Pathfinder Adventure Card Game: Class Deck – Monk
Pathfinder Adventure Card Game: Class Deck – Monk Rulebook
Table of Contents
Table of Contents
- Spells
- Allies
- Blessings
- Blessing of Cayden Cailean (Blessing B)
- Blessing of Gorum (Blessing B)
- Blessing of Irori (Blessing B)
- Blessing of Lamashtu (Blessing B)
- Blessing of Milani (Blessing B)
- Blessing of the Gods
- Blessing of Abadar (Blessing 1)
- Blessing of Erastil (Blessing 1)
- Blessing of Gozreh (Blessing 1)
- Blessing of Gorum (Blessing 2)
- Blessing of Lamashtu (Blessing 2)
- Items
- Weapons
Spells
Cure
Spell 3 · Traits: Magic, Divine, Healing, Basic · Check to Acquire: Wisdom, Divine 6
Powers: Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Agility
Spell 4 · Traits: Magic, Arcane, Divine, Basic · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 6
Powers: Display this card next to a character's deck. While displayed, add 3 to that character's Dexterity checks. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 8 check. If you succeed, recharge this card; if you fail, discard it.
Find Traps
Spell 4 · Traits: Magic, Divine · Check to Acquire: Wisdom, Divine 6
Powers: Discard this card to add 2 dice to any check to defeat a barrier.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Detect Magic
Spell 5 · Traits: Magic, Arcane, Divine, Basic · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 2
Powers: During your turn, discard this card to examine the top card of your location deck. If the card is a blessing or has the Magic trait, you may immediately encounter it; otherwise, return it to the top of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it.
Steal Soul
Spell 5 · Traits: Magic, Arcane, Divine, Attack · Check to Acquire: Intelligence, Arcane 12 or Wisdom, Divine 10
Powers: When a character at your location defeats a monster that is not immune to the Attack trait, display this card next to your deck to add 1d4 to your checks while displayed. At the end of the scenario, if you do not have either the Arcane or Divine skill, banish this card.
Augury
Spell 6 · Traits: Magic, Arcane, Divine · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 6
Powers: Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Confusion
Spell 6 · Traits: Magic, Arcane, Divine, Attack, Mental, Basic · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 6
Powers: Discard this card to evade a monster. If there is another character at your location, that character may encounter the monster.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Allies
Quartermaster
Ally B · Traits: Human, Pirate, Basic · Check to Acquire: Charisma, Diplomacy 8
Powers: Recharge this card to add 1d4 to your check to acquire a boon, or 1d8 if it is a weapon, an armor, or an item.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.
Researcher
Ally B · Traits: Human, Hireling, Basic · Check to Acquire: Intelligence, Knowledge 7 or Charisma, Diplomacy 6
Powers: Recharge this card to add 1d6 to your Intelligence or Charisma non-combat check.
Discard this card to explore your location.
Snake
Ally B · Traits: Animal, Elite · Check to Acquire: Wisdom, Survival 6
Powers: Recharge this card to add 1d10 to your Stealth check.
Discard this card to add 1d4 to your Melee combat check.
Teamster
Ally B · Traits: Human, Hireling, Basic · Check to Acquire: Constitution, Fortitude 7 or Charisma, Diplomacy 6
Powers: Recharge this card to add 1d6 to your Constitution or Wisdom non-combat check.
Discard this card to explore your location.
Turtle
Ally B · Traits: Animal, Aquatic, Basic · Check to Acquire: Wisdom, Survival 5
Powers: Reveal this card to reduce Combat damage to you by 1.
Discard this card to explore your location.
Athlete
Ally B · Traits: Human, Hireling, Basic · Check to Acquire: Dexterity, Acrobatics 7 or Charisma, Diplomacy 6
Powers: Recharge this card to add 1d6 to your Strength or Dexterity non-combat check.
Discard this card to explore your location.
Chanty Singer
Ally B · Traits: Half-Elf, Bard, Elite · Check to Acquire: Charisma, Diplomacy 6
Powers: When you would be moved, reveal this card; you do not move.
Discard this card to explore your location.
Frog
Ally B · Traits: Animal, Basic · Check to Acquire: Wisdom, Survival 6
Powers: Discard this card to explore your location. If you would encounter a bane that has the Obstacle or Trap trait during this exploration, you may instead bury this card to put the bane on the bottom of its location deck.
Mastiff
Ally B · Traits: Animal · Check to Acquire: Wisdom, Survival 5 or Charisma, Diplomacy 7
Powers: You may not play this card during an encounter.
Display this card to draw 2 cards. At the end of the turn, discard this card.
Discard this card to explore your location.
Raconteur
Ally 1 · Traits: Gnome, Bard · Check to Acquire: Charisma, Diplomacy 5
Powers: Recharge this card to add 1d6 to your Diplomacy or Knowledge check.
Discard this card to explore your location.
Riftwarden
Ally 1 · Traits: Human, Wizard · Check to Acquire: Intelligence, Knowledge 7 or Diplomacy 10
Powers: Recharge this card to add 1 die to your check to close a location.
Discard this card to explore your location.
Cook
Ally 2 · Traits: Human, Hireling · Check to Acquire: Charisma, Diplomacy 6
Powers: At the start of your turn, display this card. While displayed, add 1d4 to any Constitution or Fortitude check by a character at your location. At the end of your turn, recharge this card.
Discard this card to explore your location.
Minotaur Mercenary
Ally 2 · Traits: Minotaur, Hireling, Elite · Check to Acquire: Banish a Weapon
Powers: On your first combat check of the turn, recharge this card to add 1d8.
Discard this card to explore your location.
After playing this card, if the scenario's adventure deck number is 5 or higher, remove this card from the game.
Evangelist
Ally 3 · Traits: Half-Elf, Cleric · Check to Acquire: Divine, Charisma, Diplomacy 8
Powers: Reveal this card to add 1 to your check.
Recharge this card to add 1d6 to your Divine check, or to add 1d4 to any check by a character at your location.
Discard this card to explore your location.
Imp
Ally 3 · Traits: Outsider, Devil, Elite · Check to Acquire: Charisma, Arcane 7
Powers: Recharge this card to draw a card.
Discard this card to draw 2 cards.
Discard this card to explore your location.
Rogue Ape
Ally 3 · Traits: Ape, Rogue · Check to Acquire: Charisma, Diplomacy 7
Powers: Discard this card to add 1d6 to your combat check, or 2d6 if you are the only character at your location.
Discard this card to explore your location.
Clockwork Librarian
Ally 4 · Traits: Automaton · Check to Acquire: Intelligence, Knowledge 11
Powers: Recharge this card to add 2d8 to your Intelligence or Knowledge check.
Recharge this card to succeed at your check to acquire a spell.
Lizard
Ally 4 · Traits: Animal, Arcane · Check to Acquire: Intelligence, Arcane, Wisdom, Survival 8
Powers: Discard this card to automatically succeed at your Stealth or Survival check.
Discard this card to explore your location.
Exalted
Ally 5 · Traits: Human, Cleric · Check to Acquire: Divine, Charisma, Diplomacy 10
Powers: Discard this card to add 1 die to any check. You may play up to 2 blessings on this check; if either matches the top card of the blessings discard pile, you may add another 1d8.
Discard this card to explore your location.
Pious Healer
Ally 5 · Traits: Human, Cleric · Check to Acquire: Divine, Charisma, Diplomacy 10
Powers: Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
Discard this card to explore your location.
Clockwork Dragonling
Ally 6 · Traits: Automaton · Check to Acquire: Intelligence, Wisdom 11
Powers: Recharge this card to add 2d8 to your Intelligence or Wisdom check.
Bury this card to reduce Acid, Cold, Electricity, or Fire damage dealt to you to 0.
Blessings
Blessing of Cayden Cailean (Blessing B)
Blessing B · Traits: Divine, Cayden Cailean · Check to Acquire: Strength, Constitution 7 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Strength or Constitution non-combat check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Gorum (Blessing B)
Blessing B · Traits: Divine, Gorum · Check to Acquire: Strength 4 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Strength combat check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Irori (Blessing B)
Blessing B · Traits: Divine, Irori · Check to Acquire: Intelligence 4 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Intelligence non-combat check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Lamashtu (Blessing B)
Blessing B · Traits: Divine, Lamashtu · Check to Acquire: Intelligence, Arcane, Divine 5
Powers: Discard this card to add 1 die to any check.
Bury this card to add 2 dice to any check to defeat a monster.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Milani (Blessing B)
Blessing B · Traits: Divine, Milani · Check to Acquire: Dexterity, Wisdom 7 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Dexterity or Wisdom non-combat check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of the Gods
Blessing B · Traits: Divine, Basic · Check to Acquire: None
Powers: When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Blessing of Abadar (Blessing 1)
Blessing 1 · Traits: Divine, Abadar · Check to Acquire: Dexterity, Disable 6 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Erastil (Blessing 1)
Blessing 1 · Traits: Divine, Erastil · Check to Acquire: Dexterity 4 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Dexterity combat check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Gozreh (Blessing 1)
Blessing 1 · Traits: Divine, Gozreh · Check to Acquire: Wisdom, Survival 7 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to close a location.
Discard this card to explore a location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Gorum (Blessing 2)
Blessing 2 · Traits: Divine, Gorum · Check to Acquire: Strength 4 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Strength combat check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Lamashtu (Blessing 2)
Blessing 2 · Traits: Divine, Lamashtu · Check to Acquire: Intelligence, Arcane, Divine 5
Powers: Discard this card to add 1 die to any check.
Bury this card to add 2 dice to any check to defeat a monster.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Sivanah (Blessing 2)
Blessing 2 · Traits: Divine, Sivanah · Check to Acquire: Intelligence, Charisma 7 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Intelligence or Charisma non-combat check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Abadar (Blessing 3)
Blessing 3 · Traits: Divine, Abadar · Check to Acquire: Dexterity, Disable 6 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Gozreh (Blessing 3)
Blessing 3 · Traits: Divine, Gozreh · Check to Acquire: Wisdom, Survival 7 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to close a location.
Discard this card to explore a location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Irori (Blessing 3)
Blessing 3 · Traits: Divine, Irori · Check to Acquire: Intelligence 4 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Intelligence non-combat check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Gorum (Blessing 4)
Blessing 4 · Traits: Divine, Gorum · Check to Acquire: Strength 4 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Strength combat check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Lamashtu (Blessing 4)
Blessing 4 · Traits: Divine, Lamashtu · Check to Acquire: Intelligence, Arcane, Divine 5
Powers: Discard this card to add 1 die to any check.
Bury this card to add 2 dice to any check to defeat a monster.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Sivanah (Blessing 4)
Blessing 4 · Traits: Divine, Sivanah · Check to Acquire: Intelligence, Charisma 7 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Intelligence or Charisma non-combat check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Irori (Blessing 5)
Blessing 5 · Traits: Divine, Irori · Check to Acquire: Intelligence 4 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Intelligence non-combat check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Norgorber (Blessing 5)
Blessing 5 · Traits: Divine, Norgorber · Check to Acquire: Bury any card or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to acquire a boon.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Achaekek (Blessing 6)
Blessing 6 · Traits: Divine, Achaekek · Check to Acquire: Intelligence, Craft 7 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Asmodeus (Blessing 6)
Blessing 6 · Traits: Divine, Asmodeus · Check to Acquire: Charisma, Diplomacy 7 or Divine 5
Powers: Discard this card to add 1 die to any check.
Bury this card and all cards in your hand to automatically succeed at your non-combat check, then draw up to your hand size.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Nethys (Blessing 6)
Blessing 6 · Traits: Divine, Nethys · Check to Acquire: Wisdom, Perception 8 or Divine 5
Powers: Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck, put them back in any order, and explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Items
Ring of Energy Resistance
Item 6 · Traits: Accessory, Magic · Check to Acquire: Constitution, Fortitude 8 or Intelligence, Arcane 9
Powers: Reveal this card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 4.
Ring of Serene Contortions
Item 6 · Traits: Accessory, Magic · Check to Acquire: Constitution, Wisdom 8
Powers: Reveal this card to add 2 to your Dexterity check.
Bury this card to add 10 to your check against a monster.
Boots of Teleportation
Item 5 · Traits: Clothing, Magic · Check to Acquire: Dexterity, Stealth 9
Powers: Recharge this card to move. You automatically succeed at any check required to move. You may not play this card during an encounter.
Serpentform Belt
Item 5 · Traits: Accessory, Poison, Magic · Check to Acquire: Constitution, Fortitude 11
Powers: Reveal this card to add 1d12 and the Poison trait to your combat check, then bury the top card of your deck.
Amulet of Furious Fists
Item 4 · Traits: Accessory, Magic · Check to Acquire: Wisdom, Divine 9 or Intelligence, Arcane 11
Powers: Reveal this card to add 2d6 and the Force and Magic traits to your combat check; you may not play a spell that has the Attack trait or a weapon on this check.
Headband of Inspired Wisdom
Item 4 · Traits: Accessory, Magic · Check to Acquire: Wisdom 7
Powers: Reveal this card to add 2 to your Wisdom check. You may play another item on this check.
Ascetic's Belt
Item 3 · Traits: Accessory, Magic · Check to Acquire: Dexterity, Acrobatics 8
Powers: On your combat check, if you did not play a spell that has the Attack trait, bury this card to reroll the dice; take the new result. If you have the Monk trait, you may recharge this card instead of burying it.
Pure Holy Water
Item 3 · Traits: Liquid, Magic, Divine · Check to Acquire: Craft, Wisdom, Divine 12
Powers: Discard this card to evade a bane that has the Outsider or Undead trait.
Banish this card to add 2d12 to your check to defeat a bane that has the Outsider or Undead trait.
Amulet of Fiery Fists
Item 2 · Traits: Accessory, Magic · Check to Acquire: Wisdom, Divine 7 or Intelligence, Arcane 9
Powers: Reveal this card to add 1d8 and the Fire and Magic traits to your combat check; you may not play a spell that has the Attack trait or a weapon on this check.
Crown of Swords
Item 2 · Traits: Accessory, Magic · Check to Acquire: Wisdom, Divine, Melee 8
Powers: Recharge this card to add 1d8 and the Slashing trait to a combat check by a character at your location.
Kohl of Uncanny Discernment
Item 1 · Traits: Accessory, Alchemical · Check to Acquire: Intelligence, Perception 6
Powers: Reveal this card to add 1d4 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.
Ring of Wave Walking
Item 1 · Traits: Accessory, Magic, Aquatic, Elite · Check to Acquire: Constitution, Fortitude 6
Powers: Reveal this card to add 3 to your Constitution or Fortitude check; this cannot be a check to acquire a boon.
Recharge this card to add 3 to a Constitution or Fortitude check by a character at your location; this cannot be a check to acquire a boon.
Amulet of Mighty Fists
Item B · Traits: Accessory, Magic, Basic · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 4
Powers: Reveal this card to add 1d4 and the Magic trait to your combat check; you may not play a spell that has the Attack trait or a weapon on this check.
Blood Periapt
Item B · Traits: Accessory, Magic, Basic · Check to Acquire: Constitution, Fortitude 4
Powers: Discard this card to reduce damage dealt to you by 3. After playing this card, you may succeed at a Constitution or Fortitude 6 check to recharge this card instead of discarding it.
Caltrop Bead
Item B · Traits: Object, Magic, Basic · Check to Acquire: Dexterity 6
Powers: Banish this card to add 1d4 to your combat check.
Banish this card to defeat a monster you encounter whose highest difficulty to defeat is 9 or lower.
Conch Shell
Item B · Traits: Object, Aquatic, Basic · Check to Acquire: Wisdom, Perception 5
Powers: Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top card of another location deck. After playing this card, you may succeed at a Perception 7 check to recharge it instead of discarding it.
Emerald of Dexterity
Item B · Traits: Object, Magic · Check to Acquire: Dexterity 7
Powers: Recharge this card to roll your Dexterity die instead of the normal die on your non-combat check.
Potion of Glibness
Item B · Traits: Liquid, Alchemical, Basic · Check to Acquire: Intelligence, Craft 4
Powers: Banish this card and choose a character at your location to automatically succeed at a Diplomacy check.
Silver Raven Figurine
Item B · Traits: Object, Magic, Elite · Check to Acquire: Intelligence, Arcane, Craft 7
Powers: Recharge this card to give a weapon, an armor, or an item to another character.
Recharge this card to allow another character to give a weapon, an armor, or an item to you.
You are allowed to play this card when a character encounters a card.
Trapsmith Gloves
Item B · Traits: Accessory, Magic, Basic · Check to Acquire: Dexterity, Disable 7
Powers: Recharge this card to add 1 die to your Disable check, or to your check to defeat a bane that has the Trap trait.
Bury this card to add 2 dice to your Disable check, or to your check to defeat a bane that has the Trap trait.
Weapons
Demonbane Temple Sword +3
Weapon 6 · Traits: Sword, Melee, Slashing, Magic · Check to Acquire: Strength, Melee, Dexterity 14
Owner: Sajan
Powers: For your combat check, reveal this card to use your Strength, Dexterity, or Melee skill + 1d8+3; you may additionally recharge a blessing to add your Dexterity die, and you may additionally recharge this card to add another 3d6 and the Force trait. If the check is against a bane that has the Demon trait, add another 3d8. If you don't have the Monk trait, the difficulty of this check is increased by 4.
Subtle Deerhorn Knife
Weapon 6 · Traits: Knife, Melee, Slashing, Offhand, Magic · Check to Acquire: Strength, Melee, Acrobatics 14
Powers: For your combat check, reveal this card to use your Acrobatics, Strength, or Melee skill + 1d4+4; if you have the Stealth skill, add another 3d4. If not proficient with weapons, the difficulty of this check is increased by 4.
On your combat check, if proficient with weapons, and you played a weapon and it does not have the 2-Handed trait, you may discard this card to add 1d4+2, or 2d4+2 if you have the Stealth skill.
Furious Nunchaku +3
Weapon 5 · Traits: Club, Melee, Bludgeoning, Finesse, Offhand, Magic · Check to Acquire: Strength, Melee, Acrobatics 12
Powers: For your combat check, reveal this card to use your Acrobatics, Strength, or Melee skill + 1d6+3; you may additionally discard this card and another card to add another 3d6. If not proficient with weapons, the difficulty of this check is increased by 4.
On your combat check, if proficient with weapons, and you played a weapon and it does not have the 2-Handed trait, you may recharge this card to add 1d4+1 and the Bludgeoning trait.
Shortspear +3
Weapon 5 · Traits: Spear, Melee, Piercing, Magic · Check to Acquire: Strength, Melee 13
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d6+3; you may additionally discard this card to add another 1d12.
Adamantine Sai +2
Weapon 4 · Traits: Knife, Melee, Piercing, Finesse, Offhand, Magic · Check to Acquire: Strength, Melee, Acrobatics 10
Powers: For your combat check, reveal this card to use your Acrobatics, Strength, or Melee skill + 1d4+2. If a monster has an effect that increases the difficulty of a combat check, ignore that effect.
Recharge this card to reduce Combat damage dealt to you by 2.
On your combat check, if you played a weapon and it does not have the 2-Handed trait, you may discard this card to add 1d4 and the Piercing trait.
Keen Butterfly Sword +2
Weapon 4 · Traits: Sword, Melee, Slashing, 2-Handed, Magic · Check to Acquire: Strength, Melee 9
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d4+2; you may additionally put this card on top of your deck to add another 2d4. If any d4 rolled on this check is a 4, count it as 6.
Invigorating Temple Sword +2
Weapon 3 · Traits: Sword, Melee, Slashing, Healing, Magic · Check to Acquire: Strength, Melee, Dexterity 9
Owner: Sajan
Powers: For your combat check, reveal this card to use your Strength, Dexterity, or Melee skill + 1d8+2; you may additionally recharge a blessing to add your Dexterity die. If you don't have the Monk trait, the difficulty of this check is increased by 4.
When a character at your location defeats a monster, you may recharge this card to recharge a random card from your discard pile.
Zul
Weapon 3 · Traits: Polearm, Melee, Piercing, Magic · Check to Acquire: Strength, Melee 12
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d8. If the check is against a bane that has the Human trait, add another 1d8.
Venomous Fighting Fan +1
Weapon 2 · Traits: Melee, Slashing, Finesse, Offhand, Magic · Check to Acquire: Strength, Melee, Acrobatics 8
Powers: For your combat check, reveal this card to use your Acrobatics, Strength, or Melee skill + 1d4+1; you may additionally recharge this card to add another 1d12 and the Poison trait. If not proficient with weapons, the difficulty of this check is increased by 4.
On your combat check, if proficient with weapons, and you played a weapon and it does not have the 2-Handed trait, you may discard this card to add 1d6 and the Poison trait.
War Razor +1
Weapon 2 · Traits: Knife, Melee, Slashing, Finesse, Magic · Check to Acquire: Strength, Melee 9
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1; you may additionally discard this card to add another 2d4.
On your combat check, if you played another weapon, you may discard this card to add 1d4+1.
Acidic Whip +1
Weapon 1 · Traits: Whip, Melee, Slashing, Acid, Finesse, Swashbuckling, Magic · Check to Acquire: Strength, Melee 8
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1. If you fail this check and are proficient with weapons, you may discard this card to ignore the result and evade the encounter.
Nunchaku +1
Weapon 1 · Traits: Club, Melee, Bludgeoning, Finesse, Offhand, Magic · Check to Acquire: Strength, Melee, Acrobatics 7
Powers: For your combat check, reveal this card to use your Acrobatics, Strength, or Melee skill + 1d6+1; you may additionally recharge this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.
On your combat check, if proficient with weapons, and you played a weapon and it does not have the 2-Handed trait, you may discard this card to add 1d4 and the Bludgeoning trait.
Butterfly Sword
Weapon B · Traits: Sword, Melee, Slashing, 2-Handed, Basic · Check to Acquire: Strength, Melee 5
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d4; you may additionally put this card on top of your deck to add another 1d4. If any d4 rolled on this check is a 4, count it as 5.
Kama
Weapon B · Traits: Knife, Melee, Slashing, Finesse, Basic · Check to Acquire: Strength, Melee, Acrobatics 5
Powers: For your combat check, reveal this card to use your Acrobatics, Strength, or Melee skill + 1d6. If you fail this check and are proficient with weapons, you may discard this card to ignore the result and evade the encounter.
Kusarigama
Weapon B · Traits: Chain, Melee, Slashing, Finesse, Elite · Check to Acquire: Strength, Melee, Acrobatics 7
Powers: For your combat check, reveal this card to use your Acrobatics, Strength, or Melee skill + 1d6; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.
If you fail a check to defeat a non-villain monster and are proficient with weapons, you may discard this card to ignore the result and evade the encounter; put the monster on top of its location deck.
Quarterstaff
Weapon B · Traits: Staff, Melee, Bludgeoning, 2-Handed, Basic · Check to Acquire: Strength, Melee 3
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6.
Rochin
Weapon B · Traits: Spear, Melee, Piercing, Finesse, Basic · Check to Acquire: Strength, Melee, Acrobatics 6
Powers: For your combat check, reveal this card to use your Acrobatics, Strength, or Melee skill + 1d6; you may additionally bury this card to add another 1d6. If proficient with weapons, you may succeed at a Dexterity or Acrobatics 7 check to recharge this card instead of burying it.
Sai
Weapon B · Traits: Knife, Melee, Piercing, Finesse, Offhand, Basic · Check to Acquire: Strength, Melee, Acrobatics 5
Powers: For your combat check, reveal this card to use your Acrobatics, Strength, or Melee skill + 1d4.
Recharge this card to reduce Combat damage dealt to you by 1.
On your combat check, if you played a weapon and it does not have the 2-Handed trait, you may discard this card to add 1d4 and the Piercing trait.
Temple Sword
Weapon B · Traits: Sword, Melee, Slashing, Elite · Check to Acquire: Strength, Melee, Dexterity 6
Owner: Sajan
Powers: For your combat check, reveal this card to use your Strength, Dexterity, or Melee skill + 1d8; you may additionally recharge a blessing to add your Dexterity die. If you do not have the Monk trait, the difficulty of this check is increased by 4.