Pick Me Up!
Pick Me Up! Rulebook
Table of Contents
Table of Contents
Components
Includes: 1 board, 1 "category reminder" card, 48 picture tokens, 4 counters, 1 die.
Aim of the Game
To sort all the tokens into categories.
Getting the Game Ready
The board is placed in the middle of the table, and the "category reminder" card alongside. Each player chooses a counter, and sets it on the rainbow start square.
An equal number of tokens are dealt out randomly to each player: if there are 2 players, each will get 24 tokens, 3 will get 16, and 4 will get 12.
Playing the Game
The youngest player starts, then play continues in a clockwise direction. When it is their turn, players roll the die and move the number of spaces shown, following the arrows around the board.
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Colour space: If they land on a colour space, they put all the tokens they have in that colour in the middle of the board.
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Rainbow space: If they land on a rainbow space, they put all the tokens they have in a colour of their choice in the middle of the board.
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Pattern or picture space: If they land on a space showing a pattern or picture, they put down all their tokens that match the rule:
- Spotty tokens
- Stripy tokens
- Vegetable tokens
- Fruit tokens
- Object tokens
- Clothing tokens
- Flower tokens
- Animal tokens
- Tokens showing fruit that grows on trees
- Tokens that go in water
- Tokens that can fly
Note: the "category reminder" card shows which tokens go into which categories.
If the player cannot put a token in the middle of the board because they don't have any that match the rule, they miss a go. Then it is the next player's turn to throw the die.
End of the Game
The first player to place all their tokens on the board wins the game.