Power Rangers: Heroes of the Grid – Shadow of Venjix Theme Pack
Power Rangers: Heroes of the Grid – Shadow of Venjix Theme Pack Rulebook
Table of Contents
Table of Contents
Zord Cards
Each Zord card is used as printed. Its text describes when it is exhausted and what it does.
Jet Zord
Beast Morphers Silver Ranger
Exhaust this card at any time. Any Ranger may choose 2 cards from their discard pile and place them on the bottom of their deck, in any order. They may then draw 1 card.
Wrecker Zord
Beast Morphers Gold Ranger
Exhaust this card at any time. Up to 3 different Rangers may each reveal 1 card from their hand. If there is at least 1 copy of that card in their discard pile, they may place that copy on top of their deck.
Beast-X King Zord
Any Beast Morphers Ranger
Exhaust this card when any Ranger plays a card with an energy cost of X. Resolve that card as though they spent +3 [energy icon] to play it.
Beast-X King Ultrazord
Power Rangers Beast Morphers
Exhaust this card after any Ranger resolves a card with an energy cost of X. Return all [energy icon] spent to play that card to the shared energy pool.
Final Venjix Cards
The Final Venjix is the villain's boss card; its printed face shows the figure and its name only, with no rules text.
Data Absorption
Final Venjix · Health 5 · Passive
While this card is in play, after a Ranger in this location resolves a combat card, remove that card from the game.
Deletion Beam
Final Venjix · Health 7 · Guard
Deal an amount of damage equal to the number of combat cards that have been removed from the game so far.
Cataclysmic Burst
Final Venjix · Health 5 · Fast
Deal 3 damage to each Ranger. If any cards are discarded for defense as a result of this damage, remove them from the game.
Dark Download
Final Venjix · Health 6 · Fast, Guard
Drain 3 [energy icon]. One Ranger must choose 2 cards from their hand and remove them from the game.
Viral Code
Final Venjix · Health 4 · Fast
Deal 2 damage to each Ranger. Remove the bottom card of each Ranger's deck from the game.
Tenaya 7 Cards
Tenaya 7 is the villain's boss card; its printed face shows the figure and her name only, with no rules text.
Havoc Buster
Tenaya 7 · Health 4 · Fast
Drain 2 [energy icon]. Each Ranger must discard the top card of their deck.
Mind Shock
Tenaya 7 · Health 3 · Guard
One Ranger must choose 1 card from their hand and remove it from the game.
Blaster Hand
Tenaya 7 · Health 4 · Fast
Deal 4 damage. The Ranger who suffers this damage must discard 1 card from their hand.
Hand of Venjix
Tenaya 7 · Health 4 · Guard
Deal 3 damage. If any cards are discarded for defense as a result of this damage, remove them from the game.
Perfect Evox Cards
Perfect Evox is the villain's boss card; its printed face shows the figure and its name only, with no rules text.
Morph-X Fission
Perfect Evox · Health 5 · Fast, Guard, Passive
While this card is in play, if the shared energy pool has less than 2 [energy icon], increase the health value of all Perfect Evox cards (including this one) by 2.
Reality Trespass
Perfect Evox · Health 8 · Passive
If this card is in play at the end of this battle, move Perfect Evox's figure to the next location clockwise that is not at its figure limit. That location becomes panicked.
Corrupt Command
Perfect Evox · Health 6 · Guard
Deal 3 damage to each Ranger and remove 1 energy token from the Command Center. If there are no energy tokens in the Command Center, deal 5 damage to each Ranger instead.
Crash the System
Perfect Evox · Health 5 · Guard
Deal 3 damage to each Ranger and drain all [energy icon]. Increase this damage by 3 if the shared energy pool was empty.
Perfect Assault
Perfect Evox · Health 4 · Fast
Deal 3 damage to each Ranger. Drain an amount of [energy icon] equal to the number of cards discarded for defense as a result of this damage.
Beast Morphers Gold Ranger Combat Cards
Each card below shows its energy cost in the top corner, its card type, and its printed rules text. The shield icons at the bottom right are the card's printed Ranger symbols; the dice icons on attack cards show how many dice the attack uses, and are described in brackets. Where the photograph shows more than one copy of a card, the copies are noted; the rules text is the same on each.
Beast Bots Go!
Energy cost 0 · Reaction · Beast Morphers Gold Ranger · 3 [shield icon]
Play this card in any battle, regardless of location, after any Ranger uses a "once per battle" ability. That Ranger may draw 1 card, gain 1 [energy icon], or deal 1 [starburst icon] to an enemy card of their choice.
Two copies visible in the photograph.
Striker Beast Blast
Energy cost 0 · Attack [2 dice icons] · Beast Morphers Gold Ranger · 2 [shield icon]
After you resolve this attack, any Ranger may discard a copy of Striker Beast Blast from their hand to perform an attack with 2 dice.
Two copies visible in the photograph.
Beast-X King Ultra Bow
Energy cost X · Attack [1 die icon] · Beast Morphers Gold Ranger · 3 [shield icon]
Any Ranger may draw a number of cards equal to the amount of [energy icon] spent to play this card. Add 2 dice to this attack for each card drawn this way.
Quick Thinking
Energy cost 0 · Reaction · Beast Morphers Gold Ranger · 1 [shield icon]
Play this card when any Ranger suffers damage. Gain 1 [energy icon]. That Ranger may draw up to 2 cards, then choose up to 2 cards from their hand and place them on top of their deck, in any order.
Two copies visible in the photograph.
Striker Saber Gold
Energy cost 1 · Attack [3 dice icons] · Beast Morphers Gold Ranger · 2 [shield icon]
Any Ranger may reveal a card from their hand with "Striker Saber" in its name to add 1 die to this attack.
Two copies visible in the photograph.
Legendary Arsenal
Energy cost 4 · Maneuver · Beast Morphers Gold Ranger · 1 [shield icon]
Choose 1 combat card from the game box with an energy cost of 3 or X. Play it, then remove it from the game after it resolves. If its energy cost is X, treat it as though you spent 3 [energy icon] to play it.
Beast Morphers Silver Ranger Combat Cards
The layout is the same as the Gold Ranger cards above: energy cost in the top corner, card type, and printed rules text, with the shield icons at the bottom right and dice icons on attack cards described in brackets.
Silver Swagger
Energy cost 0 · Maneuver · Beast Morphers Silver Ranger · 1 [shield icon]
Discard the top card of your deck. Another Ranger may immediately play 1 attack card with an energy cost of zero. Add 2 dice to that attack.
Two copies visible in the photograph.
Striker Beast Blast
Energy cost 0 · Attack [2 dice icons] · Beast Morphers Silver Ranger · 2 [shield icon]
After you resolve this attack, any Ranger may discard a copy of Striker Beast Blast from their hand to perform an attack with 2 dice.
Two copies visible in the photograph.
Striker Beast Slash
Energy cost 3 · Attack [4 dice icons] · Beast Morphers Silver Ranger · 3 [shield icon]
After you resolve this attack, any Ranger may discard a card from their hand with "Striker Saber" in its name to perform an attack with 4 dice.
Brazen Strike
Energy cost 0 · Attack [3 dice icons] · Beast Morphers Silver Ranger · 3 [shield icon]
After you resolve this attack, you must draw 1 card.
Two copies visible in the photograph.
Striker Saber Silver
Energy cost 1 · Attack [3 dice icons] · Beast Morphers Silver Ranger · 2 [shield icon]
Any Ranger may reveal a card from their hand with "Striker Saber" in its name to gain 1 [energy icon].
Two copies visible in the photograph.
I Am Amazing
Energy cost 0 · Reaction · Beast Morphers Silver Ranger · 1 [shield icon]
Play this card at the start of a battle. You may draw 1 card, gain 1 [energy icon], or deal 1 [starburst icon] to an enemy card of your choice.
Character Cards
Nate Silva
Beast Morphers Gold Ranger
Prodigy
Once per battle, up to 2 different Rangers may each look at the top card of their deck and then may each draw 1 card. You may use this ability during battles in other locations.
Steel
Beast Morphers Silver Ranger
Mr. Fantastic Super Handsome Strong as Steel
Once per battle, when you would draw a card, you may instead discard the top card of your deck. If you do, add 2 dice to the next attack any Ranger performs during this battle.
Transcription Notes
- Not transcribed: the three deployment cards and the Megazord card are not visible in the photographs, so their printed text is not included. The sourcer's listing gives 3 deployment cards and 1 Megazord card in the pack; their text is missing here.
- Not confirmed: the sourcer's listing gives 24 enemy cards and 20 combat cards. The photographs show one copy-set per card name; the copy counts are not confirmed, and a card name is listed here once per photographed set. Where the photograph shows more than one copy of a Ranger card, the copy count is noted under that card.
- Boss cards: the Final Venjix, Tenaya 7, and Perfect Evox boss cards show a figure and name only. The miniatures (the boss and monster figures and the Ranger figures) carry no printed rules text and are not transcribed.
- Icons: the energy icon is shown as [energy icon]; the starburst icon is shown as [starburst icon]; dice are shown as [N dice icons]; the gold and silver shield symbols on the Ranger cards are shown as [shield icon]. The photographs do not print what the shield symbol means, so it is not explained here. Keywords such as drain, exhaust, and energy are defined in the base game rulebook.
- Covered text: none of the photographed cards had covered text.
- Wording on every card is transcribed as printed; no card text was corrected.