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Piña Coladice

Piña Coladice Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setup
    • Setup example for 3 players
  • Gameplay Overview
  • Turn Overview
  • 1. Roll Dice
    • Roll Examples
  • 2. Place Cocktail Token
    • Score points
    • No Combinations
  • 3. Check for End-Game
  • End of the Game
  • Mixology
    • Ingredients List
  • Combinations
  • Variant - Happy Hour

Contents

  • 5 classic dice – Each is numbered from 1 to 6, and is used to make different combinations.
  • 28 Cocktail tokens in colored wood (7 per player) – These tokens are used to indicate the combinations you've already made during the game and to keep track of your score.
  • 25 Combination coasters (double-sided) – These coasters form the playing area. Each has a dice combination and either 1 or 2 spaces for Cocktail tokens. On the front, there is always just 1 space. On the back, there are always 2. In the top-left corner, there is an ingredient to differentiate each coaster.
  • 4 Score coasters (double-sided) – Each has a numbered track from 1 to 25, allowing you to keep track of your score as you play.
  • 1 1st player / Happy Hour variant coaster (double-sided) – This coaster indicates the first player. The Happy Hour side is used for the variant described at the end of this rulebook (see Variant - Happy Hour).

Setup

  1. Randomly choose the 1st player.
  2. The 1st player takes the 5 dice and the 1st player coaster, which they place in front of them, Toucan side up.
  3. Each player then chooses a color and takes the matching pieces, which include:
    • 7 Cocktail tokens
    • 1 Score coaster
  4. Place your 7 tokens next to your coaster to form your reserve.
  5. Place one of your Cocktail tokens on your Score coaster depending on your position in turn order: the 1st player places their token on 1, the 2nd on 2, and so on.
  6. Shuffle the 25 Combination coasters and arrange them randomly into a 4x4 grid in the center of the table. Put the remaining coasters back in the box.

Depending on the number of players, place the coasters on their 1-space or 2-space side as shown below (rows and columns refer to the 4x4 grid):

  • 2 players: All 16 coasters are placed on their 1-space side.
  • 3 players: The 4 corner coasters and the 4 center coasters (the middle 2x2 block) are placed on their 2-space side; the remaining 8 coasters (the middle of each edge) are placed on their 1-space side.
  • 4 players: All 16 coasters are placed on their 2-space side.

To make the game easier to read, make sure all coasters are facing the same direction.

Setup example for 3 players

The rulebook shows a 4x4 grid of coasters with the 1st player coaster and dice placed to one side, the Score coasters (each starting at a number matching a player's turn order) placed near each player, and the reserve of Cocktail tokens next to each player's Score coaster.

Gameplay Overview

A game of Piña Coladice plays over several rounds, until one player has 20 points or makes a PIÑA COLADICE! Take turns, starting with the 1st player, then playing clockwise.

Turn Overview

On your turn, take all 5 dice, then complete each of the following steps:

  1. Roll Dice
  2. Place Cocktail Token
  3. Check for End-Game

1. Roll Dice

You have a total of three rolls, and can stop at any time. Only your first roll is required, and must use all 5 dice. For the next two rolls, choose which dice you wish to re-roll (all or some of them), and set aside any dice you wish to keep.

Before rolling, you can always take back any dice you have set aside from a previous roll. Once you've completed your three rolls or decided to stop, continue to step 2. Place Cocktail Token.

Roll Examples

Example: You roll the dice for the first time and get a 2, 2, 5, 4, and 1. You decide to set aside the pair of 2s.

On your second roll, you re-roll the remaining 3 dice and get a 5, 1, and 5. You decide to keep the pair of 5s.

On your third and final roll, you re-roll the remaining die, along with the pair of 2s you previously set aside. You get a 3, 3, and 5.

With your final results, you can make several combinations:

  • Pair.
  • Three of a kind.
  • Full House.

See possible combinations on page 11.

2. Place Cocktail Token

Choose a space: Place one of your Cocktail tokens onto a coaster in the center of the table, keeping in mind the following rules:

  • The dice combination shown on the coaster must match your final result. You can only place one token per turn. If your dice roll can make more than one combination, you must choose which one to claim.
  • There must be at least one empty space on the coaster you choose. Depending on the number of players, some coasters have a limited number of spaces available at the start of the game. Coasters on their 1-space side only have 1 space, while coasters on their 2-space side have 2 spaces. There won't be room for everyone!
  • No more than one token from the same player may be placed on each coaster. You can only claim each combination once.

Bartender's advice: Pay close attention to the color of the coasters! The green ones are always Pairs (or Double Pairs), the blue ones are always Three of a Kind, and the red ones are combinations of several dice, which are more difficult to claim, but worth lots of points!

Score points

After placing your Cocktail token, score points shown on your chosen coaster space.

Score 1 additional point for each of your Cocktail tokens that is orthogonally or diagonally adjacent to the token you just placed.

Bartender's advice: If you earn more than 20 points, flip your coaster over to continue the score track on the other side!

Then, continue to step 3. Check for End-Game.

Example: You just placed a token on the second Full House combination space. You score 3 points, as shown on the space. This token is adjacent to 3 of your other tokens, so you score 3 additional points, for a total of 6 points.

No Combinations

If you can place a token, you must do so. However, if your roll doesn't match any of the available combinations, your turn ends without placing a token. Then the player to your left begins their turn.

3. Check for End-Game

Check if you have achieved one of the three possible end-game conditions:

SCORE If you have earned at least 20 points on your score track, trigger the end of the game (see End of the Game).

COCKTAIL If you place your final Cocktail token on coaster, trigger the end of the game (see End of the Game).

PIÑA COLADICE! If your placed tokens form a row, column, or diagonal of 4, you've made a PIÑA COLADICE! You immediately win the game.

If you didn't achieve any of these conditions, the player to your left begins their turn.

End of the Game

The winner is determined by how the end-game is triggered:

You earn at least 20 points or You placed all 6 of your Cocktail tokens. Continue playing until all players have played the same number of turns. The player with the most points wins the game. In case of tie, the last player who placed a Cocktail token wins the game.

You made a PIÑA COLADICE! You immediately win the game.

Bartender's advice: Using the next page, you can describe the cocktail they just made from the ingredients shown on the coasters.

Example: With your PIÑA COLADICE, you made the following cocktail: Tonic + Juice + Lemon + Ginger

Mmm, so refreshing!

Mixology

Mixology is a term dating back to the 19th century. It is the art of creating cocktails by skilfully blending spirits, liqueurs, juices, syrups, and other ingredients to produce flavorful, well-balanced beverages.

The practice goes beyond the simple preparation of alcoholic drinks, involving sophisticated techniques and flavor combinations to deliver unique beverage experiences.

Ingredients List

Spices: Basil, Ginger, Honey, Mint, Olives, Sugar, Vanilla

Bases: Coffee, Juice, Milk, Soda, Tonic, Water

Fruits and Vegetables: Banana, Carrot, Cherry, Coconut, Grape, Lemon, Orange, Passion Fruit, Pear, Pineapple, Strawberry, Watermelon

Combinations

  • Pair: 2 dice of the same value.
  • Double Pair: Pair + Pair (they can be the same number).
  • Three of a Kind: 3 dice of the same value.
  • Evens: All 5 dice have a value of 2, 4, and/or 6.
  • Odds: All 5 dice have a value of 1, 3, and/or 5.
  • Sum ≤ 9: The sum of all 5 dice is equal to or less than 9.
  • Sum 12/13/14: The sum of all 5 dice is equal to 12, 13, or 14.
  • Sum 21/22/23: The sum of all 5 dice is equal to 21, 22, or 23.
  • Sum ≥ 26: The sum of all 5 dice is equal to or greater than 26.
  • Small Straight: 4 sequential dice.
  • Large Straight: 5 sequential dice.
  • Four of a Kind: 4 dice of the same value.
  • Full House: Three of a Kind + Pair (they can be the same number).
  • 5≠: All 5 dice have different values.
  • Five of a Kind: All 5 dice have the same value.

Designer: Yann Dupont Illustrator: Crocotame Agent: Forgenext Project Manager: Adrien Fenouillet Graphic Designer: Charlie Metz Writer: Adrien Fenouillet Proofreaders: Xavier Taverne, Robin Leplumey Translator: Georgina Parsons English Proofreader: Danni Loe

©2024 IELLO. All rights reserved.

Variant - Happy Hour

Once you are familiar with the rules and the game's different strategies, you can play this variant with the following modifications:

During setup, place the 1st player coaster Happy Hour side up.

During step 2. Place Cocktail Token, if you can't place any tokens after your 3 rolls during step 1. Roll Dice, roll a die and apply the corresponding effect:

  • Immediately lose 3 points.
  • Remove one of your Cocktail tokens from a Combination coaster. Return it to your reserve; you can use it on future turns.
  • All other players immediately gain 1 point.
  • Move another player's Cocktail token to a different, available space. This player does not score points, but this may form a PIÑA COLADICE!
  • Flip any Combination coaster to its other side. If there are Cocktail tokens on it, return them to the players' reserves. They do not lose any points.
  • Immediately score 4 points.

If you can't apply the effect, continue to step 3. Check for End-Game.