Pictionary Man Jr.
Pictionary Man Jr. Rulebook
Table of Contents
Table of Contents
Contents
- 1 Figure (Pictionary Man™)
- 80 Cards with Card Box
- 1 Rectangular Prop/Storage Box
- 4 Pieces of Chalk
- 1 Wiping Cloth
- 1 Timer (Sand Timer)
- 1 Rules
Please remove all components from the container and compare them to the contents list. If any items are missing, contact Mattel customer service (the number is printed on the original sheet).
Keep these instructions for future reference as they contain important information.
Object
Be the first team to reach 10 points by correctly answering clues drawn on the PICTIONARY MAN™ and his prop!
Set Up
Open the Rectangular Prop/Storage Box and remove the Box of Cards, Sand Timer, Chalk and Wiping Cloth and place them within reach of both teams (be sure to keep the case nearby as players can use it as a prop and draw on it during game play).
Let's Play
Divide players into 2 teams. The team that goes first will be Team 1.
Each team must choose either blue, green, orange or red to represent their team. During the game, each team will play the clue on the card that corresponds with their color.
Both teams select their first Picturist—the player who will draw the clues during the team's first turn. For each turn after that, the role of Picturist will rotate amongst the team.
Team 1's Picturist selects a card from the Box of Cards. At the top of the card, next to the word "say" is that card's CATEGORY. Every clue on that card will have something to do with that category. For example, if the category is MONSTERS, all four clues will relate to Monsters: Frankenstein, King Kong, Mummy, Werewolf. The Picturist says the Category aloud so all his teammates know what it is.
Next, the Picturist finds the clue on the card that corresponds to the team's representative color. Once the Picturist has the clue, the Sand Timer is turned over.
Using Pictionary Man™ and his prop, the Picturist starts to draw while his teammates shout out possible answers. If his team guesses the clue correctly, they earn one point and play passes to Team 2.
If Team 1 doesn't guess correctly, they score no points and play passes to Team 2.
Before the next team begins its turn, clean Pictionary Man™ thoroughly with the Wiping Cloth.
Play continues with each team alternating turns.
You may keep score on the inside cover of the Rectangular Prop/Storage Box or with pencil and paper.
Winning the Game
The first team to reach 10 points or more wins the game!
Strictness
How precise an answer must be is up to the teams playing and should be agreed upon at the start of the game. For example, is "sneezing" acceptable for "sneeze"? "Switch hitter" for "switch hit"? You decide!
This product may stain or stick to some surfaces. Protect play area before use.
Pictionary Man™ Junior Dos and Don'ts
You can...
- Be creative!
- Draw on the prop.
- Act out the answer using Pictionary Man™ and his prop.
- Use symbols (a period, question mark, exclamation point, etc.).
- Draw anything related to the answer, no matter how tenuous the link.
- Break words down into a number of syllables.
- Draw "dock" for "doc," or "flu" for "flue," etc.
You cannot...
- Use "ears" for "sounds like."
- Use dashes to show the number of letters in the word.
- Use letters or numbers.
- Speak to your teammates.
- Use sign language.