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Pixel Tactics: Empyreal Promo Set thumbnail

Pixel Tactics: Empyreal Promo Set

Expansion for Pixel Tactics

Pixel Tactics: Empyreal Promo Set Rulebook

Table of Contents

Table of Contents

  • Promo Cards
  • Mars Kerigan
  • Kirland Tok Kall
  • Liris Aldezhi
  • Telemyr
  • Drexl

Promo Cards

Promotional cards have green backs and can be integrated with any play mode in Pixel Tactics. Just shuffle the promotional card deck and place it to the side of the play area. All players start the game with one fewer card from their decks and one extra Promo card drawn from the shared deck. Players also gain access to the Promo Draw Action during the game.

Promo Draw: Discard a card from your hand, then draw a card from the Promo card deck.

Mars Kerigan

  • Subtitle: Business Battalion

  • Attack: 1 · Defense: 21

  • Action: Place a card from your hand under this Leader. At the start of each Round, draw cards equal to the number of cards under this Leader (max 3).

  • Draw a card at the start of each of your turns.

  • Spell: Draw 2 cards.

  • Whenever Forerunner attacks, draw a card.

  • Spell: Draw 3 cards.

Kirland Tok Kall

  • Subtitle: Trust Fund Troupe

  • Attack: 0 · Defense: 20

  • When a Hero in your Unit is defeated, remove 3 damage from this Leader.

  • When a Hero in your Unit is defeated, apply 2 damage to Rival Leaders.

  • When a Hero in your Unit is defeated, remove 2 damage from a Hero in your Unit.

  • When a Hero in your Unit is defeated, remove 2 damage from your Leader.

  • When a Hero in your Unit is defeated, draw a card.

Liris Aldezhi

  • Subtitle: Old World Explorers

  • Attack: 3 · Defense: 22

  • Action: If you have 2 or fewer cards in hand, reveal the top card of your deck and recruit it to any empty slot in your Unit.

  • Reveal the top 3 cards from your deck. Recruit one of them to any empty slot in your Unit, then discard the others.

  • Ranged Attack Spell: Draw 3 cards, then place this Hero on top of its owner's deck.

  • Ranged Attack Spell: Place a Flank or Rear Hero on top of its owner's deck.

  • After this Hero attacks, move the attack's target to any open position in its controller's Unit.

Telemyr

  • Subtitle: Conduction Cavalry

  • Attack: 3 · Defense: 24

  • After Ceasefire, draw a card each time an Opponent Recruits.

  • Moving and Clearing Corpses are Free Actions for you this turn.

  • Spell: Switch the positions of 2 Heroes in a Rival Unit.

  • Spell: Move a Rival Hero.

  • Spell: Draw a card for each Rival Hero in melee.

Drexl

  • Subtitle: Minion Masters

  • Attack: 3 · Defense: 20

  • All Heroes in your Unit have "Spell: Your Leader makes a Ranged Attack."

  • When a Hero or Leader in your Unit is attacked, prevent that attack and draw a card.

  • Apply all damage that would be dealt to Forerunner to this Hero instead.

  • Apply all damage that would be dealt to your Leader to this Hero instead.

  • Apply all damage that would be dealt to Supporter to this Hero instead.