Pathfinder Battles: Iconic Heroes Set 6
Pathfinder Battles: Iconic Heroes Set 6 Rulebook
Table of Contents
Table of Contents
Cards
Daji
Ally · Traits: Animal, Veteran Check to Acquire: Wisdom, Survival 8 Owner: Feiya
Powers:
Recharge this card to add 1d4 to any Intelligence or Wisdom check.
Discard this card to explore your location.
If you have the Witch trait, you may treat the adventure deck number of this card as 1 plus the adventure deck number of the current scenario, if any.
Elven Scimitar
Weapon · Traits: Sword, Melee, Slashing, Finesse, Magic Check to Acquire: Strength, Melee, Arcane 8 Owner: Seltyiel
Powers:
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6+1. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you have the Magus trait, recharge this card to succeed at your check against a spell.
Investigator's Lamp
Item · Traits: Object, Magic Check to Acquire: Intelligence, Knowledge 9 Owner: Quinn
Powers:
Discard this card to examine the top 3 cards of your location deck. If any are barriers, choose one such barrier and encounter it. Put the remaining cards back in any order. If you have the Investigator trait, you may recharge this card instead of discarding it.
Shinobi Shozoku
Armor · Traits: Light Armor Check to Acquire: Constitution, Fortitude 7 Owner: Reiko
Powers:
When you acquire this card, you may draw a card.
Recharge this card to search your deck for a weapon that has the Ranged trait and put it into your hand. If you have the Ninja trait, you may search your deck for any weapon instead.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
Silver Flute
Item · Traits: Instrument Check to Acquire: Charisma, Knowledge, Craft 5 Owner: Lem
Powers:
Recharge this card to add 1d4 to any check by a character at your location.
If you have the Bard trait, display this card. While displayed, you may add 1d4 to any check by a character at your location. At the end of the turn, recharge this card.