Project L FAQ
53 questions players ask · Updated Nov 11, 2026 · Full rulebook
Setup and Player Counts
Taking Pieces
Taking and Completing Puzzles
- Can I take the top face-down puzzle from a deck instead of a face-up puzzle from a row?
- Is the Recycle action in the original rulebook, and can you use it with older editions?
- What happens when the white puzzle deck runs out?
- Why do some puzzle cards show no points in the top-left corner?
- Can I test an untaken puzzle by trying my supply pieces on it?
- Once a piece is placed in a puzzle, can I slide it to another spot inside that puzzle?
- Can I use the pieces from a puzzle I just completed in the same action or Master action?
Turns, Actions and Master
- What counts as a round in Project L?
- Must I take all three actions each turn, and can they be any mix?
- Does the Master action cost one of my three actions, and can I use it more than once a turn?
- Must a Master action put a piece on every puzzle I hold?
- Do the pieces placed in one Master action have to be the same shape?
- Do Master, Ghost and Ambassador actions count toward my three actions per turn?
Game End and Scoring
- After the black puzzle deck runs out, how many more rounds are played?
- If I take the last black puzzle and that triggers the end, can I take another black puzzle that turn?
- Do I lose points for puzzles left incomplete at game end?
- Which pieces count as leftover for the second tiebreaker?
- During Finishing Touches, do completed puzzles give a reward or let you reuse their pieces?
- Do I score a puzzle I complete during Finishing Touches, and what does it cost me?
- Does the first-player marker rotate after each round?
- What do the numbers on the player aid's victory point pile mean?
Solo Variant
- In solo mode, what happens after the AI takes a puzzle?
- In solo mode, is the puzzle grid refilled after each puzzle is taken?
- Can I use other pieces or tokens as the locks above the solo columns?
- In solo mode, do I always take the first turn?
- In solo mode, when does the game-end trigger happen?
- In solo mode, if the puzzle deck runs out on my turn, do I get extra turns?
- In solo mode, when every column is locked, does the AI still take a puzzle that turn?
Line Clear Variant (5–6 Player Games)
Project L: Ghost PieceExpansion
- How do I set up the Ghost Piece puzzles with the base game?
- Can I add the Ghost Piece expansion to the retail base game?
- When breaking up a Ghost piece, what if the smaller pieces of a needed size have run out?
- Can I take the Ghost action if the supply lacks the exact pieces to fill the Ghost piece's shape?
- Can a normal Upgrade action turn a level 4 piece into a Ghost piece?
- Can I place a Ghost piece as a normal piece and keep it, or use it in a Master action?
- Can I use the Ghost action more than once in a single turn?
- Is a red-arrow Ghost upgrade reward taken immediately, or can I save it for a later turn?
- With a double red-arrow Ghost reward, do I have to use both upgrades, and can I upgrade the same piece twice?
- Can a single red-arrow Ghost upgrade reward upgrade a piece I just got back from the puzzle it completed?
- During a Master action, can a red-arrow upgrade use a piece gained from another puzzle completed in the same action?
- How many black puzzles should be dealt for 5 or 6 players with the Ghost Piece expansion?
- Does the Ghost Piece expansion let me play six players with the retail base game?