Pixel Tactics: The Price Of Victory Mini Expansion
Pixel Tactics: The Price Of Victory Mini Expansion Rulebook
Table of Contents
Table of Contents
Mercenary Cards
Each card has a hero side, used during a unit's waves as described in the base rules, and a leader side, which provides its bonus passively to the unit when the card is played as the leader.
Archer
Hero side: Attack Strength 3. Life 4.
- Vanguard power: Attack: Defeat a hero with Intercept.
- Flank power: Ranged Attack.
- Rear power: Ranged Attack. If you attack a Flank hero or leader, also apply the same amount of damage to its supporter.
- Order power: Reveal a card from your hand. Do damage equal to its power to another hero. You may discard it. If you do, keep this card.
Leader side: Attack Strength 5. Life 19.
- Leader power: The leader's attack is ranged. All heroes in your unit have "Attack: Apply 1 damage to an opposing leader."
Bombardier
Hero side: Attack Strength 4. Life 3.
- Vanguard power: Ranged Attack. Attack: Do 2 damage to all enemy heroes.
- Flank power: Ranged Attack. +2 Attack Strength if Forerunner has Intercept.
- Rear power: Attack: Defeat one of your own heroes. Do damage equal to its Attack Strength to an opposing hero.
- Order power: Defeat one of your own heroes. Do damage equal to its Attack Strength to an opposing hero.
Leader side: Attack Strength 5. Life 20.
- Leader power: Heroes in this unit have +2 Attack Strength. Whenever a hero or leader in this unit attacks in melee, he may choose to apply up to half the damage dealt to the target to the target's supporter instead. He is still only attacking one target.
Con Artist
Hero side: Attack Strength 3. Life 4.
- Vanguard power: Attack: Another hero has -6 life (to a minimum of 1) until the end of this wave.
- Flank power: Your leader has +10 life.
- Rear power: Your leader has +2 Attack Strength.
- Order power: Remove 5 damage from all leaders.
Leader side: Attack Strength 1. Life 18.
- Leader power: When this leader takes more damage than one damage, you may draw two cards to force another player to discard a card at random.
Fistfighter
Hero side: Attack Strength 2. Life 4.
- Vanguard power: Your first attack each wave with this hero is a free action.
- Flank power: Your first attack with your leader each wave is a free action.
- Rear power: Your first attack each Rear Wave is a free action.
- Order power: A hero of your choice has +2 Attack Strength. Take another action.
Leader side: Attack Strength 4. Life 24.
- Leader power: Each time one of your heroes is defeated, place a Rage Counter on this leader. As a free action, you may discard a Rage Counter on this leader to perform an attack with a friendly hero that has not attacked during this wave.
Gunslinger
Hero side: Attack Strength 4. Life 4.
- Vanguard power: Ranged Attack. This hero can attack twice in the same wave.
- Flank power: Ranged Attack.
- Rear power: Ranged Attack. +4 Attack Strength when making melee attacks.
- Order power: A hero in your unit makes an attack.
Leader side: Attack Strength 4. Life 19.
- Leader power: This leader's attack is ranged. Heroes and leaders in this unit may attack twice in the same wave.
Heavy Knight
Hero side: Attack Strength 4. Life 8.
- Vanguard power: Intercept. Attack: Remove 4 damage from his hero.
- Flank power: Supporter is immune to all damage.
- Rear power: +4 Attack Strength.
- Order power: Apply 4 damage to a hero. Take another action.
Leader side: Attack Strength 5. Life 26.
- Leader power: When a hero or leader in this unit takes damage from an attack, you may discard a card to reduce that damage by an amount equal to the life of the discarded hero (minimum of 0).
Lackey
Hero side: Attack Strength 0. Life 6.
- Vanguard power: Intercept. Other heroes in your unit are immune to "defeat" effects.
- Flank power: When an opponent uses an "apply damage" effect, all damage is applied to this hero instead.
- Rear power: +6 Life.
- Order power: Place a hero from your unit into your discard pile. Take another action.
Leader side: Attack Strength 3. Life 30.
- Leader power: Heroes in this unit have exactly 1 life. Clearing Corpses and Recruiting are free actions for you.
Mage
Hero side: Attack Strength 2. Life 4.
- Vanguard power: Your Vanguard Heroes have +2 life.
- Flank power: Attack: Discard a card to give your leader +4 Attack Strength.
- Rear power: Your Rear Heroes have +2 Attack Strength.
- Order power: Defeat an enemy hero, then add this card to its controller's hand.
Leader side: Attack Strength 2. Life 18.
- Leader power: At the start of each wave, put a Magic Counter on this leader. When you recruit a hero, you may move up to 3 Magic Counters from this leader to that card. Heroes have +1 Life and +1 Attack Strength for each counter on them.