Piplus
Piplus Rulebook
Table of Contents
Table of Contents
Contents
- 40 cards, numbered 1 to 10, 4 of each.
- 18 dice: 4-sided, 6-sided and 8-sided, 6 of each.
- Booklet.
- Box lid (used as the place to store used dice).
Round Flow
Preparation
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Distribution of cards: Shuffle all the cards face down and deal the following number of cards to each player according to the number of players. This becomes their hand. The order of your hand can be rearranged.
- 2 players: 12 cards
- 3 players: 11 cards
- 4 players: 10 cards
- 5 players: 8 cards
- 6 players: 6 cards
Any remaining cards will not be used in this round, so set them aside so they do not get mixed up with the other cards.
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Distribution of dice: Each player chooses their color and uses one 4-sided die, one 6-sided die, and one 8-sided die. The players each receive 3 dice in total.
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Box arrangement: Place the box lid in the center of the table. This will serve as a place to store used dice.
Progression of the Round
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Everyone rolls their three dice, and the player with the lowest total will be the starting player. If there is a tie, the players with the lowest total on the 8-sided die will be compared, and if that is also the same, the starting player will be decided by comparing the 6-sided die, then the 4-sided die. If all the numbers are the same, the players involved will play rock-paper-scissors to decide the starting player.
The dice you roll are used in the game as they are. Place the dice in front of you so that other players can see the results.
(The booklet illustrates four example rolls with totals of 10, 7, 11 and 15. The roll totalling 7 is marked as the starting player.)
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Starting with the starting player, players place cards and dice in a clockwise fashion.
How to Play Cards
- You can play cards one by one. You can play multiple cards with the same number together. These are the "cards in play".
- The next player can play a card under the following conditions:
- The same amount of cards as the "cards in play" but with a larger number.
- A higher amount of cards than currently in play.
(The booklet shows a short sequence of plays, each one answering the previous with a higher or larger set of cards.)
How to Use Dice
- The dice can be used in two ways.
- Add the die to a card's value: Place a die on the target card. You can only add one die to one card.
- Use in place of a card: One die is used as a card. You can play a die by itself. You cannot add up the numbers on multiple dice.
(The booklet illustrates a die added to a card's value and a die used in place of a card.)
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Once a player has finished playing their cards and dice, they remove the dice they played. The remaining cards become the next "cards in play". If multiple cards with different numbers are played, they are treated as the multiple cards with the lowest numbers (it's easier to understand if the card with the lowest number is on top). The removed dice are placed on the lid of the central box and are considered used (discarded dice).
(The booklet illustrates played dice being removed while the remaining cards stay in play.)
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If only a die is played, it is removed and the next player can play any card/dice they like.
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If you have cards left in your hand and all your dice have been used, you must immediately reroll all three dice to return them to their unused state. If you have no cards left in your hand and only dice remain, you finish once you've played all those dice.
(The booklet shows the hand of cards and the used dice being rerolled.)
About Passing
If you cannot or do not want to play a card or die, you can "pass". If you pass, you can reroll any number of dice, including dice that have already been used. You do not have to reroll. If you reroll dice that have already been used, they will return to an unused state.
Even if you pass once, you can still make another pass when it's your turn (soft pass).
If all other players pass during one round from the last player who played a card/dice, all cards and dice on the table become discards. After that, the last player who played a card/dice plays a new card/dice of their choice and resumes play. If everyone passes after someone has played, play resumes with the player to the left of the player who played (see "End of Round and Scoring" for more information on playing).
End of Round and Scoring
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A player who has played all of their cards and dice is declared the winner. The remaining players continue the round with the cards/dice in play, and the round ends when the rankings of the first through third place players have been determined (in a two-player game, when the first and second place players have been determined).
(The booklet illustrates the ranking order for two-player and three-player games.)
In 2-player and 3-player games, the ranking is determined even if the last player does not finish.
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Top three players will roll the following dice:
- 1st place: all dice
- 2nd place: 4-sided and 6-sided dice
- 3rd place: 4-sided die
For two players, roll the following dice:
- 1st place: all dice (4, 6, 8)
- 2nd place: 4-sided die
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The highest number on the rolled dice will be the player's score.
(The booklet illustrates example rolls scoring 6, 2 and 3.)
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Once the scores are recorded, the next round begins.
End of the Game and Victory Conditions
The game ends after a total of three rounds. The player with the highest total score over the three rounds wins.