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Planet Apocalypse: Lord Procrustes

Expansion for Cthulhu Wars

Planet Apocalypse: Lord Procrustes Rulebook

Table of Contents

Table of Contents

  • Independent Great Old Ones
    • Procrustes
      • Too Tall
    • Card back: Independent Great Old Ones

Independent Great Old Ones

Procrustes

Great Old One (1)

How to Awaken Procrustes (Cost 4):

  1. Your controlled Gate is in an Area with your Great Old One.

  2. Pay 4 Power, and place Procrustes in the Area containing the Gate.

Cost: 4

Combat: 0

Too Short (pre-Battle): If Procrustes is in the Battle, select an enemy unit and roll 1d6. If the roll is lower than the enemy unit's Cost, immediately Eliminate that unit. If the roll is higher than the enemy unit's Cost, eliminate one of your own units instead (your choice). This ability is not optional.

Plaque on card: Any enemy, as an action, pays 1 Power. You gain 1 Power.

Too Tall

Spellbook

Too Tall (Ongoing): You must apply the Too Short ability to all battles in which you participate, not just those including Procrustes.

Card back: Independent Great Old Ones

Printed on the reverse of the Procrustes card. The same text is printed on the reverse of every Independent Great Old One.

Awakening: Take the Independent's Loyalty Card, Spellbook, and any tokens, and add them to your Pool. Place the Independent's figure on the Map, under your Control. There are no limits to how many Independents you may Control, and you may use one Independent to help you Awaken another.

Death: If your Independent is Killed, place its Loyalty Card, figure, unused tokens, and Spellbook back into the general Pool (tokens already on the map remain there). If you had earned its Spellbook, it "falls off" the Loyalty Card and is no longer in effect. If this Independent is Awakened again, even by the same player, the Spellbook must be earned anew.

Spellbook: Each Independent has its own Spellbook to be earned. When a Spellbook's requirements have been met, place the Spellbook on the Independent's Loyalty Card; you may reap that Spellbook's benefits as long as you control that Independent. This Spellbook does not count as one of your "Faction" Spellbooks for any purpose, and it cannot be placed on your Faction Card.

Doom Phase: When you perform a ritual of Annihilation, do NOT gain an Elder Sign for any Independent Great Old Ones you Control.

Note: For your first game with Independents, we recommend using one fewer Independent than the number of players.