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Power Rangers: Heroes of the Grid – White Light thumbnail

Power Rangers: Heroes of the Grid – White Light

Expansion for Power Rangers: Heroes of the Grid

Power Rangers: Heroes of the Grid – White Light Rulebook

Table of Contents

Table of Contents

  • Lord Zedd
    • Aura of Doom (Health 6, Passive)
    • Darkness Burst (Health 7, Fast)
    • Cruel Strike (Health 4, Fast) — two copies
    • Z-Lightning (Health 5) — two copies
    • Inferno (Health 5, Guard) — two copies
    • Lord Zedd character card
  • White Ranger
    • Flying Tiger (cost 0, Attack) — two copies
    • Guardian Armor (cost 0, Maneuver) — two copies
    • Saba's Eye Beams (cost 2, Maneuver)
    • Flash Kick (cost 0, Reaction) — two copies
    • Feinting Slash (cost 1, Attack) — two copies
    • Saba Slash (cost 3, Attack)
  • Z Putty Patrollers
    • Z-Shield (Health 3, Guard) — three copies
    • Self-Destruct (Health 2, Passive) — two copies
    • Overwhelm (Health 2) — two copies
    • Fierce Strike (Health 3) — three copies
    • Z Putty Patroller deployment cards
  • Gaps and notes

Lord Zedd

Lord Zedd combat cards. Each card lists its Health value and card type as printed.

Aura of Doom (Health 6, Passive)

While this card is in play, each time a Ranger plays a card with an energy cost greater than zero, deal 2 damage to that Ranger after the card resolves.

Darkness Burst (Health 7, Fast)

Deal damage to each Ranger equal to the number of cards in their hand.

Cruel Strike (Health 4, Fast) — two copies

One Ranger must discard the top 3 cards of their deck.

Z-Lightning (Health 5) — two copies

Deal 12 damage, divided among the Rangers as they choose.

Inferno (Health 5, Guard) — two copies

Deal 5 damage to each Ranger.

Lord Zedd character card

The character card (hexagonal portrait, "LORD ZEDD" header) has no printed rules text in the photograph.

White Ranger

Mighty Morphin White combat cards. The number printed in each card's top-left circle is its energy cost, as shown on the card face.

Flying Tiger (cost 0, Attack) — two copies

Attack: [2 attack dice]

After you resolve this attack, you may spend 1 energy to allow another Ranger to immediately play 1 card with an energy cost of zero.

Guardian Armor (cost 0, Maneuver) — two copies

Maneuver

Gain 2 energy. Place this card on top of your deck instead of discarding it.

Saba's Eye Beams (cost 2, Maneuver)

Maneuver

Deal 1 damage each to up to 4 enemy cards.

Flash Kick (cost 0, Reaction) — two copies

Reaction

Play this card before the first turn of a battle to roll 2 dice and deal that much damage to the first enemy card in the combat sequence.

Feinting Slash (cost 1, Attack) — two copies

Attack: [3 attack dice]

If you roll any [circle] results during this attack, return this card to your hand instead of discarding it.

Saba Slash (cost 3, Attack)

Attack: [4 attack dice]

You may divide this damage among any number of targets.

Z Putty Patrollers

Enemy cards for the Z Putty Patroller foot soldiers. Each card lists its Health value and printed text.

Z-Shield (Health 3, Guard) — three copies

Drain 2 energy.

Self-Destruct (Health 2, Passive) — two copies

While this card is in play, each time a Z Putty Patroller card (including this one) is defeated, deal 2 damage.

Overwhelm (Health 2) — two copies

Deal 2 damage. Skip the next Ranger turn in this battle.

Fierce Strike (Health 3) — three copies

Deal 4 damage.

Z Putty Patroller deployment cards

Not transcribed. The deployment cards in the photograph show a number of Patroller tokens on a card back. The printed rules that govern the deployment count are not legible as text in the photographs.

Gaps and notes

  • The Lord Zedd Deployment card is not in the photographs and is not transcribed.
  • The White Ranger character/Zord card is not in the photographs and is not transcribed.
  • Icon symbols (the attack dice, damage, energy, and [circle] results) are shown as bracketed text. Their meanings follow the base game's Heroes of the Grid rules.
  • Lord Zedd's Master-specific rules (how a Master is deployed and defeated, if these go beyond the card text) are not printed on any photographed card and are not transcribed. The base rulebook does not define a "Master" villain type.