Pathfinder Adventure Card Game: Pathfinder Tales Character Deck
Pathfinder Adventure Card Game: Pathfinder Tales Character Deck Rulebook
Table of Contents
Spells
Disintegrate
Spell 6 · Traits: Magic, Arcane, Attack · Check to acquire: Intelligence, Arcane 14
For your combat check, discard this card to use your Arcane skill + 4d6. If you defeat a non-villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
Discard this card to defeat a barrier that has the Lock or Obstacle trait.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 16 check to recharge this card instead of discarding it.
Elemental Skin
Spell 4 · Traits: Magic, Arcane, Divine · Check to acquire: Intelligence, Arcane, Wisdom, Divine 12
Display this card next to your location and choose Acid, Cold, Electricity, or Fire. While displayed, reduce damage of the chosen type to characters at this location to 0, and you may add 1d6 and the chosen trait to Melee combat checks by characters at this location. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 14 check to recharge it instead.
Fiery Glare
Spell B · Traits: Magic, Arcane, Divine, Attack, Fire, Elite · Check to acquire: Intelligence, Arcane, Wisdom, Divine 8
For your combat check, discard this card to use your Arcane or Divine skill + 2d4.
During your exploration, when you encounter a weapon, a spell, or an item, discard this card to banish it; you may explore again.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.
Force Missile
Spell B · Traits: Magic, Arcane, Attack, Force, Basic · Check to acquire: Intelligence, Arcane 4
For your combat check, discard this card to use your Arcane skill + 2d4.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.
Good Omen
Spell B · Traits: Magic, Arcane, Divine, Mental, Veteran · Check to acquire: Intelligence, Arcane, Wisdom, Divine 6
Discard this card to add 1 plus the scenario's adventure deck number to any check to acquire or any check to close a location.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Ice Storm
Spell 4 · Traits: Magic, Arcane, Divine, Attack, Cold · Check to acquire: Intelligence, Arcane, Wisdom, Divine 11
For your combat check, discard this card to use your Arcane or Divine skill + 3d8; ignore any non-villain monster's power that happens after you act.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.
Life Drain
Spell 1 · Traits: Magic, Arcane, Divine, Attack, Healing, Elite · Check to acquire: Intelligence, Arcane 7 or Wisdom, Divine 9
For your combat check, discard this card to use your Arcane or Divine skill + 2d4. Shuffle a random card from your discard pile into your deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane 9 or Divine 11 check to recharge this card instead of discarding it.
Ride the Lightning
Spell 6 · Traits: Magic, Arcane, Attack, Electricity · Check to acquire: Intelligence, Arcane 15
Display this card. While displayed, reduce Electricity damage dealt to you to 0. For your combat check, you may discard a card to use your Arcane skill + 4d6+4; if you do, you may move after the encounter. At the end of your turn, if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may succeed at an Arcane 17 check to recharge it instead.
Safety Bubble
Spell 5 · Traits: Magic, Arcane, Divine · Check to acquire: Intelligence, Arcane, Wisdom, Divine 11
Display this card next to your location. When a character at this location is dealt damage, reduce it by 1d4. When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 13 check to recharge it instead.
Scorching Ray
Spell 1 · Traits: Magic, Arcane, Attack, Fire · Check to acquire: Intelligence, Arcane 6
For your combat check, discard this card to use your Arcane skill + 2d6.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 8 check to recharge this card instead of discarding it.
Spite Cloud
Spell 5 · Traits: Magic, Arcane, Attack, Acid · Check to acquire: Intelligence, Arcane 12
For your combat check, discard this card to use your Arcane skill + 4d6. If the bane has the Construct or Ooze trait, add another 1d6. If the bane is a monster, you may use the result for any subsequent combat checks against it.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 14 check to recharge this card instead of discarding it.
Steal Book
Spell B · Traits: Magic, Arcane, Basic · Check to acquire: Intelligence, Arcane 5
When a character encounters a spell that has the Arcane trait or a boon that has the Book trait, discard this card to automatically acquire that boon instead.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 7 check to recharge this card instead of discarding it.
Swipe
Spell 3 · Traits: Magic, Arcane, Divine, Attack · Check to acquire: Intelligence, Arcane 8 or Wisdom, Divine 6
Discard this card to decrease the difficulty of any combat check by 3. If you are attempting the check, you may use your Arcane or Divine skill + 1d8 for the check.
Discard this card to succeed at your check to acquire a weapon, an armor, or an item.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.
Unerring Weapon
Spell B · Traits: Magic, Arcane, Basic · Check to acquire: Intelligence, Arcane 4
Display this card next to the deck of a character at your location. While displayed, when that character plays a weapon on a combat check, add 1d4. At the end of the turn, if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may succeed at an Arcane 6 check to recharge it instead.
Volcanic Storm
Spell 3 · Traits: Magic, Arcane, Divine, Attack, Bludgeoning, Fire · Check to acquire: Intelligence, Arcane, Wisdom, Divine 11
For your combat check, discard this card to use your Arcane or Divine skill + 3d6. If you would fail this check against a monster, you may evade your encounter instead.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.
Acid Jet
Spell B · Traits: Magic, Arcane, Divine, Attack, Acid, Basic · Check to acquire: Intelligence, Arcane, Wisdom, Divine 6
For your combat check, discard this card to use your Arcane or Divine skill + 1d6. If the bane has the Construct or Ooze trait, add another 1d6.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Aqueous Orb
Spell 2 · Traits: Magic, Arcane, Divine, Attack, Bludgeoning, Elite · Check to acquire: Intelligence, Arcane, Wisdom, Divine 9
Display this card. While displayed, for your combat check, you may use your Arcane or Divine skill + 1d6; you may additionally discard this card to add another 2d6. At the end of your turn, or when you would discard this card when playing it, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 11 check to recharge it instead.
Augury
Spell 1 · Traits: Magic, Arcane, Divine · Check to acquire: Intelligence, Arcane, Wisdom, Divine 6
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Blade Lash
Spell 2 · Traits: Magic, Arcane, Divine · Check to acquire: Intelligence, Arcane, Wisdom, Divine 7
When you play a weapon on your combat check, after the roll, discard this card to add or subtract 3. If the check is against a bane, ignore its powers that happen after you act.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 9 check to recharge this card instead of discarding it.
Dazzle
Spell B · Traits: Magic, Arcane, Attack, Mental, Basic · Check to acquire: Intelligence, Arcane 4
For your combat check, discard this card to use your Arcane skill + 2d4.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.
Detect Magic
Spell B · Traits: Magic, Arcane, Divine, Basic · Check to acquire: Intelligence, Arcane, Wisdom, Divine 2
During your turn, discard this card to examine the top card of your location deck. If the card is a blessing or has the Magic trait, you may immediately encounter it.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it.
Weapons
Adamantine Sai +2
Weapon 4 · Traits: Knife, Melee, Piercing, Finesse, Offhand, Magic · Check to acquire: Strength, Melee, Acrobatics 10
For your combat check, reveal this card to use your Strength, Melee, or Acrobatics skill + 1d4+2. If a monster has an effect that increases the difficulty of this check, ignore that effect.
Recharge this card to reduce Combat damage dealt to you by 2.
On your combat check, if you played a weapon and it does not have the 2-Handed trait, you may discard this card to add 1d4 and the Piercing trait.
Captain's Cutlass
Weapon 1 · Traits: Sword, Melee, Slashing, Finesse, Swashbuckling, Magic · Check to acquire: Strength, Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d8. If not proficient with weapons, the difficulty of this check is increased by 4.
Recharge this card to add 1d6 and the Swashbuckling trait to your non-combat Dexterity or Charisma check.
Recharge this card to reduce Combat damage dealt to a character at your location by 2.
Cutlass
Weapon B · Traits: Sword, Melee, Slashing, Finesse, Swashbuckling, Basic · Check to acquire: Strength, Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d8. If not proficient with weapons, the difficulty of this check is increased by 4.
Disrupting Rapier +1
Weapon 2 · Traits: Sword, Melee, Piercing, Finesse, Swashbuckling, Magic · Check to acquire: Strength, Melee 10
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1; you may additionally discard this card to add another 1d4. If the bane has the Undead trait, add another 1d8. If not proficient with weapons, the difficulty of this check is increased by 4.
Giantbane Curve Blade +3
Weapon 5 · Traits: Sword, Melee, Slashing, 2-Handed, Finesse, Magic · Check to acquire: Strength, Melee 13
For your combat check, reveal this card to use your Strength or Melee skill + 1d10+3; you may additionally discard this card to add another 2d4. If the bane has the Giant trait, add another 1d8. If not proficient with weapons, the difficulty of this check is increased by 4.
Hrym
Weapon 2 · Traits: Sword, Melee, Slashing, Magic, Veteran · Check to acquire: Charisma, Diplomacy 9
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number and the Cold trait, then ignore any monster's power that happens after you act.
On your Diplomacy check, reveal this card to treat your Diplomacy skill as d10+3.
At the start of your turn, reveal this card to recharge the ally Rodrick from your discard pile.
Kama
Weapon B · Traits: Knife, Melee, Slashing, Finesse, Basic · Check to acquire: Strength, Melee, Acrobatics 5
For your combat check, reveal this card to use your Strength, Melee, or Acrobatics skill + 1d6. If you fail this check and are proficient with weapons, you may discard this card to ignore the result and evade your encounter.
Keen Rapier +3
Weapon 5 · Traits: Sword, Melee, Piercing, Finesse, Swashbuckling, Magic · Check to acquire: Strength, Melee 13
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+3; you may additionally discard this card to add another 1d4. If not proficient with weapons, the difficulty of this check is increased by 4. If any d4 rolled on this check is a 4, count it as 5.
Kukri
Weapon B · Traits: Knife, Melee, Slashing, Finesse, Basic · Check to acquire: Strength, Melee 4
For your combat check, reveal this card to use your Strength or Melee skill + 1d4. If proficient with weapons, you may additionally recharge this card to add another 2d4.
On your combat check, if you played another weapon, discard this card to add 1d4.
Rapier of Puncturing
Weapon 6 · Traits: Sword, Melee, Piercing, Finesse, Swashbuckling, Magic · Check to acquire: Strength, Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2. If not proficient with weapons, the difficulty of this check is increased by 4. After the roll, you may additionally discard this card to add 2d4 to your result. If any d4 rolled on this check is a 4, count it as 5.
Rapier
Weapon B · Traits: Sword, Melee, Piercing, Finesse, Swashbuckling, Basic · Check to acquire: Strength, Melee 5
For your combat check, reveal this card to use your Strength or Melee skill + 2d4; you may additionally discard this card to add another 1d4. If not proficient with weapons, the difficulty of this check is increased by 4.
Sawtooth Sabre +2
Weapon 4 · Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran · Check to acquire: Strength, Melee 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
Scimitar +1
Weapon 1 · Traits: Sword, Melee, Slashing, Finesse, Magic · Check to acquire: Strength, Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6+1. If not proficient with weapons, the difficulty of this check is increased by 4.
Shadowless Sword
Weapon 3 · Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran · Check to acquire: Strength, Melee 10 or Arcane 7
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the difficulty of this check is increased by 4.
Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
Short Sword +1
Weapon B · Traits: Sword, Melee, Piercing, Finesse, Magic · Check to acquire: Strength, Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.
Striking Wing Scimitar
Weapon 3 · Traits: Sword, Melee, Slashing, Finesse, Magic · Check to acquire: Strength, Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6+1. If not proficient with weapons, the difficulty of this check is increased by 4.
Recharge this card to move. You may not use this power during an encounter.
Allies
Arnisant
Ally B · Traits: Animal · Owner: Varian · Check to acquire: Wisdom, Survival 7
Recharge this card to add 1d10 to your Perception check.
Recharge this card to reduce Combat damage dealt to you by 1.
Discard this card to explore your location. During this exploration, add 1d4 to your combat checks. If you are this card's Owner, you may recharge it instead.
Acadamae Scholar
Ally 3 · Traits: Human, Wizard · Check to acquire: Intelligence, Arcane 10 or Charisma, Diplomacy 14
At the start of your turn, reveal this card to recharge the ally Acadamae Student from your discard pile.
Reveal this card to add 1 to your Arcane check.
Reveal this card to add 2 to your check against a card that has the Outsider trait.
Discard this card to explore your location.
Acadamae Student
Ally B · Traits: Human, Wizard, Basic · Check to acquire: Intelligence, Arcane 3 or Charisma, Diplomacy 6
Recharge this card to add 1d4 to your Arcane check or to your check against a card that has the Outsider trait.
Discard this card to explore your location.
Akina
Ally 2 · Traits: Dwarf, Fighter · Check to acquire: Strength, Melee 6 or Charisma, Diplomacy 9
Reveal this card to reduce Combat damage dealt to you by 1.
Recharge this card to add 1d4 to your combat check. If the bane has the Goblin trait, add another 1d8.
Discard this card to explore your location.
Alaeron
Ally B · Traits: Human, Alchemist, Basic · Check to acquire: Intelligence, Craft 4 or Charisma, Diplomacy 5
At the start of your turn, reveal this card to recharge the ally Rodrick from your discard pile.
Discard this card to add 1d6 and the Fire or Poison trait to a combat check by a character at your location.
Discard this card to explore your location.
Amadi
Ally B · Traits: Human, Hireling, Basic · Check to acquire: Charisma, Diplomacy 3
At the start of your turn, reveal this card to examine the top card of your deck, then return the examined card to the top or bottom of your deck.
Discard this card to explore your location.
Appleslayer
Ally B · Traits: Animal, Mount, Basic · Check to acquire: Wisdom, Survival 6
At the start of your turn, reveal this card to recharge the ally Zae from your discard pile.
On your turn, discard this card to move, then examine the top card of your location deck, then you may explore your location. This power may not be used during an encounter.
Eando Kline
Ally 1 · Traits: Human, Rogue · Check to acquire: Charisma, Diplomacy 8 or Knowledge, Survival 6
At the start of your turn, reveal this card and recharge a card to examine the top card of your location deck; you may ignore non-villain powers that happen when you examine the card. Then you may recharge the item Wayfinder from your discard pile.
Discard this card to explore your location. During this exploration, you may evade cards you encounter.
Elyana
Ally 4 · Traits: Elf, Ranger · Check to acquire: Charisma, Diplomacy 10 or Wisdom, Survival 8
Recharge this card to add 1d6 to a combat check by a character at another location.
Discard this card to examine the top card of any location deck; you may ignore non-villain powers that happen when you examine the card. Then you may move, then you may explore your location.
Grogul
Ally 2 · Traits: Half-Orc, Pirate · Check to acquire: Strength, Melee 7 or Charisma, Diplomacy 9
At the start of your turn, reveal this card to recharge the ally Snick or the ally Torius Vin from your discard pile.
Recharge this card to add 1d6 and the Swashbuckling trait to your combat check.
Recharge this card to reduce Combat damage dealt to you by 1.
Discard this card to explore your location.
Isiem
Ally 6 · Traits: Human, Wizard · Check to acquire: Intelligence, Arcane, Charisma, Diplomacy 12
Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to a combat check.
Discard this card to examine the top 3 cards of your location deck, return them in any order, then explore your location.
Jelani
Ally 3 · Traits: Janni, Sorcerer · Check to acquire: Charisma, Diplomacy 8 or Wisdom, Survival 10
Recharge this card to add 1d6 and the Cold or Fire trait to your combat check or to your check against a card that has the Elemental trait.
Discard this card to explore your location. During this exploration, add 1d6 to your checks that invoke the Cold, Elemental, or Fire trait.
Keren Rhinn
Ally 4 · Traits: Human, Cavalier · Check to acquire: Charisma, Diplomacy 10 or Divine 8
Shuffle this card into your deck to draw the ally Zae and/or the ally Appleslayer from your discard pile.
Discard this card to move, then explore your location. During this exploration, on your combat check, you may recharge any number of allies; for each ally recharged, add 1d6.
Mirian Raas
Ally 1 · Traits: Human, Swashbuckler · Check to acquire: Charisma, Diplomacy 6
Recharge this card to add 1d6 and the Swashbuckling trait to your combat check or to your check that invokes the Swashbuckling trait.
Discard this card to explore your location.
Nightwalker Isra
Ally 5 · Traits: Human, Aristocrat, Assassin · Check to acquire: Charisma, Diplomacy 10
Discard this card to add 1d6 to your combat check. If you would fail the check, reroll the dice; take the new result.
On your turn, recharge this card to examine the top card of your location deck; if it is a monster, you may encounter it.
Oparal
Ally 5 · Traits: Elf, Paladin · Check to acquire: Wisdom, Divine 7 or Charisma, Diplomacy 11
Recharge this card to add 1d6 and the Divine trait to your combat or Divine check.
Recharge this card to shuffle a cohort or a random ally from your discard pile into your deck.
Discard this card to explore your location.
Rodrick
Ally 1 · Traits: Human, Rogue · Check to acquire: Charisma, Diplomacy 4
At the start of your turn, reveal this card to recharge the ally Alaeron or the weapon Hrym from your discard pile.
Discard this card to draw a card from your discard pile.
Discard this card to add 1d8 to your check to acquire.
Discard this card to explore your location.
Roshad
Ally B · Traits: Human, Sorcerer · Check to acquire: Charisma, Diplomacy 6
Discard this card to evade your encounter with a monster, then you may move.
Discard this card to explore your location.
Shy Ratani
Ally 2 · Traits: Human, Rogue · Check to acquire: Charisma, Diplomacy 9 or banish a non-basic boon
Recharge this card to add 1d8 to your Diplomacy or Stealth check or to your check to acquire.
Discard this card to explore your location. During this exploration, add 1d8 to your checks to acquire, and you may evade banes you encounter.
Snick
Ally B · Traits: Gnome, Pirate · Check to acquire: Intelligence, Craft 4 or Charisma, Diplomacy 6
At the start of your turn, reveal this card to recharge the ally Grogul or the ally Torius Vin from your discard pile.
Recharge this card to add 1d6 and the Swashbuckling trait to your Disable check or to your check to acquire.
Discard this card to explore your location.
Torius Vin
Ally 6 · Traits: Human, Captain, Pirate · Check to acquire: Charisma, Diplomacy 12
At the start of your turn, reveal this card to recharge the ally Grogul, the ally Snick, or the weapon Captain's Cutlass from your discard pile.
Reveal this card then recharge it or another ally to add 1d6 and the Swashbuckling trait to your check.
Discard this card to explore your location. During this exploration, add 1d6 and the Swashbuckling trait to your checks.
Vreva Jhafae
Ally 3 · Traits: Human, Sorcerer · Check to acquire: Charisma, Diplomacy 7, then Charisma, Diplomacy 10
At the start of your turn, reveal this card to recharge the ally Torius Vin from your discard pile.
Recharge this card to add 1d6 to your non-combat check.
Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks.
Zae
Ally B · Traits: Gnome, Cleric · Check to acquire: Charisma, Diplomacy 7
At the start of your turn, reveal this card to recharge the ally Appleslayer or the ally Keren Rhinn from your discard pile.
Recharge this card to add 1d6 to your Disable check or to your check against a card that has the Construct or Trap trait.
Discard this card to explore your location.
Cohorts
Fell Viridio
Devil Form B · Traits: Outsider, Devil, Veteran · No check to acquire is printed
You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
Norge
Devil Form B · Traits: Outsider, Devil, Veteran · No check to acquire is printed
You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
Quang
Devil Form B · Traits: Outsider, Devil, Veteran · No check to acquire is printed
You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Armor
Red Leathers
Armor B · Traits: Clothing, Magic, Veteran · Owner: Radovan · Check to acquire: Constitution, Fortitude, Charisma, Diplomacy 8
Reveal this card to add 2 to your Acrobatics or Diplomacy non-combat check.
When you would fail a check, bury this card to add 1 plus the scenario's adventure deck number to the result.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
Gravewatcher Chain Mail
Armor 6 · Traits: Light Armor, Magic, Pharasma · Check to acquire: Constitution, Fortitude, Wisdom, Divine 13
Reveal this card to reduce all damage dealt to you by 3.
Recharge this card to add 1 die to a check that invokes the Undead trait by a character at your location.
When any character plays a blessing that has the Pharasma trait on a check, recharge this card to add 1 die.
If proficient with light armors, recharge this card to examine the top card of your deck.
Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.
Shark Skin Armor
Armor 1 · Traits: Light Armor, Magic · Check to acquire: Constitution, Fortitude 7
Recharge this card to reduce Combat damage to you by 2.
Recharge this card to add 1 die to your Acrobatics check.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Silken Ceremonial Armor
Armor 4 · Traits: Light Armor, Magic · Check to acquire: Constitution, Fortitude, Charisma 11
On your Charisma or Diplomacy check, after the roll, reveal this card to add or subtract 1 from the result.
Reveal this card to reduce damage dealt to you by 1.
If proficient with light armors, you may recharge this card to add 1d8 to your check that invokes the Poison trait.
Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.
Skyplate Armor
Armor 5 · Traits: Light Armor, Magic · Check to acquire: Constitution, Fortitude, Craft, Divine 12
Reveal this card to reduce all damage dealt to you by 2.
Recharge this card to move.
Recharge this card to add 1 die to your check that invokes the Electricity trait.
If proficient with light armors, bury this card to reduce all damage dealt to you to 0. You may succeed at an Intelligence or Craft 13 check to recharge it instead.
Spellcharger Leather
Armor 3 · Traits: Light Armor, Magic · Check to acquire: Constitution, Fortitude 9 or Intelligence, Arcane 11
Recharge this card to reduce Acid, Combat, or Electricity damage dealt to you by 3.
Recharge this card to add 1d8 to your check to recharge a spell.
Banish this card to reduce Combat damage dealt to you to 0.
If proficient with light armors, banish this card to reduce Acid or Electricity damage dealt to you to 0.
If proficient with light armors, you may recharge this card when you reset your hand.
Stalking Armor
Armor B · Traits: Light Armor, Basic · Check to acquire: Constitution, Fortitude 4
Reveal this card to add 2 to your Stealth or Perception check.
Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
Tooled Crocodile Skin
Armor 2 · Traits: Light Armor, Magic, Elite · Check to acquire: Constitution, Fortitude 8
Recharge this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you by 3.
Banish this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you by 5. If proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Items
Red Carriage
Item 2 · Traits: Object, Magic · Owner: Varian · Check to acquire: Charisma, Diplomacy, Craft 10
At the end of your turn, display this card, then move.
While displayed, damage dealt to characters at your location is reduced by 1; you may bury this card to reduce that damage to 0. At the start of your turn, discard this card and you may draw a card.
Belt of Physical Might
Item 6 · Traits: Accessory, Magic · Check to acquire: Strength, Dexterity, Constitution 9
Reveal this card to add 2 to your Strength, Dexterity, or Constitution check. You may play another item on this check.
Bestiary of Garund
Item B · Traits: Book, Basic · Check to acquire: Intelligence, Knowledge, Survival 5
Reveal this card to add 1d4 to your non-combat check against a monster.
Discard this card to add 1d4 to your combat check against a monster.
Bloodbound Hat
Item 1 · Traits: Clothing · Check to acquire: Charisma, Diplomacy 5
Reveal this card to add 2 to your Diplomacy non-combat check.
When you would fail a check, discard this card to reroll 1 die; take the new result.
Compass
Item B · Traits: Object, Basic · Check to acquire: Wisdom, Survival 4
Recharge this card to move, then you may examine the top card of your location deck. You may not use this power during an encounter.
Discard this card to explore your location.
Crystal Ball
Item 4 · Traits: Object, Magic · Check to acquire: Intelligence, Arcane, Wisdom, Divine 9
Discard this card to examine the top 3 cards of your location deck and put them back in any order. If you have the Arcane or Divine skill, and it is your turn, you may then explore your location.
Lacuna Codex
Item 6 · Traits: Book, Magic · Check to acquire: Intelligence, Arcane, Knowledge 15
Reveal this card to add 2 to your check against a monster.
Bury this card to draw 3 spells that have the Arcane trait from the box, then banish 2 of them.
Necklace of Fireballs
Item 4 · Traits: Accessory, Attack, Fire, Magic · Check to acquire: Intelligence, Arcane 9
For your combat check, banish this card to roll 3d6+12. You may succeed at an Arcane 9 check to recharge this card instead of banishing it.
Numerology and Runes
Item 5 · Traits: Book, Magic · Check to acquire: Intelligence, Arcane, Knowledge 12
After the roll on your check, recharge this card to add or subtract 1; if you have the Knowledge skill, you may reveal this card instead.
On your check against a card that has the Magic trait, recharge this card to reroll 1 die; take the new result.
Riffle Scrolls
Item 1 · Traits: Book, Magic · Check to acquire: Intelligence, Arcane 6 or Wisdom, Divine 10
Display this card. While displayed, when you would discard or banish a spell for its power, you may put it faceup on this card instead. You may bury this card to automatically recharge any of these spells that could be recharged with a check using a skill you have; bury the others.
Ring of Regeneration
Item 5 · Traits: Accessory, Magic, Healing · Check to acquire: Constitution, Fortitude, Divine 11
At the start of your turn, reveal this card to recharge a random card from your discard pile.
At the end of your turn, reveal this card to recharge a random card from your discard pile.
Sage's Journal
Item B · Traits: Book, Basic · Check to acquire: Intelligence, Knowledge 8
Reveal this card to add 1d4 to your check to defeat a villain or henchman.
Spyglass
Item B · Traits: Object · Check to acquire: Wisdom, Perception 4
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.
Taxonomy of Outsiders
Item 3 · Traits: Book, Magic · Check to acquire: Intelligence, Arcane, Knowledge 9
Recharge this card to evade your encounter with a bane that has the Devil or Outsider trait.
Recharge this card to add 1d6 to your check against a monster that has the Devil or Outsider trait; if you have the Knowledge skill, you may reveal this card instead.
Thieves' Tools
Item B · Traits: Tool, Basic · Check to acquire: Dexterity, Disable 4
Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower. You may succeed at a Disable 8 check to recharge this card instead of discarding it.
Wand of Flame
Item 2 · Traits: Wand, Attack, Fire, Magic, Veteran · Check to acquire: Intelligence, Arcane, Wisdom, Divine 6
For your combat check, bury this card to roll 1d6 plus a number of additional d6 equal to the scenario's adventure deck number; you may additionally discard a spell to add your Arcane or Divine skill. You may succeed at an Arcane or Divine 10 check to recharge this card instead of burying it.
Wayfinder
Item 3 · Traits: Object, Magic · Check to acquire: Wisdom, Survival 10
Recharge this card to move, then you may examine the top 2 cards of your location deck. You may not use this power during an encounter.
Discard this card to examine the top card of your location deck, then you may shuffle the location deck, then you may explore your location.
Blessings
Blessing of Abadar
Blessing 1 · Traits: Divine, Abadar · Check to acquire: Dexterity, Disable 6 or Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Asmodeus
Blessing 4 · Traits: Divine, Asmodeus · Check to acquire: Charisma, Diplomacy 7 or Divine 5
Discard this card to add 1 die to any check.
Bury this card and all cards in your hand to succeed at your non-combat check, then draw up to your hand size.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Gozreh
Blessing 2 · Traits: Divine, Gozreh · Check to acquire: Wisdom, Survival 7 or Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to close a location.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Nethys
Blessing 6 · Traits: Divine, Nethys · Check to acquire: Wisdom, Perception 8 or Divine 5
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck, put them back in any order, and explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Pharasma
Blessing B · Traits: Divine, Pharasma · Check to acquire: Intelligence, Arcane, Divine 5
Discard this card to add 1 die to any check.
When any character plays a spell on a check, discard this card to add 2 dice.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of the Ancients
Blessing B · Traits: Divine, Basic · Check to acquire: Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Blessing of the Elements
Blessing B · Traits: Basic · Check to acquire: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma 6
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.
Blessing of the Gods
Blessing B · Traits: Divine, Basic · Check to acquire: None
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may treat this card as if it has the same powers as the top card of the blessings discard pile.
Blessing of the Starsong (Adventure 3)
Blessing 3 · Traits: Divine, Desna · Check to acquire: Charisma 7 or Divine 9
Discard this card to add 1 die to any check.
During any character's check, bury this card to allow that character to reroll the dice; that character takes the new result.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of the Starsong (Adventure 5)
Blessing 5 · Traits: Divine, Desna · Check to acquire: Charisma 7 or Divine 9
Discard this card to add 1 die to any check.
During any character's check, bury this card to allow that character to reroll the dice; that character takes the new result.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of the Starsong (Adventure 1)
Blessing 1 · Traits: Divine, Desna · Check to acquire: Charisma 7 or Divine 9
Discard this card to add 1 die to any check.
During any character's check, bury this card to allow that character to reroll the dice; that character takes the new result.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.