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Progress: Personalities

Expansion for Progress: Evolution of Technology

Progress: Personalities Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Progressing Through the Ages
  • Heritage
  • Final Scoring

Components

Personalities consists of 15 cards:

  • 5 Ancient Philosophers
  • 5 Medieval Scientists
  • 5 Renaissance Artists

Setup

Before the game begins, deal one random Ancient Philosopher to each player. Each player places her Philosopher in her player area. At first, they are used for establishing the turn order. Then, each player gains the specific benefit of her Philosopher. Keep the Scientists and the Artists within easy reach of players.

Progressing Through the Ages

As soon as the game progresses into Age II, when your turn comes, as a free action, you may replace your Philosopher with a Medieval Scientist of your choice. As you do that, flip the Philosopher on the back side and remember that you are losing the benefit of the Ancient Philosopher and gaining the benefit of the new Medieval Scientist.

When the game progresses into Age III, all the Ancient Philosophers still in play are flipped on the back side. If your civilization was still under the guidance of a Philosopher, you may immediately choose a Medieval Scientist. On your turn, as a free action, you may exchange your Scientist with a Renaissance Artist of your choice. As you do that, flip the Scientist to the back side and remember to update the benefit from your guiding Personality.

If you are using the Progress: Industrial Revolution expansion, when the game enters Age IV, all the Scientists are flipped on their back sides. If your civilization was still under the guidance of a Scientist, you may immediately choose a Renaissance Artist.

Heritage

The Scientists and the Artists feature a special ability called Heritage. On your turn, as a free action, you may flip your guiding Personality on their back side and give up their inherent benefit for the one time larger benefit listed under Heritage. The Scientists may only be used for their Heritage value before the start of Age III and the Artists before the start of Age IV.

Final Scoring

During the final scoring, add to your score all the VP listed on your guiding Personalities during history.