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Paw Patrol: The Adventure City Lookout

Paw Patrol: The Adventure City Lookout Rulebook

Table of Contents

Table of Contents

  • Contents
  • Your Mission
  • Setup
  • Mission Cards
  • Let's Save Adventure City!
  • Game End
  • To Win

Contents

  • 1 Gameboard
  • 1 Mover Punch Sheet with 6 Character Movers
  • 6 Mover Stands
  • 3 Token Punch Sheets with 50 Action Tokens
  • 6 Mission Cards
  • 1 Die

Your Mission

The first player to collect the 4 Action Tokens they need from their mission card and arrive at the obedience school to rescue the lonely pups wins the game and saves Adventure City!

Setup

  • If it is your first time playing, punch out all of the Action Tokens and the Movers from the punch sheets. Dispose of the leftover paper properly.
  • Place the Character Movers in the stands provided.
  • Place Action Tokens (mission icon side up) on top of every spot on the gameboard (but not on the Obedience School area). Place all the remaining tokens in a stack (mission icon side up) in the center of the board.
  • Every player chooses a character to play as. Give the player that character's mission card and the corresponding mover. Place the movers on each character's individual hexagons at the one end of the gameboard. The spaces are color coordinated to their mission cards.
  • Place the die within reach of all players.

Mission Cards

Every mission card includes a different assortment of 4 icons that you need to collect from the Adventure City gameboard.

Let's Save Adventure City!

Liberty is calling for help from the Adventure City celebrations! Your mission is set: Make your way around Adventure City to clear the storm and rescue the pups Mayor Humdinger put in obedience school!

  1. Youngest player has the first turn, then play moves clockwise.
  2. Roll the die and see how many spaces to move your character on the gameboard. When you move follow the connecting paths on the gameboard.
    • You may only land on a space that is not occupied by another player.
    • Hint: plan your best path before you move.
    • When you roll a Paw Print you can jump to any unoccupied space (no need to follow the connecting path!)
  3. When you land on the space, turn over the token.
    • If you turn it over and the image has a Paw Patrol badge you may keep it. One mission down!
    • If you turn it over and there's a lonely pup on the other side, place the token on one of the spots in Obedience School.
    • At the end of your turn, take a token from the extras stack and place it on the empty spot you created (mission icon side up). The next player then has their turn.

Game End

The game ends in one of two ways:

  1. When there are 6 lonely pups in obedience school Paw Patrol has failed its mission and the game is over.
  2. One of the players completes their mission card, moves their way to a space at obedience school and saves the lonely pups!! They are the winner. To move to obedience school, you can roll greater than the number of moves you need!

To Win

The first player to collect all 4 Action Tokens needed to complete their mission card and arrive at the obedience school to rescue the lonely dogs, wins the game and saves Adventure City! Way to rule Paw Patrol, Mayor Humdinger has been stopped!