Pingi Pongo
Pingi Pongo Rulebook
Table of Contents
Table of Contents
Goal of the Game
The penguins are on their way to the South Pole. They jump from one clod to another and need to take care that they preferably land on one that isn't crumbly.
Sometimes they can also take the faster way through the water, but only, when the orca is not around. As the orca lurks on the way of the penguins and always appears at a different place.
Whose penguin family reaches the South Pole first, wins the game.
Material
- 1 big plan
- 12 penguins of wood
- 1 orca of wood
- 1 special dice
- instruction
Preparation of the Game (Fig. 1)
- The plan of the game is placed in the middle.
- Each player chooses one penguin family (in one color) and places them on "start-iceberg" on top. The penguins are indeed different in size, but all of equal value.
- The Orca is placed on the lowest field with a directional arrow (see Fig. 1).
- The youngest player gets the dice and is allowed to start. Then it is continued clockwise.
Procedure of the Game
According to the played dice, take one of the own penguins and move it forward as follows:
- On a pip, one of the own penguins is chosen to go forward the played number over the clods and icebergs in direction of the South Pole.
- There is only one penguin on each clod allowed.
- Whereas on icebergs and on the South Pole may stand as many penguins as desired.
- If a penguin lands on an occupied clod, it just jumps onto another free field (Fig. 2). This can be a floating sheet of ice, an iceberg or even the South Pole.
- If one penguin (or more) standing on a crumbling sheet of ice is passed, they must quickly move from the fragile ice sheet back to the previous iceberg. This can affect your own or other penguins (Fig. 3).
- When a penguin lands on a clod with a wale symbol, the orca moves one field forward on its way in direction of the arrow (Fig. 4).
- If a player plays "blue", he is allowed to swim from the iceberg on which he stands at the moment to the next (or even to the South Pole). For this purpose the player uses the matching blue line. If, however, the Orca is on the blue line, it is blocked and the player must instead move one of his / her own penguins one field forward (Fig. 5). This also applies when no own penguin is standing on an iceberg.
End of the Game
As soon as a player has brought his complete penguin family to the South Pole, the game ends. And this player wins the game!