symbol, that building is not unique.
You may only have 1 copy of each unique building in your city at a time. You may have multiple copies of any non-unique building in your city.
Hint: If you draw two of the same unique building, you can only build one of them. You can discard the other one at the right time.
Once all players have had a chance to play cards, the phase ends.
Phase 3 - Battle
Battles against the Gauls are fought only on turns 2, 3, 5, and 6. There is a Legionnaire icon in those spaces of the Game Round Track. Each Battle Phase is divided into 3 steps:
Step 1: Play Battle Tokens
First, each player must secretly choose 1 of their battle tokens and place it face down on the table. Once all players have played their tokens, the first player takes all tokens played and mixes them together (so no player knows who played which token).
After the tokens are mixed, turn them face up and determine the bonuses or penalties for each player.
Step 2: Reveal Gauls
Next, turn over the Bellum card for the current round (i.e., during round 3, turn over the "III" card). The card will show the attack strength for the Gauls, printed next to the helmet.
Step 3: Fight Battles
Finally, each player must fight the Gauls. To resolve your battle, follow these steps:
First, combine your city's Defense with your Morale (as marked on the tracks of your city board). Remember to subtract your Defense if it is a negative number.
Second, add any Military bonuses you receive from your buildings.
Finally, add or subtract any bonuses or penalties you received from the battle tokens played in Step 1 that match your color.
Compare your total strength to the strength of the Gauls: If your strength is greater than or equal to the strength of the Gauls, you win the battle! Otherwise, you lose.
Example: The City of Forum Julii is fighting the Gauls. The Gauls have an attack strength of 5. Forum Julii has a Morale of 3 and a Defense of 0, for a total of 3. The city also has an active Officina which grants +1 Military, bringing its total to 4. Fortunately there is a +1 orange battle token (that somebody played — who was it?), which matches its city color. Final strength for Forum Julii is 5, which is equal to the strength of the Gauls - Forum Julii is safe!
Defense and Military
There are two ways that a building or other card can protect your city: Defense and Military.
Defense: A bonus to your Defense increases your city's Defense value. Move your token up on your Defense Track. Defense is only temporary: each round, you will lose 1 point of Defense from your city.
Military: A Military bonus is a permanent bonus to your city. It increases your strength against the Gauls in every battle for the rest of the game. Do not raise your city's Defense when you gain a Military bonus.
If you win the battle, there is no further effect.
If you lose the battle, you must suffer the penalty on the Bellum card. The penalty is listed on the right side of the card. If two penalties separated by a slash "/" are listed, you must pay the first one if possible, paying the second only if you cannot pay the first.
If you lose resources, they are returned to the supply.
If you lose Prestige Points, move your marker on the Prestige Track down and place a Prestige card with the "-2" side showing in front of you (or turn the card to the "-4" side, if you already have a Prestige card in front of you).
If you lose a building, you must choose one of your buildings (of the appropriate type) and return the card to your hand. Remember that any benefits you gained from that card (including Prestige Points) are lost when the building is destroyed.
Remember: If your Horreum is destroyed, you will only be able to hold 5 of each resource (except Gold).
Example cards, from left to right:
- Attack Value 3: Destroy 1 Production or Defense Building
- Attack Value 5: Lose 4 Prestige Points
- Attack Value 5: Destroy 1 Prestige Building and Lose 2 Prestige Points
Example: The current Bellum card shows -1 Defense / Production Building. Giorgio just lost the battle. He must lose a Defense building if he has one. He does not, so he must lose a Production building instead.
If you cannot pay any of the penalties on the Bellum card when you lose a battle, you must pay 3 Gold. If you cannot pay 3 Gold, you must lose 2 Prestige Points: move your token on the Prestige Track and place a Prestige card with the "-2" showing face up in front of you (or turn your card to the "-4" side, if you already have one).
Aftermath
Once all battles have been resolved, the Bellum card and all battle tokens played are returned to the box and the phase ends.
Phase 4 - Upkeep and Taxes
During this phase, the morale of your citizens and the quality of your defenses will go down. You must also pay your taxes to Rome.
Step 1: You must lower the value on your Morale Track by 1, to a minimum value of 1.
Step 2: You must lower the value on your Defense Track by 1, to a minimum value of -3.
Step 3: You must pay 1 Gold in taxes to Rome (return it to the supply). If you cannot pay, you must lose 2 Prestige Points: move your marker on the Prestige Track down and place a Prestige card with the "-2" side showing in front of you (or turn your card to the "-4" side, if you already have one). As soon as all players have paid their upkeep and taxes, the phase ends.
Prestige Points
Prestige Points represent the fame and influence you have gained back in Rome. At the end of the game, the player with the most Prestige Points will be named Proconsul of Gaul, and win the game!
Prestige Points are gained from buildings and some SPQR cards, and are tracked on the main game board by moving your marker on the Prestige Track.
You can check if your Prestige Points are correct at any time: just add up the points from the cards in front of you.
Phase 5 - Activate Buildings
Some buildings are inactive when you play them. These cards have an amber picture at the top of the card. In order to receive the benefits of these cards, you must first activate them. You can only activate buildings during Phase 5.
When you activate a building, rotate the card 180 degrees (so the colored picture is now on top). Usually, you must pay 1 Prestige Point to activate a building like this. Move your token on the Prestige Track down 1 space.
Some buildings pay you a benefit when you activate them. Receive the benefit immediately after activating the building.
Example: Piero decides to activate his Emporium. He loses 1 Prestige Point and takes 4 Gold from the supply. The Emporium remains active for the rest of the game: he cannot activate it again to gain more gold later.
Also during this phase, you receive any benefits from the buildings in your city, including resources, Defense, or Morale (on your city tracks).
Example: Piero also receives 1 Stone from his Fodina.
Once all players have had a chance to activate their buildings, the phase ends.
The End of the Round
When Phase 5 is over, the round ends. The first player passes the Caesar card to the player on his left (who will be the first player in the next round). Also, move the black game round marker forward 1 space on the Game Round Track, and return all used action markers to their matching decks.
When the sixth round is over, the game ends.
End of the Game
Once Phase 5 of the sixth round is over, the game ends.
Each player, starting with the player to the left of the first player, takes a final "Play Cards" turn, using any resources they have left.
Then, you may convert Gold coins to Prestige Points: each point costs 3 Gold.
The player with the most Prestige Points wins the game!
If there is a tie, the tied player that has built his own special Aedificium (see the city boards) will be the winner. If there still a tie, the winner will be the player with the most Gold. If they are still tied, the one with the most resources (clay, wood, and stone) wins. The last tie-breaker is the highest Morale value. If the tie cannot be broken, they share the win.
The Cards
Opes Cards (Production)
There are 30 Opes cards. These cards represent the production of various resources in Gaul. Each card is divided into two parts.
If you choose the Opes deck on your turn in Phase 1, you take the card of your choice and receive the resources shown in the top part, marked "Quaestor".
The other players, in turn, each take 1 card and receive the resources shown in the bottom part.
On most cards, the Quaestor share is larger than the others.
SPQR Cards (Senate)
There are 50 SPQR cards. These cards represent favors that your city can receive from the Senate. Each card describes an action or benefit that you receive when you play the card. Some SPQR cards require you to pay resources to play them, shown on the left edge of the card.
The card types are listed below. The number next to each listing shows the number of times that card appears in the deck.
Aediles (3) Cost: 0 or 2 Gold
The Senate protects your building from being destroyed. You can play this card either when losing a battle with the Gauls or when you are the target of a Coniuratio card to prevent 1 of your buildings from being destroyed. If played in response to a Coniuratio, you must pay 2 Gold. Against the Gauls, this card is free. Put Aediles in the SPQR discard pile after use.
NOTE: This is the only card that can be played as a "reaction" when it is not your turn.
Architectus (4) Cost: 4 Gold
The Senate sends a skilled architect to help you build your city. Place the Architectus face up in front of you. For the rest of the game, you receive a 1 resource discount on all Aedificium cards you play (1 Clay, 1 Stone, or 1 Wood). This card remains in play, but cannot be combined with any other discounts (such as Carchesium).
Commercium (19) Cost: Free
Merchants arrive in your city, eager to exchange resources with you. This card allows you to exchange the resources shown on the card. Pay the resources required to the supply and take the ones listed on the card. You may make this exchange as many times this turn as you wish. Put Commercium in the SPQR discard pile after use.
[Icon reading: the card icon shows 1 Clay paid to the supply in exchange for 1 Wood and 1 Stone taken from the supply. The icon is small and was read from the scan; verify against the printed card if in doubt.]
Concussio (1) Cost: 2 Gold
Your allies in Rome assassinate a Senator allied with your opponent! Choose an opponent: he must pay 1 Gold in taxes each round, even if he is protected by a Praetor or Corruptio card. A player's taxes cannot be more than 1 Gold: Concussio does not affect a player who pays taxes normally. This card remains in play until the end of the game.
Coniuratio (2) Cost: 5 Gold
A conspiracy in the Senate targets your opponent! Choose an opponent: he must take a building card of your choice back into his hand (it is destroyed). Put Coniuratio in the SPQR discard pile after use.
Consuetudo (2) Cost: 2 Gold
You have a new ally in Rome! Draw the top 10 cards from the Aedificium deck, pick 1 to add to your hand, then return the others to the deck in any order you choose. Put Consuetudo in the SPQR discard pile after use.
Consul Cecilio Metello or Pompeo Magno (2) Cost: 3 Gold
The Roman Senate sends a Consular Army to assist you against the Gauls. Raise the Defense of your city by 2. Put Consul in the SPQR discard pile after use.
Corruptio (2) Cost: 3 resources of your choice (Clay, Wood, or Stone)
Corruption! Your city is immune to taxes for the rest of the game. You must pay 3 resources in any combination you choose to play this card. For the rest of the game, you don't pay any taxes to Rome. This card remains in play until the end of the game.
Gloria (4) Cost: 2 Gold
A new political alliance enhances your prestige in Rome! At the end of the game, you receive the Prestige Points shown on the card. But, this card cannot be combined with any other Gloria card. If you have 2 or more Gloria cards at the end of the game, you receive Prestige Points only from the highest value card (count only 1 card if tied). This card remains in play until the end of the game.
Legio (4) Cost: 2 Gold
The Senate sends you a Legion to help against the Gauls! Raise the Defense of your city by 1. Put Legio in the SPQR discard pile after use.
Patronus (3) Cost: 1 Gold
Your patron Senator offers to smuggle goods to your city. You receive the resources listed (2 Wood). Put Patronus in the SPQR discard pile after use.
Praetor (4) Cost: Free
A Senator uses his influence to spare your city from taxation for a year. For 1 round, you do not pay any taxes to Rome. You must still pay the rest of your upkeep. Put Praetor in the SPQR discard pile after use.
Aedificium Cards (Buildings)
These cards represent buildings that you can add to your city, making it larger and wealthier, while earning more prestige for you. There are two kinds of Aedificium cards: cards that are always "active", and cards that enter play "inactive" and must be activated before they provide their benefit.
NOTE: Many Aedificium cards are unique. You cannot play more than 1 of each unique building in your city.
Active Buildings
These buildings provide a benefit as soon as you build them. The card icons for these are: Prestige Building, Defense Building, Production Building, and Morale Building.
Amphitheatrum (3) Cost: 3 Clay and 6 Stone Award: 8 Prestige Points. Unique. Your city gains 1 Morale during Phase 5 each round as long as Amphitheatrum is in play.
Aquaeductus (3) Cost: 9 Stone Award: 10 Prestige Points. Unique. Your city gains 1 Morale during Phase 5 each round as long as Aquaeductus is in play.
Armamentarium (2) Cost: 1 Gold and 2 Wood Award: 2 Prestige Points. Unique. Your city gains 1 Defense when you play this card.
Aurifex (6) Cost: 1 Wood, 1 Clay, and 1 Stone Award: 2 Prestige Points. You receive 1 Gold during Phase 5 each round as long as Aurifex is in play. You may have multiple copies of this card in your city.
Carchesium (6) Cost: 2 Gold, 2 Wood, and 1 Clay Award: 2 Prestige Points. Unique. You receive a discount of 1 resource (Clay, Stone, Wood, or Gold) on all Aedificium cards you play as long as Carchesium is in play. This cannot be combined with any other discounts (such as Architectus).
Circus (3) Cost: 1 Gold, 2 Wood, 2 Clay, and 9 Stone Award: 12 Prestige Points. Unique. Your city gains 1 Morale during Phase 5 each round as long as Circus is in play.
Colosseum (3) Cost: 2 Gold, 1 Clay, and 7 Stone Award: 9 Prestige Points. Unique. Your city gains 1 Morale during Phase 5 each round as long as Colosseum is in play.
Domus (6) Cost: 1 Wood and 2 Clay Award: 3 Prestige Points. You may have multiple copies of this card in your city.
Fodina (6) Cost: 2 Wood Award: 2 Prestige Points. You receive 1 Stone during Phase 5 each round as long as Fodina is in play. You may have multiple copies of this card in your city.
Fons (6) Cost: 2 Clay and 1 Stone Award: 3 Prestige Points. You may have multiple copies of this card in your city.
Fornax Lateris (8) Cost: 1 Gold, 1 Wood, and 1 Stone Award: 2 Prestige Points. You receive 1 Clay during Phase 5 each round as long as Fornax Lateris is in play. You may have multiple copies of this card in your city.
Forum (3) Cost: 1 Gold, 1 Wood, 6 Stone Award: 6 Prestige Points. Unique. This card has no additional affect.
Horreum (6) Cost: 2 Gold, 1 Wood, and 1 Clay Award: None. Unique. You begin the game with Horreum in play. You cannot discard your Horreum. As long as Horreum is in play, you can hold 9 of each type of resource (Clay, Stone, and Wood).
Hortus (6) Cost: 6 Gold Award: 8 Prestige Points. Your city gains 1 Morale during Phase 5 each round as long as Hortus is in play. You may have multiple copies of this card in your city.
Insula (6) Cost: 9 Wood Award: 10 Prestige Points. Your city gains 1 Morale during Phase 5 each round as long as Insula is in play. You may have multiple copies of this card in your city.
Lignator (6) Cost: 1 Gold Award: 2 Prestige Points. You receive 1 Wood during Phase 5 each round as long as Lignator is in play. You may have multiple copies of this card in your city.
Officina (2) Cost: 2 Gold and 1 Wood Award: 2 Prestige Points. Unique. Your city has +1 Military as long as Officina is in play.
Pons (4) Cost: 4 Wood and 1 Clay Award: 5 Prestige Points. Unique. You cannot play Pons if your city board says "Portus". Portus cities are on the coast with access to the sea.
Portus (4) Cost: 4 Wood and 1 Clay Award: 5 Prestige Points. Unique. You cannot play Portus if your city board says "Pons". Pons cities are far from the coast and do not have access to the sea.
Puteus (3) Cost: 1 Gold and 2 Clay Award: 3 Prestige Points. You may have multiple copies of this card in your city.
Stabulum (2) Cost: 2 Wood and 1 Clay Award: 2 Prestige Points. Unique. Your city has +1 Military as long as Stabulum is in play.
Statua (3) Cost: 8 Stone Award: 7 Prestige Points. Unique. This card has no additional effect.
Strata (8) Cost: 2 Clay and 2 Stone Award: 4 Prestige Points. This card has no additional effect.
Inactive Buildings
These buildings provide no benefit when you play them. Instead, you must activate them during Phase 5 by paying 1 Prestige Point and rotating the card 180 degrees.
Emporium (4) Cost: 1 Wood, 2 Clay, and 1 Stone Award: 2 Prestige Points. Unique. You may activate this card by paying 1 Prestige Point. When activated, take 4 Gold from the supply.
Exercitatio (2) Cost: 1 Gold and 1 Wood Award: 2 Prestige Points. Unique. You may activate this card by paying 1 Prestige Point. Once activated, your city has +1 Military as long as Exercitatio is in play.
Mola (2) Cost: 1 Gold and 1 Wood Award: 2 Prestige Points. You may activate this card by paying 1 Prestige Point. When activated, raise your city's Morale by 1. You may have multiple copies of this card in your city.
Statio (4) Cost: 2 Wood and 2 Clay Award: 2 Prestige Points. You may activate this card by paying 1 Prestige Point. Once activated, your city has +2 Military as long as Statio is in play. You may have multiple copies of this card in your city.
Templum (3) Cost: 1 Gold, 4 Clay, and 8 Stone Award: 11 Prestige Points. Unique. You may activate this card by paying 1 Prestige Point. When activated, raise your city's Morale by 1 and gain 1 coin.
Turris (6) Cost: 1 Wood Award: 2 Prestige Points. You may activate this card by paying 1 Prestige Point. When activated, raise your city's Defense by 1. You may have multiple copies of this card in your city.
Via Mercatoris (4) Cost: 1 Wood and 1 Clay Award: 2 Prestige Points. You may activate this card by paying 1 Prestige Point. When activated, take 2 Gold from the supply. You may have multiple copies of this card in your city.
Villa (2) Cost: 1 Wood Award: 2 Prestige Points. You may activate this card by paying 1 Prestige Point. When activated, take 1 Gold from the supply and raise your city's Morale by 1. You may have multiple copies of this card in your city.
Vinea (2) Cost: 1 Clay Award: 2 Prestige Points. You may activate this card by paying 1 Prestige Point. When activated, take 1 Gold from the supply and raise your city's Morale by 1. You may have multiple copies of this card in your city.
Bellum Cards (Battles)
These cards determine the attack strength of the Gauls during each battle, as well as the penalties you must pay if you cannot defeat them.
The turn number that the card can appear in is shown in the upper right corner.
The number next to the Gallic helmet is the attack strength for the Gauls when this card is revealed.
The penalties you must pay if you lose a battle to the Gauls are listed to the right of the helmet. You could lose buildings, resources, Morale, Gold, or even Prestige Points.