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Power Rangers: Heroes of the Grid – Villain Pack #3: Legacy of Evil thumbnail

Power Rangers: Heroes of the Grid – Villain Pack #3: Legacy of Evil

Expansion for Power Rangers: Heroes of the Grid

Power Rangers: Heroes of the Grid – Villain Pack #3: Legacy of Evil Rulebook

Table of Contents

Table of Contents

  • King Sphinx
    • Gale Force Wind
    • Sphinx Slam
    • Scepter Barrage
    • Cobra Beam
  • Pirantishead
    • Chum-Chucks
    • Hijack Attack
    • Powerful Current
    • Zord Lockdown
  • Terror Toad
    • Time to Croak
    • Tongue Lash
    • Swallow Whole
    • Horn of Hunger
  • Divatox
    • Depth Charge
    • Eye of Chaos
    • Pirate Queen
    • Fire Torpedoes!
    • Viva La Diva!
  • Thrax
    • Lightning Beam
    • Void Burst
    • Implosion Wave
    • Hideous Blow
    • Curse of Doom
  • Notes on this transcription

King Sphinx

Gale Force Wind

Health 3

Remove 1 Ranger from this battle and move their figure to the next location clockwise. That Ranger must discard their entire hand.

Sphinx Slam

Health 5 · GUARD

Deal 5 damage. The Ranger who suffers this damage must discard 1 card from their hand.

Scepter Barrage

Health 4 · FAST, GUARD

Deal 2 damage to a single Ranger four times.

Cobra Beam

Health 6 · FAST

Deal 4 damage each to half of the Rangers in this battle (rounded up).

Pirantishead

Chum-Chucks

Health 4 · FAST

Deal 4 damage to each Ranger with at least 1 Zord card. If no Zord cards are in play, deal 2 damage to each Ranger instead.

Hijack Attack

Health 5 · GUARD

Deal 4 damage each to half of the Rangers in this battle (rounded up). Increase this damage by 1 for each Zord card in play.

Powerful Current

Health 4 · GUARD

Exhaust all Zord cards in play. If 1 or fewer Zord cards were exhausted this way, deal 3 damage to each Ranger.

Zord Lockdown

Health 3 · PASSIVE

While this card is in play, Rangers cannot use Zord abilities.

Terror Toad

Time to Croak

Health 3

Deal 1 damage to each Ranger. Increase this damage by 1 for each combat card currently stolen by Terror Toad.

Tongue Lash

Health 4 · FAST, GUARD

Drain 1 [crystal icon]. Deal 5 damage. Any cards discarded for defense are stolen instead. Return those cards to their discard piles when this card is defeated or when the battle ends.

Swallow Whole

Health 5 · FAST, GUARD

Steal 4 cards from the Ranger with the most cards in their hand. Return those cards to that Ranger's hand when this card is defeated or when the battle ends.

Horn of Hunger

Health 6 · FAST, PASSIVE

While this card is in play, each time a Ranger attacks Terror Toad, steal the top 2 cards of their deck. Shuffle those cards back into their decks when this card is defeated or when the battle ends.

Divatox

Depth Charge

Health 4 · GUARD, PASSIVE

While this card is in play, after each Ranger attack resolves, deal 1 damage to that Ranger. Increase this damage by 1 for each [circle die icon] result rolled during that attack.

Eye of Chaos

Health 5 · FAST

Roll 1 die. On a [circle die icon] result, drain 3 [crystal icon]. On a [X die icon] result, deal 3 damage to each Ranger. On a [X die icon] [X die icon] result, do both.

Pirate Queen

Health 5 · FAST, PASSIVE

While this card is in play, all foot soldier cards gain the GUARD keyword and have +1 health.

Fire Torpedoes!

Health 5 · FAST

Two different Rangers must each discard the bottom 2 cards of their deck.

Viva La Diva!

Health 6

Deal 4 damage each to half of the Rangers in this battle (rounded up). Increase this damage by 1 for each Divatox card that has been defeated or discarded.

Thrax

Lightning Beam

Health 6 · GUARD

Deal 10 damage, divided among the Rangers as they choose.

Void Burst

Health 4 · FAST

Deal 6 damage to each Ranger. Reduce the damage that each Ranger suffers by 1 for each card in their discard pile.

Implosion Wave

Health 5 · GUARD

Drain 3 [crystal icon]. Each Ranger must either discard 1 random card from their hand or discard the top 2 cards of their deck.

Hideous Blow

Health 6 · FAST

Deal 4 damage to the Ranger with the most cards in their hand. Increase this damage by 1 for each card in that Ranger's hand.

Curse of Doom

Health 6 · GUARD, PASSIVE

While this card is in play, after each Ranger combat card resolves, deal 3 damage to that Ranger. That Ranger may spend 1 [crystal icon] to prevent the damage.

Notes on this transcription

  • Icons without a name in the printed text are shown in brackets: [crystal icon] (the crystal spent or drained by "drain" and "spend"), [circle die icon] (the circle face of Divatox's die, written "O" in the card text), and [X die icon] (the crossed-star face of Divatox's die). The icon names are not printed on the cards photographed, so they are not guessed here; the base game's rules define them.
  • Keywords (FAST, GUARD, PASSIVE) and Health values are reproduced as printed. Cards without a keyword band are shown with no keyword line.
  • The character card for each villain (King Sphinx, Pirantishead, Terror Toad, Divatox and Thrax) shows artwork and the villain's name only. No rules text is printed on them, so none is transcribed.
  • Boss deployment cards and monster deployment cards listed in the box contents were not photographed for this transcription, and are not included.
  • Source photographs were read at full resolution for each card's text; no text was reconstructed from memory.