Power Rangers: Heroes of the Grid – Eternal Rangers
Power Rangers: Heroes of the Grid – Eternal Rangers Rulebook
Table of Contents
Table of Contents
Mastermind Scheme Cards
Ten Mastermind Scheme cards. Each card is listed with its printed name, the number printed in its top-left circle, and its printed text. The photographs do not explain what the circled number means, so it is given as printed and not interpreted.
Brute Force (2 copies)
Printed number: 2
Play this card at the start of any Ranger turn in battle. Ignore the effect text of all attack cards until the end of this turn.
Giant Growth (2 copies)
Printed number: 2
Play this card at the start of any battle that includes a monster or boss. Remove 1 foot soldier card from the combat grid and replace it with a random card from that monster or boss deck.
Let the Minions Handle It (2 copies)
Printed number: 1
Play this card before a defeated monster or boss card resolves. Look at the top 2 cards of any foot soldier deck and choose 1 to resolve, then return both cards to that deck and shuffle it.
Zord Disruption (1 copy)
Printed number: 1
Play this card when a Zord is summoned. Immediately exhaust that Zord.
Divide and Conquer (1 copy)
Printed number: 2
Play this card after resolving all deployments. Move 1 Ranger figure to a location with no other Ranger figures.
Sacrificial Pawn (2 copies)
Printed number: 1
Play this card at the end of any enemy turn in battle. Defeat an enemy card of your choice to deal 6 damage.
Escalation Cards
The Escalation cards are 20 enemy-difficulty cards. Each card has a printed type (Disruption, Enhancement, Ambush, or Ambush Enhancement) and a battle tag (Any Battle or Monster/Boss). The type label and the battle tag are printed on each card and are given here as printed. Icons that could not be identified from the photograph are shown in square brackets.
Foul Luck
Type: Disruption. Battle tag: Any Battle.
Until the end of the second Ranger turn in this battle, ○ results cannot be rerolled.
Sealed Strength
Type: Disruption. Battle tag: Any Battle.
Until the second enemy card resolves during this battle, Rangers cannot perform attacks with more than 3 dice.
Relentless Evil
Type: Enhancement. Battle tag: Any Battle.
The health value of each enemy card is increased by 1 after it resolves during this battle.
Weakest Link
Type: Disruption. Battle tag: Any Battle.
When deciding who suffers damage during this battle, the Rangers must choose the Ranger with the fewest cards in their deck if possible.
Destructive Force
Type: Enhancement. Battle tag: Any Battle.
The third time an undefeated enemy card resolves during this battle, deal 2 damage to each Ranger.
Civilian Panic
Type: Ambush. Battle tag: Any Battle.
At the start of this battle, deal an amount of damage to each Ranger equal to the number of panicked locations.
Caught Unmorphed
Type: Ambush. Battle tag: Any Battle.
During the first turn in this battle, Rangers cannot play cards with an energy cost greater than zero.
Dire Complications
Type: Disruption. Battle tag: Any Battle.
During each turn in this battle, Rangers cannot play more than 1 card of each type (attack, maneuver, reaction).
Insidious Force
Type: Enhancement. Battle tag: Any Battle.
The third time an undefeated enemy card resolves during this battle, drain 2 [energy].
Ravenous Force
Type: Enhancement. Battle tag: Any Battle.
The third time an undefeated enemy card resolves during this battle, each Ranger must discard 1 card from their hand with an energy cost greater than zero.
Energy Lock
Type: Disruption. Battle tag: Any Battle.
Until the end of the second Ranger turn in this battle, the shared energy pool cannot be greater than 2. Drain any excess [energy].
True Form
Type: Ambush Enhancement. Battle tag: Monster/Boss.
Before preparing the combat sequence, reveal cards from the monster or boss deck until a card with the PASSIVE keyword is revealed, then shuffle the deck and place that card on top of it. The health value of all enemy cards with the PASSIVE keyword is increased by 1 during this battle.
Dark Heart
Type: Enhancement. Battle tag: Monster/Boss.
The health value of the second and third monster or boss cards is increased by 1 during this battle.
Evil Ends
Type: Enhancement. Battle tag: Monster/Boss.
The health value of the first and last monster or boss cards is increased by 1 during this battle.
Spiteful Taunt
Type: Disruption. Battle tag: Monster/Boss.
At the start of each Ranger turn in this battle, choose 2 enemy cards. Rangers cannot deal [icon] to other enemy cards until the end of that turn.
Sundering Strength
Type: Disruption. Battle tag: Monster/Boss.
The first time each Ranger reveals a card for defense during this battle, reduce its shield value to 1.
Dark Reversal
Type: Disruption. Battle tag: Monster/Boss.
The first time an enemy card is defeated during this battle, deal an amount of damage to the lead Ranger equal to the health value of that card.
Sweet Revenge
Type: Enhancement. Battle tag: Monster/Boss.
Each time a defeated monster or boss card resolves during this battle, deal 2 damage.
Power Siphoner
Type: Enhancement. Battle tag: Monster/Boss.
Each time a defeated monster or boss card resolves during this battle, drain 1 [energy].
Villainous Echoes
Type: Ambush. Battle tag: Monster/Boss.
At the start of this battle, replace the first foot soldier card with the top card of the monster or boss deck. Shuffle that card back into the deck at the end of this battle (even if it was defeated).
Escalation Cards (promo explainer card)
This promo pack allows you to add additional difficulty to enemies in your Power Rangers: Heroes of the Grid game.
When building the deployment deck, shuffle 1 Escalation card each into piles B, C, and D.
Eternal Rangers Promo Cards
Six promo Ranger cards, read from a low-resolution photograph (768 x 735 pixels, the largest version BoardGameGeek serves for this image). Only the legible text is given. Text cut off in the photograph is marked with an ellipsis and is not reconstructed. The photograph does not show the full cards, so the text of each card's ability below may be incomplete.
Grace Sterling – Mighty Morphin Red: The Greater Good
Once per battle, you may remove 2 dice from any Ranger's attack after rolling. If you do, remove 1 foot soldier figure from another location and add it to the experience track.
Adam Park – Mighty Morphin Black: Defender Vest
Once per battle, when any Ranger suffers damage, you may discard 1 card from your hand. If you do, …
J.J. Oliver – S.P.D. Green Ranger: Heir of the Dragon
Each time another Ranger performs an attack, place 1 die on this card (max 6). Once per …
Olivia Hart – Mighty Morphin Pink: Heart o…
At the sta… 2 dice … [icon] to …
Ability text cut off in the photograph.
Olivia Hart – Mighty Morphin Green: Soul o…
Each t… attack … no [icon], …
Ability text cut off in the photograph.
Billy Cranston – Mighty Morphin Blue: Stil…
Once p… discard … you m…
Ability text cut off in the photograph.