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Pompeii

Pompeii Rulebook

Table of Contents

Table of Contents

  • Game Components
  • Game Setup
  • Goal of the Game
  • Worker Spaces
  • How to Play
    • Phase 1: The Calm
    • Phase 2: The Awakening
  • Tips & Hints
  • Action 1: Resources
  • Action 2: Produce
    • Inventory tablet
  • Action 3: Build
  • Action 4: Trade
  • Action 5: Train
  • Specialist Cards
  • City Cards
  • Offerings
    • 1. Determine the value of the offerings
    • 2. Negotiate and pay the offerings
    • 3. Consequences of the offerings
  • End of the Game
    • 1. Seize control over Pompeii
    • 2. Total destruction of Pompeii
  • Solo Play
    • Solo Setup
    • Goal of the game
    • Gameplay
    • The Calm
    • The Awakening
    • Titles of Achievement
  • Buildings & Symbols
    • Special buildings
    • Iconography on specialist and city cards

Game Components

  1. 1 game board and 4 inventory tablets
  2. 10 red basic and 8 blue specialised production buildings, 1 green Terme and 1 purple Castrum
  3. 1 large Vesuvius tile and 1 black time marker
  • Playing cards: 52 Volcano cards (4), 52 City cards (5), 52 Specialist cards (6), 9 Reference cards
  1. Coins, sestertius and denarius: 86 bronze sestertii (represents 1 good), 16 silver denarii (represents 4 goods)
  2. In 4 different colours: 6 wooden workers, 1 wooden offering marker, 12 wooden ownership markers, 1 Roman army token
  • Other game components: (9) 1 starting player token, (10) 2 city card tokens

Game Setup

  1. Place the game board in the centre of the table.
  2. Place all production buildings face-down on their respective locations on the game board.
  3. Cover the volcano with the Vesuvius tile, facing up. Place the black time marker on space X on the Vesuvius tile.
  4. Choose a difficulty level: A/Easy, B/Medium or C/Hard. Take the corresponding set of volcano cards. Draw 9 cards from this set and shuffle them together with the Apocalypse card. Place this deck face-down at the top of the game board to form the volcano draw deck. Note: To reduce the risk of a premature end of the game, players may choose to either use all A, B or C cards, or to put the Apocalypse card at the bottom of the volcano draw deck.
  5. Shuffle the city card deck and place it face-down next to the volcano cards. These will come into play after the construction of building 17 (Foro di Pompeii).
  6. Shuffle the specialist card deck and place it face-down next to the city card deck. Deal 6 specialist cards to each player.
  7. Place all sestertii and denarii in the general supply. If the coins run out, feel free to improvise with whatever you have at hand.
  8. Each player takes an inventory tablet and in the matching colour: 3 workers, an offering marker and all ownership markers. The other 3 workers and the Roman army token are placed in the general supply. The offering markers are placed on space III beneath the Vesuvius tile.
  9. The player who lives closest to Vesuvius is the starting player and takes the starting player token.

Starting with the player at the right of the starting player and then counterclockwise:

  • Players choose 1 available red building by flipping the building tile face-up and placing an ownership marker on it.
  • Players take 10 sestertii and place 1 on each value I good on their inventory tablet.

With the city prepared and Vesuvius ominously watching, it is time to seize the chance to immortalize your name in Pompeii's history!

Goal of the Game

The first player to acquire a Roman army at the 19 Terme Stabiane and station it in the 20 Castrum just outside the city, claims the glory of Pompeii as their legacy and wins the game.

But an army is expensive and gathering sufficient wealth may prove a challenging task. After all, it was ambition, greed and envy that angered the gods ... and buried Pompeii beneath a smoldering layer of volcanic ash! Together you must offer enough to appease Vesuvius. If you fixate on your own wealth, you may also find yourselves buried under layers of suffocating and toxic ash.

Worker Spaces

In Pompeii, players put their workers to action by placing them on worker spaces. There are two types of worker spaces: unlimited worker spaces and limited worker spaces.

Unlimited worker spaces Worker spaces where every player is allowed to place as many workers in every game round as they like. These are the resource fields, where value I goods can be collected (Action 1: Resources, p. 6).

Limited worker spaces Worker spaces with a limit to the number of workers that can be placed there (spaces numbered 1 2 3 4; the limit is based on the number of players). These are:

  • Production buildings, to convert goods into goods of higher value (Action 2: Produce, p. 6).
  • Costruzione, to construct buildings (Action 3: Build, p. 8).
  • Porta di Pompeii, to trade goods (Action 4: Trade, p. 9).
  • Piazza di Pompeii, to train or trade specialists (Action 5: Train, p. 9).

How to Play

Pompeii is played in 2 phases:

Phase 1: The Calm

In the early game, players focus on red buildings and specialist cards. These form the foundation for the everyday work and backbone of Pompeii.

A. Worker actions The starting player begins the game round by placing a worker on a worker space and carrying out the chosen action. By doing so, these workers become active workers. Moving clockwise, all players place 1 worker and perform the chosen action. Each worker can perform 1 of the following standard worker actions:

  1. Collect resources (p. 6)
  2. Produce goods (p. 6)
  3. Construct buildings (p. 8)
  4. Trade goods (p. 9), or
  5. Train specialists (p. 9)

Alternatively, workers can perform an action from activated specialist or city cards. The game round ends when all players have placed and thereby activated all their workers on the game board.

Note: During The Calm only red buildings and Building 17 Foro di Pompeii can be constructed

B. Resolve end of game round At the end of a game round:

  • Players take their workers from the game board.
  • The starting player token passes to the player on the left, who starts the next game round.
  • The time marker moves 1 space down.

When the time marker reaches space III (the time marker moves from space IV onto space III on the Vesuvius tile)

As of this moment, players are allowed to construct Building 17 Foro di Pompeii. This is the first non-red building that must be constructed.

Upon construction of the Foro di Pompeii:

  • Flip the Vesuvius tile to the other side.
  • Place the black time marker on space (volcano symbol) on the Vesuvius tile.
  • All players receive 6 city cards.
  • The player who constructed the Foro receives 1 additional city card and 1 specialist card. Both are immediately activated and any one-time effects are played.
  • And Phase 2: The Awakening begins...

Phase 2: The Awakening

The city begins to flourish in new ways. Luxurious goods and trade gain prominence, enabling players to acquire an army and seize control over Pompeii.

A. Worker actions Just as in The Calm, players place workers to perform actions.

B. Offerings at end of game round Wealth breeds ambition, greed and envy. Building the Foro di Pompeii awakens Vesuvius. From now on, each game round ends with offerings (Offerings, p. 12).

Step I: Determine the value of the offerings Step II: Negotiate and pay the offerings Step III: Consequences of the offerings

Offerings successful

  • Draw card(s) for players who offered more than required.
  • Time marker is moved one space clockwise.
  • After 3 consecutive successful offerings, the time marker returns on the black circle. When it does, all players increase their offering marker by one.

Offerings not successful

  • Turn volcano card.
  • Remove the shown goods from the inventory tablets. Alternatively, the game could also end
  • Reset the black time marker to space (volcano symbol).

The starting player token passes to the player on the left, who starts the next game round.

Tips & Hints

Pompeii can be played in 30 minutes per player. An ineffective strategy or competitive opponents can extend the game's duration. Below are some tips for a more efficient gameplay.

Build your strategy around your specialists Specialists will form your engine to reach your goal. Don't underestimate your specialists, and don't overvalue the ownership of buildings. Your specialists are more important as they may double production or skip production steps.

Specialise! Find a way to acquire a stack of value IV or V goods. If you have plenty of these, you can trade them for other goods in different production chains, allowing you to reach your goals more quickly than by using every building on the game board.

Get new workers as soon as possible Extra workers easily generate more income than they cost. As wine is required to gain workers, you might want to secure a wine supply. It is possible though to win the game with only 3 workers.

Action 1: Resources

Around Pompeii various resources can be collected: grain, deer, wood, grass, fish, reed, clay, stone, olives and grapes. At the start of the game, these resources are already present on the board and can be collected immediately, without constructing any buildings.

After placing a worker on one of these resources, take a sestertius from the general supply and place it on the resource icon on your inventory tablet. Each sestertius represents 1 resource.

Example: The worker space for grain is shown (value I). The green player has received 1 grain and the red player 2 grain (the red player placed two workers there).

Note: All players may place as many of their own workers on the same resource field in one game round as they like.

Action 2: Produce

In Pompeii, players collect and convert goods to amass sufficient wealth to recruit an army and seize control over Pompeii. For simplicity: when we refer to goods, we also mean resources.

Goods can be converted into more luxurious goods at the red and blue buildings.

The building tile shows what goods are required (input) to convert (arrow) into higher value goods (output). After placing a worker on an available worker space on the building tile, the player may choose how many goods to convert for themselves, with no limit.

Example: The red player has constructed building 2 (Miniera d'Oro). All players can convert bread to gold here. The green player uses this building. This player has 5 bread on their inventory tablet (see right page) and may choose to convert 1 to 5 bread into gold. The red player, as owner of the building, receives 1 bread for their ownership bonus (Action 3: Build, p. 8).

Note: All conversions of goods occur at a 1:1 ratio. However, at buildings 9 (Macellum), 11 (Casa del Fabbro), 12 (Villa dei Misteri), 15 (Officina Monetaria) and 19 (Terme Stabiane) you need multiple goods to make a conversion to 1 good of higher value.

Important: Players cannot hold more than 10 of the same goods on their inventory tablet!

Inventory tablet

The inventory tablet is used to track the goods of your household, from basic resources to luxurious goods. By placing coins on this tablet, players track what their workers have produced. Basic goods (value I) can be converted (arrow) into refined goods (value II up to IV) by using red buildings. As shown by the arrows on the inventory tablet, these goods can be converted into luxury goods (value III up to V) by using blue buildings.

(The tablet diagram labels: Goods, Conversion direction, Value, Product chain.)

Example: Converting grain to gold coin goes through buildings 7 (Villa Del Molino), 10 (Panificio Di Modesto), 2 (Miniera d'Oro) and 15 (Officina Monetaria). Grain (I) becomes flour (II) at building 7, flour becomes bread (III) at building 10, bread becomes gold (IV) at building 2, and gold (together with coal) becomes a gold coin (V) at building 15.

Value: Each good has a certain value. This value is indicated with Roman numerals I through V on the inventory tablet. These values are important for trading goods (Action 4: Trade, p. 9) and for the offerings to Vesuvius (Offerings, p. 12).

Action 3: Build

Construction costs shown on the Costruzione field (icons read from the board illustration):

  • Red buildings 1-10: reed, wood, stone.
  • Blue buildings 11-18: planks, column.
  • Green building 19 (Terme): planks, column, oil (amphora).
  • Purple building 20 (Castrum): planks, column, bread, meat, oil (amphora), wine.

Players cannot use buildings until they have been constructed. There are 4 different building types to construct: red and blue production buildings, a green building (Terme, to acquire an army), and a purple building (Castrum, to win the game).

To construct a building, players place a worker on an available worker space on the Costruzione field at the top of the game board. The construction costs for the buildings are shown there. To pay the costs, the player removes the sestertii on the required goods from their inventory tablet to the general supply. Next, they flip the desired building tile face-up on the game board and place a marker of their colour to indicate ownership.

Note: 1 worker can only construct 1 building, even if the player has goods to construct more buildings.

Construction rules A building can be owned by only one player. However, the worker spaces and functions of the buildings are available to all players.

Building 17 Foro di Pompeii The Foro is the first non-red building to be constructed. However, it may only be built after the time marker has moved from the Vesuvius tile to space III. Only after the Foro has been built, can other non-red buildings be constructed.

Upon construction of the Foro di Pompeii:

  • Vesuvius awakens! Flip the Vesuvius tile to the other side. As of this moment, every game round, including the current game round, ends with offerings (Offerings, p. 12).
  • Place the black time marker on space (volcano symbol) on the Vesuvius tile.
  • Awakening Vesuvius reveals city cards. All players receive 6 cards (City Cards, p. 11).
  • The player who constructed the Foro receives 1 additional specialist card and 1 additional city card. These 2 extra cards are immediately activated and any one-time effects are immediately played.

Ownership bonus: When a player uses a building owned by another player, the owner of that building receives a bonus. The owner adds 1 of the goods used for the conversion to their inventory tablet. Example: The red player converts 2 gold and 2 coal into 2 gold coins. The blue player (owner of building 15 Officina Monetaria) may now choose 1 gold or 1 coal as a bonus. The blue player takes a sestertius from the general supply and adds it to their inventory tablet.

Action 4: Trade

Players can trade their goods at the port of Pompeii. After placing a worker at Porta di Pompeii, the player may exchange goods proportionally according to fixed rules:

  • Exchange to goods of a lower value: 1:1
  • Exchange to goods of the same value: 2:1
  • Exchange to goods of a higher value: 4:1
  • Exchange pearls to other value III goods: 1:1

In a single action, players may trade only 1 type of good for 1 other type. The amount is unlimited, as long as the player has stock. However, a player cannot, in a single action, trade from or to 2 or more different types of goods.

The trade is processed on the player's inventory tablet by moving the sestertii according to the trade.

Note: Only pearls may be traded at a 1:1 ratio for other goods with a value of III. Pearls can only be obtained through specialist cards and/or city cards.

Example: The green player has 4 gold and places a worker at the port to trade.

  • The green player decides to trade for meat. Since gold (IV) has a higher value than meat (III), the player may trade all his gold (4) for 4 meat.
  • If the player were to trade gold (IV) for iron (IV), a maximum of 2 iron would be possible, as both goods have the same value.
  • In a trade from gold (IV) to swords (V), the player can obtain only 1 sword, because a sword has a higher value.

Action 5: Train

Each player starts the game with 6 specialist cards. During The Awakening, players can acquire new specialist cards, if they offer more than the required value in the offerings (Offerings, p.12).

All specialist cards in players' hands are activated or traded by placing a worker at the Piazza di Pompeii.

Train (activate) specialists After placing a worker on the Piazza di Pompeii field, the player may train one specialist. Pay the costs that are shown at the bottom of the card by removing the required sestertii from your inventory tablet. Once paid, the specialist is available for use. Place the card face-up next to your inventory tablet.

The effects of specialists are explained on page 10.

Trade specialists Pay one value I good to discard 1 inactive specialist card and draw a new specialist card.

Note: players cannot train and trade specialists in the same worker action. Training and trading are two separate actions.

Example: The green player places a worker at the Piazza and wants to train the specialist card S30 Aulus Molinaro (see next page).

Specialist Cards

Specialists are Pompeiian citizens whose abilities help you reach your goal more quickly. Specialist cards are activated by placing a worker at the Piazza di Pompeii (see previous page).

To use a specialist's abilities, place a worker on the location mentioned on the specialist card. Effects from specialist cards replace the worker action effects on that location. In other words, on a worker space you either choose the standard worker action related to that worker space, or the action on your specialist card (provided that it is effective on that location).

Note: Specialist and city cards that are active for the same location cannot be combined. If a player has multiple specialist or city cards active at the same location, the player must choose only 1 card to use.

Example: Specialist cards. (Card anatomy: location where the card can be used, frequency of usage, card effect, costs to activate the card, card number.)

Aulus Molinaro (S30) costs 1 flour. After payment, the player activates this specialist and places the card face-up next to their inventory tablet. The effect of this card is 2 extra flour when converting grain to flour at 7 Villa del Molino, regardless of the amount of grain converted in this action. If the player converts 3 grain, he receives 3 + 2 = 5 flour.

There are two types of specialists:

(Infinity symbol) Most specialist cards can be used at every worker action and have one of the following effects:

  • Receive 1 additional good at the resource field shown on the specialist card.
  • Receive specific goods at the resource field shown on the card.
  • Convert (arrow) to specific goods on a resource field or building.
  • After conversion (arrow) at the building shown on the card, receive 2 additional goods (+).
  • Certain goods are no longer needed (crossed-out symbol) for the construction of buildings.

S35 Titus Prefetti has a special effect. Every time when you place a worker at a blue building of another player, that player does not receive their ownership bonus.

(Lightning symbol) In addition, there are 4 cards with a one-time effect upon activation:

  • S05 Maximus Castrini - Immediately perform 3 extra worker actions (tip: use sestertii from the general supply to mark your actions).
  • S06 Brutus Landro - Immediately steal 1 value III good from every other player.
  • S27 Rufa Infiltrati - Place one of your ownership markers on a red building of another player. You now also receive an ownership bonus when other players use that building.
  • S25 Servus Legionario - Immediately receive 2 pillars and 2 planks upon activating this specialist at the Piazza di Pompeii.

Note: Cards with a one-time effect go to the discard pile after use.

City Cards

City cards grant players special actions and come into play after the Foro di Pompeii has been built.

City cards are activated by placing a worker at the Foro without paying any costs. After activation, place the card face-up next to your inventory tablet.

There are 5 exceptions (star symbol): cards related to the offerings or the destruction of the Castrum. These are explained in the column on the right of this page.

To use a city card, place a worker on the worker space mentioned on the city card. City card effects are not added to the game board's action. Instead, city cards replace the worker action effects on the game board.

Note: Specialist and city cards that are active for the same location cannot be combined. If a player has multiple specialist or city cards active at the same location, the player must choose 1 card to use.

Example: City cards. (Card anatomy: location where the card can be used, frequency of usage, card effect, card number.) The example card is L'Edificio dei Duoviri (C04), usable at 17 - Foro di Pompeii with a one-time effect.

Note: City card C14 brings tokens in the game, and city cards C12, C28 and C31 lets you move an active worker to specific spaces on the board. To remove the effects and regain their worker, the affected player must place a worker at the Foro in their turn and pay the required goods. You cannot win as long as you have a worker on space C31!

(Infinity symbol) These cards can be used at every worker action. Almost all grant a bonus in a conversion process. There are 2 exceptions:

  • C17 Casa Fontana Piccola - allows a player to place an extra worker at a blue building.
  • C34 Porta Marina - Become owner of the Porta di Pompeii. Receive 1 Fish every time another player places a worker at the Porta.

(Lightning symbol) Most cards have a one-time effect when activated at the Foro. To clarify a few:

  • C01 Aqua Augusta - Take all workers from 1 production building and reallocate them to work for you for this game round only.
  • C11 Casa Degli Amanti - Take 1 activated specialist card from another player to your hand.
  • C12 Casa Dell'Adone Ferito - Injure a worker. Place it on space C12 on the game board.
  • C14 Casa Della Fontana Grande - Cover worker spaces on buildings with tokens C14.
  • C22 Lararium - Destroy the Temple Complex.
  • C25 Praedia Di Giulia Felice - Take a city card from the discard pile and activate it for yourself.
  • C28 L'Ultimo Fuggiasco - Injure another player's purchased army. Place one of their workers on space C28 on the game board.
  • C29 Casa Del Sacerdos Amandus - Take an activated temple card from another player.
  • C35 Porta Nocera - Each player must give you one good of their choice.
  • C40 Via Dei Sepolcri - Every other player with more than 4 workers, loses 1 worker.
  • C41 Via Dell'Abbondanza - Take 2 specialists from the draw deck and activate them for free.

(Star symbol) There are 5 cards with an immediate effect without activation (and are discarded after use).

  • 4 of these cards can be played during the offerings and influence the offerings value, allow a player not to participate, or cancels the offerings and reveals a volcano card.
  • Card C31 (Casa Del Menandro) can be played when the Castrum is built, temporarily halting construction. The active player places the active worker from the Costruzione field to space C31 on the game board. To finish construction, this player has to pay olive oil in their next turn by placing a worker at the Foro. Until then, others can take this opportunity to build the Castrum, seize power and win the game!

Offerings

Building the Foro awakens Vesuvius. From now on, each game round ends with offerings. Only sufficient offerings by the whole group prevent an eruption of the volcano and thereby loss of valuable goods or a premature game end.

The Offering process consists of 3 steps:

  1. Determine the value of the offerings
  2. Negotiate and pay the offerings
  3. Consequences of the offerings

1. Determine the value of the offerings

The value of the offerings is, in principle, equal to the number of active workers. Players track their number of active workers using their offering marker on the volcano-side of the Vesuvius tile.

Additionally, the value increases after every 3 consecutive successful offerings. See step 3, "Consequences of the offerings".

Example: Offerings value. On the Vesuvius tile the offering markers of the red player is on 3, of the green player on 4, and of the blue player on 6. This gives a total of 13, so the total value of the offered goods must be at least 13.

Note: workers on spaces C12, C28 and C31 are active workers.

2. Negotiate and pay the offerings

Players decide among themselves how much each player will offer. No one is obligated to contribute. The group may also choose not to make an offering. Note: Trading is not allowed during the offerings.

3. Consequences of the offerings

Players make the offerings to the volcano using sestertii and/or denarii from their inventory tablets. The Roman numerals I through V on the inventory tablets indicate the value of the goods.

If the group is able and willing to make the required offerings, the game round ends.

Players who contributed more to the offerings than required by their offer marker, draw either a specialist card or a city card for every additional value they offered. From the drawn cards, the player may only keep 1. Any other drawn card(s) are discarded.

After a successful offering, move the black time marker one space clockwise. After 3 consecutive successful offerings, the time marker returns on the black circle. When this happens, all players increase their offering marker by one space. From the next round on, everybody must offer one value more.

If the group is unable or unwilling to make the required offerings, Vesuvius will erupt.

If the offering fails, the group draws 1 card from the volcano deck. There are 2 possible outcomes:

A warning from the gods: A regular volcano card is drawn. All goods shown on the card are destroyed.

Players remove all sestertii and denarii from these goods from their inventory tablets to the general supply. As compensation for this loss, the black time marker is reset to space (volcano symbol).

A catastrophic reckoning of the gods: The Apocalypse card with the erupting volcano is drawn. Your selfish squabbling and inability to come to a collective agreement on the offerings has caused doom on your family and friends. The game ends immediately. Who knew it would end like this?

End of the Game

A game of Pompeii can end in 2 ways:

1. Seize control over Pompeii

The first player to place their Roman army in the 20 Castrum claims the legacy as the one who shaped Pompeii's glory and wins the game!

Thus, two important conditions are required to win:

  1. An army must be recruited by placing a worker at Building 19 Terme Stabiane and paying the indicated goods.
  2. Building 20 Castrum must be constructed by placing a worker in the Costruzione field and paying the indicated goods.

Once the Castrum is constructed, you can place your recruited army token on it during your turn. No additional worker action is needed to do this.

Note:

  • All players need to recruit their own army, but it suffices that only 1 player constructs the Castrum.
  • There are city cards that directly affect the Roman army and the construction of the Castrum. This can thwart the power grab!

2. Total destruction of Pompeii

The game ends abruptly after drawing the Apocalypse card.

You have all lost. All players are buried under layers of suffocating and toxic ash. Your selfish squabbling and inability to come to a collective agreement on the offerings has caused doom on your family and friends. Who knew it would end like this?

Note: City card C03 - Santuario Dei Laro Pubblici does not protect you from the Apocalypse.

Solo Play

Solo Setup

  1. Place the game board in the centre of the table.
  2. Place all production building tiles face-down on their respective locations on the game board.
  3. Place all sestertii and denarii in the general supply.
  4. Cover the top of the volcano with the Vesuvius tile, side (leaf symbol) facing up. In Solo Play, the black time marker is not used during The Calm.
  5. Place the Apocalypse card face-down next to the game board. Take a set of volcano cards (A, B or C) and form 2 decks: place 8 cards face-down on top of the Apocalypse card (upper deck). The other 9 cards go face-down below the upper deck (lower deck).
  6. Shuffle the city card deck and place it in a face-down deck at the left of the game board.
  7. Shuffle the specialist card deck and place it face-down below the city cards. Draw 5 specialist cards and place them next to the deck.
  8. Take an inventory tablet, 3 workers, the offering marker and the Roman army token in 1 colour. Place the offering marker on space III beneath the Vesuvius tile, and place 3 workers and the Roman army token in the general supply.
  9. Select 1 red building by flipping the building tile face-up. You don't need an ownership marker. Place 1 sestertius from the general supply on all value I goods on your inventory tablet.

With the city prepared and Vesuvius ominously watching, it is time to seize the chance to immortalize your name in Pompeii's history!

Goal of the game

Leave an everlasting mark on history and build the glory of Pompeii within 18 game rounds. This means, that you must muster your army, and construct the Castrum in time, before Pompeii is destroyed by Vesuvius.

Gameplay

All basic principles and rules of the multiplayer game are valid in the solo game. Below are the changes to the rules for a solo game.

As in the multiplayer game, you place a worker in a worker space and carry out the action. The actions with a "(*)" are different:

  1. Collect resources (*)
  2. Produce goods (*)
  3. Construct buildings (**)
  4. Trade goods, or
  5. Use specialists (***)

(*) Collect resources and Produce goods At the end of each game round, a volcano card is revealed. The resources and goods shown on the card cannot be collected or produced in the next game round. These can only be obtained through trade. No card is revealed before the first game round.

Example: On the volcano card flour is shown. Even if specialist card S14 allows you to take flour from a grain field instead of grain, you do not get the flour.

() Construct buildings** You can only construct red buildings in The Calm. Also, you don't need to place an ownership marker on the buildings you construct.

(*) Using specialists** Training specialists is not necessary in a solo game. Instead, at the beginning of each game round there are 5 specialist cards available. You can use each specialist only one time, immediately and without cost by placing a worker on the location mentioned on the card.

After use, place the card immediately on a face-up discard pile.

The Calm

At the end of each game round:

  • Unused specialists are placed on a face-down discard pile. These cards are reshuffled into a new draw deck when the original runs out.
  • Used specialist cards on the face-up discard pile are no longer used in the game.
  • Draw 5 new specialist cards from the specialist card draw deck. These specialists can be used in the next game round.
  • Reveal the top volcano card of the lower draw deck and place it on a reveal pile.

After 9 game rounds, the lower deck is empty. Now The Awakening starts.

The Awakening

This phase starts with the following events:

  • The Foro di Pompeii is built for free.
  • Flip the Vesuvius tile to the other side. Place the black time marker on space (volcano symbol).
  • Draw 5 city cards to your hand.

Each game round ends with the offerings:

  • Offerings not made: Reveal a volcano card, lose the depicted goods, and you cannot collect or produce them in the next round.
  • Offerings made: Still reveal a card, but you don't lose anything. The depicted goods are still blocked for the next round.
  • Place the card on the discard pile.

The function of the time marker and offering marker is the same as in the multiplayer game.

After revealing the last volcano card, the Apocalypse card becomes visible. You then play 1 final game round to try to place your army in the Castrum, or Pompeii will be destroyed and you lose the game.

Titles of Achievement

In the final days of Pompeii, your ambition and strategic skill will determine your place in history. The faster you build the glory of Pompeii, the higher your title, reflecting your reputation:

Volcano cards leftYour title of achievement
4Duumvir
3Aedile
2Decurion
1Quaestor

Buildings & Symbols

Special buildings

16 Tempio Allows players to skip a production process by converting any one stack of value I goods to one other type of value III goods. This building can only be used by players owning a temple card (city cards 42 up to 47).

17 Foro di Pompeii Activates the volcano upon construction, thereby triggering the dealing of city cards and the offerings (Action 3: Build, p. 8).

In addition, the Foro is the place where you can activate city cards (City Cards, p.11).

Note: The Foro di Pompeii does not grant an ownership bonus when other players use it.

18 Anfiteatro Allows the active player to gain up to 3 additional workers.

After placing a worker at the Anfiteatro and paying 1 wine, you gain 1 new worker. If you pay 2 or 3 wine, you gain 2 or 3 workers respectively.

Your new workers can be put to work during the current game round!

Note: With an increasing number of workers, the value for the offerings to the volcano also increases. Keep track of this on side (volcano symbol) of the Vesuvius tile.

19 Terme Stabiane Here influential Pompeiians made their deals. In whispers and steam, wealth is exchanged for the loyalty of a private army.

Iconography on specialist and city cards

IconMeaning
PersonActive player (you)
Three peopleAll other players
Two peopleOne other player
Worker (standing)Active worker
Worker with gearWorker action
Worker medallionTake a new worker
Card shown face-downDraw deck
Card shown face-upActivated card
Discard pile symbolDiscard pile (city cards)
Hands with offeringOfferings
Card in handCards in hand
Hand reaching
Take
Hand grabbingSteal
Hand with coin IOwnership bonus
InfinityUse at worker action
LightningUse at activation
StarUse at the indicated moment
CoinStarting player token
Building tileAny building
Red crossNot required
FlameRemove from the game (can be brought back)
Curved arrowFlip to other side
Hexagon with "!"All (also applies to the exclamation mark)
Hexagon with "?"Choose (also applies to the question mark)
Army tokenAny active army token
Red cross (plus)Heal
EyeSearch
III pillarsTemple (city card)