Power Rangers: Heroes of the Grid – Mega Goldar Deluxe Figure
Power Rangers: Heroes of the Grid – Mega Goldar Deluxe Figure Rulebook
Table of Contents
Table of Contents
Components
This box includes:
- 1 Mega Goldar Figure
- 1 Mega Goldar Deployment Card
- 6 Mega Goldar Component Cards
Deploying Mega Goldar
Mega Goldar has a boss deployment card that gets shuffled into the deployment deck during setup, just like any other boss in the game. But when this card is revealed, the deployment works a little bit differently.
When Mega Goldar is deployed to a location, place the Mega Goldar figure on that location board. Then remove all foot soldier figures from that location and return them to the supply. For the rest of the game, treat Mega Goldar's location as if it were at its figure limit.
Finally, lay out the 6 Mega Goldar component cards near that location board, active side up, in a 3x2 shape so that the illustrations form a rough outline of Mega Goldar.
Component Cards
These component cards have effects that resolve in battle, just like enemy cards would for most bosses. Each component card has two sides: an active side and a defeated side. There are effects on both sides of each component card.
On the active side of each component card, there is a health value. In order to defeat a component card, the Rangers must deal hits to it equal to its health value. When this happens, remove all hit tokens from it and flip it over to the defeated side.
When a component card is active side up, the effect on the active side resolves in battle. When a component card is defeated side up, the effect on the defeated side resolves in battle.
Battling Mega Goldar
Each time a Ranger attacks Mega Goldar, they target 1 component card of their choice. For all game effects, treat the component cards as if they were enemy cards in a combat sequence. However, these component cards can never be rearranged.
The component cards do not resolve in the normal order (i.e., left to right and top to bottom). Instead, on each enemy turn in battle, the lead Ranger chooses 1 component card that has not resolved yet in this battle, then resolves it. However, all component cards with the FAST keyword must be resolved before any other component cards.
Once the Rangers have defeated all 6 component cards, they have defeated Mega Goldar! This may require facing him in multiple battles. However, the Rangers must survive until the end of the battle in which the last component card is defeated.
At the end of each battle against Mega Goldar, do not remove hit tokens from component cards that are still active side up. These hit tokens carry over between battles, making those component cards easier to defeat in the next battle.
Component Card Effects
The following is transcribed from the printed component cards. Keywords are as printed on each card; the FAST, GUARD and PASSIVE keywords work as described in the base game rulebook.
Each card lists its health value, name and keyword (if any) on the active side, then the active effect. The defeated side lists the defeated effect.
Right Wing of Goldar
- Health: 4
- Active side – FAST: Deal 2 damage to each Ranger.
- Defeated side – PASSIVE: Each time Mega Goldar deals damage, increase that damage by 1.
Helm of Goldar
- Health: 6
- Active side – GUARD: Two different Rangers must each discard the top card of their deck.
- Defeated side – FAST: Two different Rangers must each discard 1 card from their hand.
Left Wing of Goldar
- Health: 4
- Active side – FAST: Drain 2 energy.
- Defeated side – PASSIVE: Each time Mega Goldar deals damage, increase that damage by 1.
Sword of Goldar
- Health: 7
- Active side (no keyword): Deal 5 damage to the lead Ranger.
- Defeated side (no keyword): Deal 2 damage to the Ranger with the fewest cards in their deck. Deal 2 damage to the Ranger with the fewest cards in their deck. (The defeated side is printed with this effect text twice, as shown in the card photograph; transcribed as printed.)
Armor of Goldar
- Health: 8
- Active side – GUARD: Remove 2 hit tokens from each Mega Goldar card (including this one).
- Defeated side (no keyword): Drain 1 energy. Deal 3 damage.
Claw of Goldar
- Health: 6
- Active side (no keyword): Deal 2 damage to 2 different Rangers.
- Defeated side – FAST: Deal 2 damage to each Ranger.