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Police Precinct: UPLIFT – 5-Pack New Characters

Expansion for Police Precinct

Police Precinct: UPLIFT – 5-Pack New Characters Rulebook

Table of Contents

Table of Contents

  • Set Up
  • Rules
  • Rule Breaking
  • Characters
    • Board #1 — Side A (Character #17): Cipher
    • Board #1 — Side B (Side 2 of Character #17): Cipher, Advanced Detection Unit
    • Board #2 — Side A (Character #18): Eric Johnson
    • Board #2 — Side B (Character #19): Clarice Wilson
    • Board #3 — Side A (Character #20): Darby Clavel
    • Board #3 — Side B (Character #21): Riya Chohan
    • Board #4 — Side A (Character #22): Jaclynn Haynes — NOT INCLUDED
    • Board #4 — Side B (Character #23): Doug Roderick — NOT INCLUDED
    • Board #5 — Side A (Character #24): Daryl Smith — NOT INCLUDED
    • Board #5 — Side B (Related to #24)

Set Up

If you are going to utilize one of these Characters, select the one you want, then place it in your player area, finally grab one of the Support Vehicles from the box (both should be available for this use since the normal use of Support Vehicles in not allowed when using UPLIFT Characters). Now notice the vehicle number listed directly on the car you selected and remember it. That will be your vehicle throughout the game. Finally, place that vehicle at the Station.

Rules

The rules are simple — Starting with, the use of Support Vehicles is not allowed. The only other rule is that players should limit any given game session to no more than two of these Characters.*

That's it for the rules. They really are simple!

Rule Breaking

* WANT TO BREAK THE RULES?: There are a whole host of reasons that we advise against breaking the simple rules for these Characters. That said, if players prefer, for whatever reason, to break either one or both of those above listed rules, we here at Common Man give you our blessing along with our thoughts and advice as follows…

  1. Utilize a Code 11-42 if you wish to use Support Vehicles in a game. The reason for this is that the 11-42 scenario will greatly heighten difficulty, which is very helpful since they (Support Vehicles) are a family friendly aspect to the game (meaning that they REALLY help the Cops to win). We want to see YOU to be sufficiently challenged. Our thinking is that if you have gotten your hands on this item (Meaning, any of the UPLIFT Characters) that you are likely a hard core gamer and need a bit more difficulty!

  2. We don't want the base-game Characters to be forgotten, so give them some love from time to time.

  3. One aspect of breaking the rules is that you will (likely) have to devise certain methods of sourcing vehicles for your game session. Here's some ideas for that…

    A. EASY

    The easiest solution is to use any un-utilized vehicle that you might find in the game-box. This will mean using a vehicle that has a specific Character's name on it. That's fine, and to help you remember your vehicle, you can focus on the vehicle number and ignore the name listed listed on the vehicle. On the other hand, if you DO prefer to focus on the NAME listed on your vehicle (rather than the number), and you desire a little extra help in remembering which is your vehicle, then feel free to take the Character board that is associated with the vehicle you selected and place it UNDER your UPLIFT Character board (then you can peek any time you want). If you do this, consider that your Character's vehicle is in the shop and you are borrowing another officer's vehicle who is currently on vacation.

    B. FUN

    The most fun solution has to be that of, finding some Hot Wheel or Match Box cars to place down on your game board (that's what we do when we go to cons — trust me, it's a blast!). We're not original coming up with this idea, MANY fans of the game have done this. Several extensive threads on BGG have appeared over the years that focus on this blinging-out of the game. Police Precinct has become a favorite for this kind of treatment (almost to a cult level). More than one great fan has made an entire 3D model of the board.

    C. FUTURE

    We are also considering adding a new set of vehicles with the release of Season II. With this we expect to include a motorcycle cop, a mounted police unit, a mobile command center, and more. Part of this "more" component would hopefully involve a batch of SUV and pick-up style trucks with distinct names, but not ones that correspond directly to a particular character. This approach will give players the opportunity to select a vehicle that has more personality (if you will) than simply a vehicle number, but simultaneously maintains the flexibility of easily working with any character they wish. The Kickstarter for this will launch in the first half of 2016, so keep an eye out for that.

Characters

The page lists all of the Characters, roughly in the order that they will release (meaning actually get into the hands of fans of the game), by board number and Side letter (Side A or Side B).

Characters #17 to #24 are the UPLIFT set. The page marks the following items as releasing to UPLIFT Kickstarter backers. Characters #25 onward are listed on the page for later release and are not part of this set.

======== The Above Items will release to UPLIFT KS Backers ========

Board #1 — Side A (Character #17): Cipher

Type: K9 Patrol Unit Notes (page): Upgradable (Level One), rides with his handler in patrol car or undercover vehicle. Real Cop? — YES!

Card text (side A, "Start on this side Level 1", marked UPGRADABLE!):

  • Apprehend: You get +2! Meaning, when you take the Arrest Action, add 1 pip to 2 different dice, or 2 pips to 1 die.
  • Training: Before your movement phase, you may complete AD Training at the cost of 2 Donuts, then permanently flip this card and complete the rest of your turn.

Printed icon values on the card: magnifying glass 1, handcuffs 1, red siren 2.

Board #1 — Side B (Side 2 of Character #17): Cipher, Advanced Detection Unit

Type: Advanced Detection Unit Notes (page): Upgradable (Level Two).

Not transcribed: the Level Two ability text is not in the sources used for this file.

Board #2 — Side A (Character #18): Eric Johnson

Type: Cyber Forensic Unit Notes (page): Real Cop? — YES!

Card text:

  • Network Interface: At any time during your turn you may turn over and look at any single face-down item in the game (except a player's Loyalty Card), and then say anything you want about it, but may not show it to anyone. Then place it back exactly where and how you found it.

Printed icon values on the card: magnifying glass 2, handcuffs 1, red siren 1.

Board #2 — Side B (Character #19): Clarice Wilson

Type: Deputy Commissioner Notes (page): Yes, this is a nod to Agent Starling!

Card text:

  • Sway: Due to your influence with the Commissioner you may (twice per game on your turn) have a Character reassigned. When this occurs, simply remove a player's Character (and vehicle) and replace with any (available/unused) you wish (place new vehicle at the station).

Printed icon values on the card: magnifying glass 1, handcuffs 1, red siren 2.

Board #3 — Side A (Character #20): Darby Clavel

Type: Officer Development

Card text:

  • Training Requisition: On your turn you may select one other Character to be moved to the station for training. Then you may remove 1-2 Donuts from their supply to pay for 1-2 Upgrades for them.
  • Humble: When you receive rewards you can give them to others if you wish.

Printed icon values on the card: magnifying glass 1, handcuffs 2, red siren 1.

Board #3 — Side B (Character #21): Riya Chohan

Type: CPD Consultant Notes (page): Yes, this one is somewhat inspired by the TV Show Elementary.

Card text:

  • Bend The Law: At any time you may place back in the game box one of the two Patrol Officer Tokens allocated to you at the beginning of the game. This means they will look the other way while YOU look at every card in any given stack of cards anywhere in the game (on or off the board), then place those cards back in the same order or shuffle (don't show others).

Printed icon values on the card: magnifying glass 2, handcuffs 1, red siren 1.

Board #4 — Side A (Character #22): Jaclynn Haynes — NOT INCLUDED

Type: CPD Consultant Notes (page): Yes, this one is ALSO somewhat inspired by the TV Show Elementary.

Gap: no card scan or ability text for this Character was available. Its card text is not transcribed here.

Board #4 — Side B (Character #23): Doug Roderick — NOT INCLUDED

Type: Requisition Office Notes (page): Real Cop? — YES!

Gap: no card scan or ability text for this Character was available. Its card text is not transcribed here.

Board #5 — Side A (Character #24): Daryl Smith — NOT INCLUDED

Type: Internal Affairs Notes (page): Real Cop? — YES, and he really was in the Internal Affairs Division!

Gap: no card scan or ability text for this Character was available. Its card text is not transcribed here.

Board #5 — Side B (Related to #24)

The back side of Daryl Smith's Character Board is used to explain more about his type of Character. He is among "The Dirty Dozen" (the first in fact), which are a handful of Characters that would only be used in a game that involved a Dirty Cop.

Not transcribed: the explanatory text for this side is not in the sources used for this file.