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Planet Steam: Saboteur

Expansion for Planet Steam

Planet Steam: Saboteur Rulebook

Table of Contents

Table of Contents

  • Saboteur
  • Compensation at Year End

Saboteur

Use: Only from the second game round (year) onward.

The player who finishes the auction last in Phase A also receives the saboteur in addition to the card he wins. For only one credit he therefore receives the last face-up specialist card (SR card) plus the saboteur.

The saboteur puts the tank of any fellow player out of operation through a pipe burst.

  1. The owner of the saboteur immediately hands this card to a fellow player of his choice, who is thereby sabotaged.
  2. As the sign of sabotage of his tank, the sabotaged player chooses one of his own platforms and turns this platform (together with the tank) by 45°.
  3. This tank produces no raw materials in this year and also cannot be used for synergy effects. Also, the tank (plus any expansion and/or compressor coupling) may not be turned or upgraded.

A sabotaged tank requires no energy!

Compensation at Year End

  • The sabotaged player rolls a die. The number of pips x2 gives the amount of compensation in credits, which he immediately receives from the IPF.
  • Return the saboteur to the auction.
  • Turn the sabotaged platform back by 45°.

Translator's note: the sabotage effect printed on this card (turning the platform by 45°, no production, no synergy, no energy, compensation of die result x2 at year end) differs from the Sabotage card described in the base Planet Steam rulebook. The printed card text is transcribed as it appears on the card.