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Pixel Tactics: Millennium Blades Promo Set thumbnail

Pixel Tactics: Millennium Blades Promo Set

Expansion for Pixel Tactics

Pixel Tactics: Millennium Blades Promo Set Rulebook

Table of Contents

Table of Contents

  • Setup With the Promo Cards
  • Promo Draw Action
  • Promo Cards
    • CCG Player / Deques Applenti
    • CCG Artist / Cardine Kolleckta
    • CCG Investor / Fulton Suitcase
    • CCG Shop Owner / Morrey Caardmaan
    • CCG Robot / Power Creep
    • CCG Pro / Shur Wen Na

Setup With the Promo Cards

Promotional cards have green backs and can be integrated with any play mode in Pixel Tactics. Just shuffle the promotional card deck and place it to the side of the play area. All players start the game with one fewer card from their decks and one extra Promo card drawn from the shared deck.

Promo Draw Action

Players also gain access to the Promo Draw Action during the game:

Promo Draw: Discard a card from your hand, then draw a card from the Promo card deck.

Promotional cards are often more casual, and may force you to play in an unorthodox manner. Build your shared promotional deck with the cards you prefer for your style of play, and try to collect them all!

Promo Cards

Each card is double-sided: the Unit is printed on the upper half and the Leader (printed upside down) on the lower half. Each Unit's Attack and Life are listed first, then its abilities in order from top to bottom. Each Leader lists its own Attack and Life and its printed ability.

CCG Player / Deques Applenti

Unit: CCG Player. Attack 0, Life 4.

  1. Spell: Discard your Hand, then defeat a Rival Hero.
  2. Spell: If your Leader has less damage than your Rival's Leader, apply 2 damage to your Rival's Leader.
  3. Your Vanguard Heroes are immune to defeat effects.
  4. Shuffle your Discard Pile into your Deck to draw 2 cards. Remove this card from the game.

Leader: Deques Applenti (subtitle: Deckbuilding Duelists). Attack 2, Life 20.

  • You cannot use the Draw Action. At the start of each of your turns, draw a card.

CCG Artist / Cardine Kolleckta

Unit: CCG Artist. Attack 1, Life 5.

  1. Spell: Return a Rival Hero to its owner's hand.
  2. Spell: Remove all Status Effects from Heroes in your Unit.
  3. Forerunner has +3 Strength and +3 Life.
  4. Defeat all Heroes with damage on them.

Leader: Cardine Kolleckta (subtitle: Artisanal Artificers). Attack 2, Life 22.

  • You cannot use the Recruit Action. At the start of each of your turns, play the top card of your Deck into any empty slot in your Unit.

CCG Investor / Fulton Suitcase

Unit: CCG Investor. Attack 0, Life 6.

  1. Spell: Move all damage from one Hero to another.
  2. Spell: Remove up to 5 damage from a Hero.
  3. Spell: Apply 4 damage to a Hero in the Rival's Unit.
  4. A chosen Hero has +5 Life until the end of this Wave.

Leader: Fulton Suitcase (subtitle: Methodical Millionaires). Attack 4, Life 20.

  • You cannot use the Attack Action. Whenever you Play an Order, a Hero or Leader in your Unit may make a Melee Attack.

CCG Shop Owner / Morrey Caardmaan

Unit: CCG Shop Owner. Attack 1, Life 5.

  1. Intercept: Your other Vanguard Heroes have Intercept.
  2. Your Leader does not take damage from Melee Attacks.
  3. Spell: Move a Hero in the Rival's Unit.
  4. Rearrange the Heroes in your Unit.

Leader: Morrey Caardmaan (subtitle: Outrageous Owners). Attack 3, Life 21.

  • You cannot use the Move Action. After casualty checks, if at least one Hero in your unit was defeated, you may rearrange all Heroes in your Unit.

CCG Robot / Power Creep

Unit: CCG Robot. Attack 4, Life 3.

  1. Rival Vanguard Heroes have 1 Life.
  2. Rival Leaders have 0 Attack Strength.
  3. Rivals cannot Cast Spells.
  4. Reveal the Opponent's Hand and discard a card with an Order.

Leader: Power Creep (subtitle: Calculating Corps). Attack 1, Life 18.

  • You cannot Play Orders. When you Clear a Corpse, you may use the Order on that card twice, if possible.

CCG Pro / Shur Wen Na

Unit: CCG Pro. Attack 3, Life 4.

  1. Rival Vanguard Heroes lose Intercept.
  2. Forerunner and Supporter have +2 Attack Strength.
  3. Spell: Apply 1 damage to the Rival Leader.
  4. Clear all Corpses in your Unit. Deal damage to a Rival Hero equal to the number of Corpses cleared.

Leader: Shur Wen Na (subtitle: The Professionals). Attack 3, Life 25.

  • You cannot use the Clear Corpse Action. When this Leader takes damage, Clear all Corpses in your Unit.