Plunder: The Commodore's Game
Plunder: The Commodore's Game Rulebook
Table of Contents
Table of Contents
Rules
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You are now commodores, potentially in command of fleets, not just one ship. Every time "captain" is mentioned in the Plunder rules and cards (and mats, etc.), consider this to include commodores as well.
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There can now be up to six players. The additional colors are Black and Gray.
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Object of the Game: With 2-4 players, be the first commodore with 100 silver. With 5-6 players; 80 silver.
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To begin: do not take a commodore's mat and ship token at first. Instead, when the First Commodore is determined, he chooses his color and takes a commodore's mat and corresponding ship token. Then, proceeding clockwise around, the remaining commodores do the same.
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You will note that each color now gives a different ability to that commodore (as stated on the ship token). These abilities are:
- Black: this commodore may hold up to eight cards in his hand (rather than seven);
- Blue: +1 Speed (per ship in his fleet);
- Gray: he adds a +1 to the number every card he plays (e.g., the Parrot's number becomes 22 if played by the Gray commodore).
- Green: +1 Crew (per ship in his fleet);
- Red: +1 Cannon (per ship in his fleet);
- Yellow: -1 to "Pay Yer' Crew" each turn (this can be used to reduce a First Mate's pay or a Crew's pay).
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Steps in A Turn and Encounters: Rather than "Resolve Encounter" and "Play an Encounter card," there is now just an "Encounter" step as the first Step in A Turn (including the very first turn of the game). To start his turn, that commodore must state, "I call for encounters!" Then, proceeding counterclockwise (that is, to the right around the table), each other commodore must either state "Aye!" or "Nay!" - until a commodore says "Aye!" or all other commodores say "Nay!" If a commodore says "Aye!", he must play an encounter card on the commodore whose turn it is. Note: if you have seven cards in your hand, you had better say "Aye!" during this step, otherwise you won't be able to Travel! Second Note: a commodore whose Ship went Down during his last turn will draw his new hand and take care of any beginning-of-the-turn effects before the Encounter step.
Components
The pages following the rules sheet are the additional game pieces needed for Plunder: The Commodore's Game.