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Power Rangers: Heroes of the Grid – Kickstarter Exclusives Deluxe Box thumbnail

Power Rangers: Heroes of the Grid – Kickstarter Exclusives Deluxe Box

Expansion for Power Rangers: Heroes of the Grid

Power Rangers: Heroes of the Grid – Kickstarter Exclusives Deluxe Box Rulebook

Table of Contents

Table of Contents

  • Alpha 5
    • Alpha 5 — Supportive A.I. mode
    • Alpha 5 — Loyal Robot mode
  • Ranger and Zord Ability Cards
    • Gravezord (Rebel Ranger Slayer)
    • Dragonzord (Mighty Morphin Green)
    • White Tigerzord (Mighty Morphin White)
    • Tommy Oliver (Mighty Morphin White) — Guardian Light
    • Tommy Oliver (Mighty Morphin Green) — Loner
    • Kimberly Ann Hart (Rebel Ranger Slayer) — Finishing Shot
    • Jason Lee Scott (Mighty Morphin Red, Dragon Shield) — Legacy of the Dragon
    • Kat Hillard (Mighty Morphin Pink) — Agile
    • Rocky DeSantos (Mighty Morphin Red) — Bravery
    • Adam Park (Mighty Morphin Black) — Adaptable
  • Pumpkin Rapper
    • Hip-Hop Bomb Drop
    • Rapper's Trap
    • Spit Hot Fire
    • Rhymin' Vines
  • Rhinoblaster
    • Water Mist Breath
    • Lightning Horn
    • Grim Scimitar
    • Charging Tackle
  • Robogoat
    • Staff Slam
    • Cloven Combo
    • Charging Headbutt
  • Evil Green Ranger
    • Dragon Shield
    • Dragon Rush
    • Sword of Darkness
    • Dragon Dagger
  • Eye Guy
    • Devour Mind
    • Scattered Visage
    • Optic Blast
    • Focused Fire
  • Primator
    • Copy Confusion
    • Electric Thunder
    • Mocking Dance
    • Mimicry
  • Finster
    • Artistic Genius
    • Kill Command
    • Freshly Made
    • Crafted Cannon
  • Goldar
    • Vengeful
    • Heat Beam Eyes
    • Sword Strike
    • Roaring Slash
    • Grudge
  • Lord Zedd
    • Aura of Doom
    • Darkness Burst
    • Cruel Strike
    • Z-Lightning
    • Inferno
  • Scorpina
    • Sweeping Slash
    • Feinting Slash
    • Boomerang Blade
    • Scorpion Strike
    • Deadly Stinger
  • Wizard of Deception
    • Foul Ritual
    • Shadow Phantasm
    • Banishment
    • Shadow Pact
    • Dark Knowledge
  • Ranger Combat Cards
    • Mighty Morphin White
    • Mighty Morphin Green
    • Mighty Morphin Red
    • Alpha 5 Deck
    • Rebel Ranger Slayer
  • Tenga Warriors
    • Piercing Screech
    • Swarm Attack
    • Fly Away
    • Deadly Talons
    • Tenga Warriors deployment cards
  • Z Putty Patrollers
    • Z-Shield
    • Self-Destruct
    • Overwhelm
    • Fierce Strike
  • Location Boards
    • Dockyard
    • Power Plant
    • Shopping Mall
    • Stone Quarry
  • Additional Ranger Ability Cards
    • Zack Taylor (Mighty Morphin Black) — Hip-Hop Kido
    • Kimberly Ann Hart (Mighty Morphin Pink) — Quick Shot
    • Billy Cranston (Mighty Morphin Blue) — Strategize
    • Trini Kwan (Mighty Morphin Yellow) — Double Strike
    • Jason Lee Scott (Mighty Morphin Red) — Leadership

Alpha 5

Alpha 5 has a character card and two alternative modes. Each mode is printed on its own rules card. Alpha 5's abilities are printed on the Alpha 5 card faces.

Alpha 5 — Supportive A.I. mode

Rules card (Supportive A.I.):

In this mode, Alpha 5 is an extra member of the team, not controlled by any single player. During setup, place the Alpha 5 character card next to the power board, Supportive A.I. side up. Then shuffle the Alpha 5 deck and place it nearby, face down. During the game, players can interact with the Alpha 5 deck as specified on Alpha 5's character card.

Alpha 5 card, Supportive A.I. side (Recovery Boost):

Supportive A.I. is not a Ranger. When any Ranger performs the RECOVER action, they may choose to recover up to 2 fewer shields in order to draw an equal number of cards from the Alpha 5 deck. When an Alpha 5 card would be discarded, shuffle it back into the Alpha 5 deck instead.

Alpha 5 — Loyal Robot mode

Rules card (Loyal Robot):

In this mode, one player controls Alpha 5 instead of controlling a Ranger. During setup, that player puts the Alpha 5 character card in front of them, Loyal Robot side up. Then they shuffle the Alpha 5 deck and draw a starting hand like everyone else. Alpha 5 is treated as a Ranger, for all game effects. Other abilities and restrictions are specified on Alpha 5's character card.

Alpha 5 card, Loyal Robot side (Ai Yi Yi):

You cannot move from the Command Center. You cannot perform the BATTLE action, but you are considered to be participating in every battle, regardless of location, for the purposes of drawing and playing cards. When you perform the RECOVER action, you may allow another Ranger to recover instead.

Ranger and Zord Ability Cards

Each of these cards is printed with the Ranger or Zord name, the power name in bold and its text. The cards are shown here as printed.

Gravezord (Rebel Ranger Slayer)

Exhaust this card to use the ability of another Zord that has been summoned.

Dragonzord (Mighty Morphin Green)

Exhaust this card when any Ranger defeats an enemy card with an attack to deal excess hits from that attack to another enemy card of your choice.

White Tigerzord (Mighty Morphin White)

Exhaust this card after any Ranger performs a maneuver to allow another Ranger to immediately play 1 card with an energy cost of zero.

Tommy Oliver (Mighty Morphin White) — Guardian Light

Once per battle, when any Ranger reveals a card for defense, you may add 1 shield to that card.

Tommy Oliver (Mighty Morphin Green) — Loner

If you are the only player with a Ranger in your location, you may add 1 die to each of your attacks.

Kimberly Ann Hart (Rebel Ranger Slayer) — Finishing Shot

After the last enemy card in the combat sequence resolves, deal 1 hit to an enemy card of your choice.

Jason Lee Scott (Mighty Morphin Red, Dragon Shield) — Legacy of the Dragon

During setup, add the Dragon Shield (Mighty Morphin Red) and Dragon Dagger (Mighty Morphin Red) cards to your starting hand.

Kat Hillard (Mighty Morphin Pink) — Agile

When you suffer damage, before revealing a card for defense, you may look at the top 2 cards of your deck and put them back in any order.

Rocky DeSantos (Mighty Morphin Red) — Bravery

When you reveal a card for defense, if that card would be placed on the bottom of your deck, you may add it to your hand instead.

Adam Park (Mighty Morphin Black) — Adaptable

Once per battle, you may swap a card from your hand with the top card of your discard pile.

Aisha Campbell (Mighty Morphin Yellow) — Momentum

Once per battle, after you defeat an enemy card with an attack, gain 1 energy.

Pumpkin Rapper

The Pumpkin Rapper set consists of one Pumpkin Rapper identity card and the enemy cards below. The identity card has no printed rules text.

Hip-Hop Bomb Drop

Health: 5 Keyword: FAST

Each Ranger must discard from their hand 1 card with an energy cost of zero.

Rapper's Trap

Health: 3 Keywords: GUARD, PASSIVE

While this card is in play, each time a Ranger attacks this card, they must spend +1 energy.

Spit Hot Fire

Health: 4

Deal 3 damage to each Ranger.

Rhymin' Vines

Health: 5 Keyword: FAST

Deal 2 damage. Deal 2 damage. Deal 2 damage.

Rhinoblaster

The Rhinoblaster set consists of one Rhinoblaster identity card and the enemy cards below. The identity card has no printed rules text.

Water Mist Breath

Health: 4 Keyword: GUARD

Each Ranger must discard 1 card from their hand.

Lightning Horn

Health: 4

The Rangers must discard a total of 4 cards, divided as they choose.

Grim Scimitar

Health: 5 Keyword: FAST

Deal 5 damage.

Charging Tackle

Health: 4 Keyword: FAST

Deal 6 damage, unless a Ranger discards 2 cards from their hand to prevent it.

Robogoat

The Robogoat set consists of one Robogoat identity card and the enemy cards below. The identity card has no printed rules text.

Staff Slam

Health: 4 Keyword: GUARD

Deal 5 damage to the lead Ranger.

Cloven Combo

Health: 5

Deal 1 damage. Deal 2 damage. Deal 3 damage.

Charging Headbutt

Health: 4 Keyword: FAST

Deal 4 damage, unless a Ranger spends 2 energy to prevent it.

Evil Green Ranger

This set is the same printed text as the Evil Green Ranger set in the Green With Evil expansion.

The Evil Green Ranger set consists of one Evil Green Ranger identity card and the enemy cards below. The identity card has no printed rules text.

Dragon Shield

Health: 6 Keyword: PASSIVE

While this card is in play, each time a Ranger deals hits to an Evil Green Ranger card (including this one), deal 2 damage to that Ranger.

Dragon Rush

Health: 4

Roll 6 dice and deal that much damage to the lead Ranger. Roll 2 dice and deal that much damage to each other Ranger.

Sword of Darkness

Health: 6

Deal 6 damage to the lead Ranger.

Dragon Dagger

Health: 4 Keyword: FAST

Roll 4 dice and deal that much damage to 2 different Rangers.

Eye Guy

The Eye Guy set consists of one Eye Guy identity card and the enemy cards below. The identity card has no printed rules text.

Devour Mind

Health: 5 Keyword: FAST

The Ranger with the most cards in their hand must discard 3 cards from their hand.

Scattered Visage

Health: 3 Keywords: GUARD, PASSIVE

While this card is in play, each time a Ranger deals hits to this card, reduce it to 1.

Optic Blast

Health: 4

Deal 2 damage to each Ranger twice.

Focused Fire

Health: 3

Deal 4 damage to the Ranger with the fewest cards in their deck.

Primator

The Primator set consists of one Primator identity card and the enemy cards below. The identity card has no printed rules text.

Copy Confusion

Health: 5 Keyword: PASSIVE

While this card is in play, each time a Ranger attacks a Primator card (including this one), deal 2 damage to the lead Ranger.

Electric Thunder

Health: 4 Keyword: FAST

Deal 2 damage to each Ranger.

Mocking Dance

Health: 3 Keyword: GUARD

Two Rangers must each discard 1 card from their hand.

Mimicry

Health: 4

One Ranger must discard 1 random card from their hand. Deal damage to that Ranger equal to the number of shields on that card.

Finster

The Finster set consists of one Finster identity card and the enemy cards below. The identity card has no printed rules text.

Artistic Genius

Health: 5 Keywords: FAST, PASSIVE

While this card is in play, all foot soldier cards have +1 health and each time a foot soldier card resolves (even if it is defeated), deal 2 damage.

Kill Command

Health: 6

Deal 3 damage. Increase this damage by 1 for each foot soldier in this location.

Freshly Made

Health: 4 Keyword: FAST

Deploy 2 Putty Patrollers to this location.

Crafted Cannon

Health: 4

Deal 3 damage to 2 different Rangers. Drain 3 energy.

Goldar

The Goldar set consists of one Goldar identity card and the enemy cards below. The identity card has no printed rules text.

Vengeful

Health: 6 Keyword: PASSIVE

While this card is in play, each time a Goldar card (including this one) is defeated, deal 3 damage.

Heat Beam Eyes

Health: 6 Keyword: FAST

Deal 4 damage to each Ranger.

Sword Strike

Health: 5 Keyword: FAST

Deal 6 damage to the lead Ranger.

Roaring Slash

Health: 5 Keyword: GUARD

Deal 5 damage to 2 different Rangers.

Grudge

Health: 4

Deal 2 damage. Increase this damage by 1 for each hit token on Goldar cards (including this one) in this battle.

Lord Zedd

The Lord Zedd set consists of one Lord Zedd identity card and the enemy cards below. The identity card has no printed rules text.

Aura of Doom

Health: 6 Keyword: PASSIVE

While this card is in play, each time a Ranger plays a card with an energy cost greater than zero, deal 2 damage to that Ranger after the card resolves.

Darkness Burst

Health: 7 Keyword: FAST

Deal damage to each Ranger equal to the number of cards in their hand.

Cruel Strike

Health: 4 Keyword: FAST

One Ranger must discard the top 3 cards of their deck.

Z-Lightning

Health: 5

Deal 12 damage, divided among the Rangers as they choose.

Inferno

Health: 5 Keyword: GUARD

Deal 5 damage to each Ranger.

Scorpina

This set is the same printed text as the Scorpina set in the Green With Evil expansion.

The Scorpina set consists of one Scorpina identity card and the enemy cards below. The identity card has no printed rules text.

Sweeping Slash

Health: 6 Keyword: FAST

Deal 5 damage to 2 different Rangers.

Feinting Slash

Health: 6 Keyword: FAST

Deal 5 damage. Skip the next Ranger turn in this battle.

Boomerang Blade

Health: 6 Keywords: FAST, PASSIVE

Deal 4 damage when this card resolves. After the last Scorpina card in this battle resolves, if this card has not been defeated, deal 4 damage.

Scorpion Strike

Health: 4 Keywords: FAST, GUARD

Deal 4 damage. Drain 2 energy.

Deadly Stinger

Health: 4

Deal 5 damage to the Ranger with the fewest cards in their deck.

Wizard of Deception

The Wizard of Deception set consists of one Wizard of Deception identity card and the enemy cards below. The identity card has no printed rules text.

Foul Ritual

Health: 7 Keywords: FAST, PASSIVE

At the end of this battle, if this card has not been defeated, deal 7 damage to each Ranger.

Shadow Phantasm

Health: 6 Keyword: PASSIVE

While this card is in play, each time a Ranger defeats a Wizard of Deception card (including this one), they must discard the top 2 cards of their deck.

Banishment

Health: 5

The lead Ranger must discard their entire hand.

Shadow Pact

Health: 5 Keyword: GUARD

Deal 3 damage to each Ranger. Drain 2 energy.

Dark Knowledge

Health: 4 Keyword: FAST

Each Ranger must draw 2 cards and then discard 2 random cards from their hand.

Ranger Combat Cards

Each Ranger's combat deck is printed on the cards below. Each card shows its name, energy cost (the number in the top corner), its type (ATTACK, MANEUVER, REACTION or a special attack), its printed text and its shields (the number of gold shield icons at the bottom). Dice icons are shown as the number of dice to roll.

Mighty Morphin White

Flying Tiger — Energy cost 0. ATTACK: 2 dice. Shields: 2. After you resolve this attack, you may spend 1 energy to allow another Ranger to immediately play 1 card with an energy cost of zero.

Guardian Armor — Energy cost 0. MANEUVER. Shields: 3. Gain 2 energy. Place this card on top of your deck instead of discarding it.

Saba's Eye Beams — Energy cost 2. MANEUVER. Shields: 1. Deal 1 hit each to up to 4 enemy cards.

Flash Kick — Energy cost 0. REACTION. Shields: 2. Play this card before the first turn of a battle to roll 2 dice and deal that much hit to the first enemy card in the combat sequence.

Feinting Slash — Energy cost 1. ATTACK: 3 dice. Shields: 1. If you roll any miss results during this attack, return this card to your hand instead of discarding it.

Saba Slash — Energy cost 3. ATTACK: 5 dice. Shields: 3. You may divide this hit among any number of targets.

Mighty Morphin Green

Solo Strike — Energy cost 0. ATTACK: 2 dice. Shields: 2. Before rolling, you may remove 1 die from this attack. If you do, return this card to your hand instead of discarding it after this attack resolves.

Dragon Shield — Energy cost 1. REACTION. Shields: 3. Play this card when any Ranger suffers damage to reduce that damage by 3. The next time you perform an attack during this battle, add 1 die to that attack.

Blade Blaster — Energy cost X. ATTACK: SPECIAL. Shields: 1. This attack deals an amount of hits equal to the amount of energy spent to play this card. You may divide this hit among any number of targets.

Dagger Solo — Energy cost 1. MANEUVER. Shields: 1. For the rest of this battle, the energy cost of all combat cards is reduced by 1.

Dragon Rush — Energy cost 1. ATTACK: 1 die. Shields: 2. After you resolve this attack, you may perform a second attack with 2 dice.

Dragon Dagger — Energy cost 3. ATTACK: 3 dice. Shields: 3. Perform this attack twice. (You may choose a new target for the second attack. Any effects applied to the first attack apply to both attacks.)

Mighty Morphin Red

Dragon Shield — Energy cost 1. REACTION. Shields: 3. Play this card when any Ranger suffers damage to reduce that damage by 3. The next time you perform an attack during this battle, add 1 die to that attack.

Dragon Dagger — Energy cost 3. ATTACK: 3 dice. Shields: 3. Perform this attack twice.

Alpha 5 Deck

The Alpha 5 deck is used in the Supportive A.I. mode (see the Alpha 5 section above). Each card shows its name, energy cost, type, printed text and shields.

Energize — Energy cost 0. MANEUVER. Shields: 1. Gain 3 energy.

Tactical Support — Energy cost 0. MANEUVER. Shields: 1. A Ranger of your choice may draw up to 2 cards, then immediately play 1 card.

Go! Go! — Energy cost 1. REACTION. Shields: 2. Play this card before another Ranger performs an attack to add 2 dice to that attack.

Emergency Shields! — Energy cost 0. REACTION. Shields: 2. Play this card when any Ranger suffers damage to reduce that damage by 2.

Recovery Protocol — Energy cost 1. REACTION. Shields: 1. Play this card when another Ranger plays a card to allow that Ranger to return the card to their hand instead of discarding it.

Teleport — Energy cost 3. MANEUVER. Shields: 3. Move 1 Ranger from another location to this location.

Rebel Ranger Slayer

Scorned Shot — Energy cost 0. REACTION. Shields: 3. Play this card after an enemy card resolves to roll 2 dice and deal that much hit to that enemy card.

Ptera Kick — Energy cost 0. ATTACK: 2 dice. Shields: 2. After you resolve this attack, if the target was not defeated, return this card to your hand instead of discarding it.

Blade Blaster — Energy cost X. ATTACK: SPECIAL. Shields: 1. This attack deals an amount of hits equal to the amount of energy spent to play this card. You may divide this hit among any number of targets.

Veteran Instincts — Energy cost 0. MANEUVER. Shields: 1. Gain 1 energy. You may draw up to 2 cards, then you may immediately play another card.

Piercing Shot — Energy cost 1. ATTACK: 3 dice. Shields: 2. If this attack defeats the target, deal any remaining hits from this attack to an enemy card adjacent to the target.

Bow of Darkness — Energy cost 3. ATTACK: 5 hits. Shields: 3. Ignore the GUARD keyword when choosing a target for this attack.

Tenga Warriors

This set is the same printed text as the Tenga Warriors enemy cards in the Green With Evil expansion.

The Tenga Warriors are foot soldiers. The enemy cards below are printed with the Tenga Warriors name and the foot soldier symbol.

Piercing Screech

Health: 3 Keyword: GUARD

Each Ranger must discard 1 card from their hand.

Swarm Attack

Health: 3

Deal 1 damage. Increase this damage by 1 for each foot soldier in this location.

Fly Away

Health: 3

Move 1 Tenga Warrior from this location to the next location clockwise that is not panicked. Then, flip this card facedown. (It is not considered defeated.)

Deadly Talons

Health: 2 Keyword: FAST

Deal 3 damage.

Tenga Warriors deployment cards

The Tenga Warriors deployment cards are printed with the title "Tenga Warriors" and the Tenga Warriors artwork with a number of foot soldier figures. The photographs show no rules text on the front of these cards; the number of foot soldiers each card deploys and any location text on the back are not legible in the available photographs and are not transcribed here.

Z Putty Patrollers

The Z Putty Patrollers set consists of four enemy cards. The set has no identity card in these photographs.

Z-Shield

Health: 3 Keyword: GUARD

Drain 2 energy.

Self-Destruct

Health: 2 Keyword: PASSIVE

While this card is in play, each time a Z Putty Patroller card (including this one) is defeated, deal 2 damage.

Overwhelm

Health: 2

Deal 2 damage. Skip the next Ranger turn in this battle.

Fierce Strike

Health: 3

Deal 4 damage.

Location Boards

The box contains four location boards: Dockyard, Power Plant, Shopping Mall and Stone Quarry. Each board has a standard side and an advanced side. Each board shows its name and a figure limit (the triangle icon). The standard sides carry no printed rules text beyond the name and figure limit.

Dockyard

Figure limit: 5

Advanced side:

At the start of each battle in this location, drain 1 energy.

Power Plant

Figure limit: 6

Advanced side:

At the start of each battle in this location, gain 1 energy.

Shopping Mall

This board is the same printed text as the Shopping Mall board in the Green With Evil expansion.

Figure limit: 4

Advanced side:

At the start of each battle in this location, the lead Ranger deals 1 hit to an enemy card of their choice.

Stone Quarry

This board is the same printed text as the Stone Quarry board in the Green With Evil expansion.

Figure limit: 7

Advanced side:

At the start of each battle in this location, 1 Ranger suffers 2 damage.

Additional Ranger Ability Cards

The Tommy Oliver (Mighty Morphin White, Guardian Light) and Tommy Oliver (Mighty Morphin Green, Loner) cards are printed in the Ranger and Zord Ability Cards section above. The cards below are the remaining Ranger ability cards in the photographs.

Zack Taylor (Mighty Morphin Black) — Hip-Hop Kido

Once per battle, after you defeat an enemy card with an attack, you may deal 1 hit to another enemy card adjacent to your target.

Kimberly Ann Hart (Mighty Morphin Pink) — Quick Shot

At the start of each battle, you may deal 1 hit to an enemy card of your choice.

Billy Cranston (Mighty Morphin Blue) — Strategize

Once per battle, a Ranger of your choice may draw 1 card and place 1 card from their hand on top of their deck.

Note: part of this card's text is covered by an overlapping card in the photograph; the wording above is the visible text, and the covered words are not transcribed.

Trini Kwan (Mighty Morphin Yellow) — Double Strike

Once per battle, after you play a card, you may immediately play another card with the same name.

Jason Lee Scott (Mighty Morphin Red) — Leadership

Once per battle, a Ranger of your choice may reroll any number of dice during an attack.

  • Aisha Campbell (Mighty Morphin Yellow) — Momentum