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Pick & Pack

Pick & Pack Rulebook

Table of Contents

Table of Contents

  • Goal
  • Contents
  • Game Setup
    • Preparation
  • Playing the Game
    • Moving the Grabber
    • Grabbing a Tray of Apples
    • Playing an Action Tile
    • Unplayable Spaces
  • The Action Tiles
  • Game End and Scoring
  • Playing Etiquette

Goal

Players score points for the number of apples in their crates. Bonus points can be scored for crates marked as Premium. Players may reduce the value of their opponent's crates by marking them as Wholesale.

The winner is the player with the highest total score after evaluating each crate of apples at the end of the game.

Contents

  • 1 Rules Booklet
  • 36 apple tray tiles with 1 to 6 apples pictured on them
  • 24 action tiles (12 for each player, 2 each of 6 types)
  • 1 "grabber" pawn
  • 1 game board, showing:
    • Central Grid
    • Action Tile Rows
    • Rush Order Area
    • Packing Crates

Game Setup

Preparation

The board: Place the board on the table in front of the players. One player will play blue, and the other will play red. Players should sit so that their row of packing crates is closest to them.

The apple tray tiles: Turn all 36 tiles face down on the table and mix them thoroughly. Now, randomly place the tiles face up on the board in the central grid, one tile per space. There is only one tile with 6 apples in the tray. Place the "grabber" pawn on this tile.

The action tiles: Each player now takes his 12 action tiles and places them face up on his action rows, one per space. Players may choose to take turns placing the tiles, or agree to just place them simultaneously.

Choose a player to begin.

Playing the Game

Moving the Grabber

On his turn a player may move the "grabber" pawn to another position on the 6 x 6 grid. However, he can only move the grabber in the direction indicated by the double-headed arrow in front of his row of packing crates.

The grabber can always be moved to a space containing a tray of apples. The grabber can only be moved to an empty space if the player has an unplayed action tile at either end of the corresponding column.

Grabbing a Tray of Apples

If there is a tray of apples at the selected position, the player "grabs" the tray to add to one of his packing crates. He leaves the grabber on the empty space in the grid. The apple tray just removed must be placed in one of the player's packing crates — the one which contains the least number of trays. If two or more crates have the fewest trays, the player may choose which of them will receive the tray. Place the tile on top of the crate (forming a stack of face-up tiles).

Playing an Action Tile

If the player moves the grabber to an empty space, he must activate an action tile from one or other end of that column. The different action tiles and their effects are described below, under The Action Tiles.

Unplayable Spaces

A player may not move the grabber to an empty space if there are no unplayed action tiles in that column. Nor may he move the grabber to a space which has a face down tray tile on it.

The Action Tiles

Each player has 12 action tiles – two each of the following six types:

Premium action To activate this action, the player takes the tile and places it on top of one of his four (still open) packing crates. That crate is now closed and out of play. When scoring at the end of the game, the value of the crate will be twice the number of apples contained within.

Wholesale action To activate this action, the player takes the tile and places it on top of one of his opponent's four (still open) packing crates. That crate is now closed and out of play. When scoring at the end of the game, the value of the crate will be half the number of apples contained within (rounded down).

Rush Order action To activate this action, the player takes the tile and places it face up in his "Rush Orders" section of the board. During one of his subsequent turns, the player may turn this tile face down to immediately make another move.

Quality Control action To activate this action, the player flips the action tile face down in place. He then takes the top tray from any of his opponent's open packing crates and adds it to one of his own (the crate with the fewest number of trays, as usual).

Order Mix-up action To activate this action, the player flips the action tile face down in place. He then swaps the top tray from any of his opponent's open packing crates with the top tray from any of his own open packing crates.

Malfunction action To activate this action, the player flips the action tile face down in place. He then flips face down either (a) any unclaimed apple tray in the central grid (making it unplayable), or (b) any of his opponent's unplayed action tiles.

Game End and Scoring

The game ends when either of the two following conditions occurs:

  • One player has all four crates closed with Premium and Wholesale tiles
  • A player has no valid move for the grabber

Players now examine the contents of their crates and score:

  • For open crates: 1 point per apple
  • For Premium crates: 2 points per apple
  • For Wholesale crates: 1 point per 2 apples (rounded down)

The winner is the player with the highest score.

Playing Etiquette

Players may examine the contents of their own crates at any time. Players may not examine their opponent's crates.