Power Rangers: Heroes of the Grid – White Light
Power Rangers: Heroes of the Grid – White Light Rulebook
Table of Contents
Table of Contents
Lord Zedd
Lord Zedd combat cards. Each card lists its Health value and card type as printed.
Aura of Doom (Health 6, Passive)
While this card is in play, each time a Ranger plays a card with an energy cost greater than zero, deal 2 damage to that Ranger after the card resolves.
Darkness Burst (Health 7, Fast)
Deal damage to each Ranger equal to the number of cards in their hand.
Cruel Strike (Health 4, Fast) — two copies
One Ranger must discard the top 3 cards of their deck.
Z-Lightning (Health 5) — two copies
Deal 12 damage, divided among the Rangers as they choose.
Inferno (Health 5, Guard) — two copies
Deal 5 damage to each Ranger.
Lord Zedd character card
The character card (hexagonal portrait, "LORD ZEDD" header) has no printed rules text in the photograph.
White Ranger
Mighty Morphin White combat cards. The number printed in each card's top-left circle is its energy cost, as shown on the card face.
Flying Tiger (cost 0, Attack) — two copies
Attack: [2 attack dice]
After you resolve this attack, you may spend 1 energy to allow another Ranger to immediately play 1 card with an energy cost of zero.
Guardian Armor (cost 0, Maneuver) — two copies
Maneuver
Gain 2 energy. Place this card on top of your deck instead of discarding it.
Saba's Eye Beams (cost 2, Maneuver)
Maneuver
Deal 1 damage each to up to 4 enemy cards.
Flash Kick (cost 0, Reaction) — two copies
Reaction
Play this card before the first turn of a battle to roll 2 dice and deal that much damage to the first enemy card in the combat sequence.
Feinting Slash (cost 1, Attack) — two copies
Attack: [3 attack dice]
If you roll any [circle] results during this attack, return this card to your hand instead of discarding it.
Saba Slash (cost 3, Attack)
Attack: [4 attack dice]
You may divide this damage among any number of targets.
Z Putty Patrollers
Enemy cards for the Z Putty Patroller foot soldiers. Each card lists its Health value and printed text.
Z-Shield (Health 3, Guard) — three copies
Drain 2 energy.
Self-Destruct (Health 2, Passive) — two copies
While this card is in play, each time a Z Putty Patroller card (including this one) is defeated, deal 2 damage.
Overwhelm (Health 2) — two copies
Deal 2 damage. Skip the next Ranger turn in this battle.
Fierce Strike (Health 3) — three copies
Deal 4 damage.
Z Putty Patroller deployment cards
Not transcribed. The deployment cards in the photograph show a number of Patroller tokens on a card back. The printed rules that govern the deployment count are not legible as text in the photographs.
Gaps and notes
- The Lord Zedd Deployment card is not in the photographs and is not transcribed.
- The White Ranger character/Zord card is not in the photographs and is not transcribed.
- Icon symbols (the attack dice, damage, energy, and [circle] results) are shown as bracketed text. Their meanings follow the base game's Heroes of the Grid rules.
- Lord Zedd's Master-specific rules (how a Master is deployed and defeated, if these go beyond the card text) are not printed on any photographed card and are not transcribed. The base rulebook does not define a "Master" villain type.