RulesPal
Chat
Rulebook
Pepper (Out of the Box) thumbnail

Pepper (Out of the Box)

Pepper (Out of the Box) Rulebook

Table of Contents

Table of Contents

  • What's in the Box
  • Setting Up
  • The Object of Pepper
  • Playing the Game
    • Option A: Play
    • Option A Examples

What's in the Box

  • 52 Pepper Cards, five colors: blue, green, orange, purple, and yellow
    • Each color set contains two cards of each number: 1, 2, 3, 4, and 5
    • Each blue and orange color set also contains one card for the number 6
  • FAQ Card
  • Embossed Tin
  • Quick Play Rules

3 to 5 Players. Ages 8 to Adult. 5 to 15 Minutes per Game.

Setting Up

  1. Choose a player to be the dealer. The dealer shuffles all 52 Pepper Cards and deals 5 cards, face down, to each player.
  2. Players pick up the cards they have been dealt and form a hand.
  3. Set aside the remaining cards. They will not be used in this game.

The Object of Pepper

Play the last card from your hand to a player who is unable to play a card without picking up cards.

Playing the Game

In Pepper, the cards represent balls being thrown from player to player. The direction a ball is thrown determines who takes the next turn. Each ball has both a number and a color. The number on the card represents speed: the higher the number, the faster the ball.

  1. The dealer starts the game by playing one card from his or her hand, face-up, in front of any other player. As the game progresses, each player will accumulate a pile of cards on the table.
  2. The person who received the card takes the next turn by playing a card, face-up, in front of any player, using either Option A or B.

Option A: Play

The player leaves the card just received on the table and takes a card with a higher number or the same color, from his or her hand, and places it in front of any player. The person who receives this card takes the next turn.

Even if a player has a card in hand with a higher number or the same color as the card just received, he or she may choose Option B, to pick up and play, instead of Option A.

Option A Examples

Example 1: Play a higher number. The card placed in front of a player is a Blue 2. That player takes an Orange 4 from her hand and places it in front of any player. It is a higher number, so the color doesn't matter.

Example 2: Play the same color. The card placed in front of a player is an Orange 4. That player takes an Orange 1 from his hand and places it in front of any player. It is the same color, so the number doesn't matter.