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Path of Light and Shadow: Solstice – Promo Pack thumbnail

Path of Light and Shadow: Solstice – Promo Pack

Expansion for Path of Light and Shadow

Path of Light and Shadow: Solstice – Promo Pack Rulebook

Table of Contents

Table of Contents

  • Numerai
    • Dreadbanner (P12)
    • Fearbender (P13)
    • Palestar (P14)
    • Shatteredmask (P15)
  • Starter Cards: Advisor
    • Heretic (P16)
    • Informant (P17)
    • Nomad (P18)
    • Proxy (P19)
    • Spirit (P20)
    • Warlord (P21)
  • Relics
    • Forbidden Gate (P22)
    • Sojourner's Blessing (P23)
    • Eye of the Prophetess (P24)
    • Gift of the Ancients (P25)
  • Titles
    • The Mad (P27)
    • The Arcane (P26)

Numerai

Each Numerai card shows its Labor value (hammer, top) and Strength value (sword, middle), a defend icon where printed (shield), and its Numerai level. Each card has a Cruel ability and a Merciful ability, both as printed. All four are from the Upgrade Deck: Numerai.

Dreadbanner (P12)

Labor 3, Strength 3. Level 3.

  • Cruel: Conquer: You may choose to not recruit any cards for the rest of this turn.
  • Merciful: Conquer: Promote one card you recruit from this action ignoring all costs.

Fearbender (P13)

Labor 3, Strength 3, defend icon. Level 3.

  • Cruel: After you play this card, roll one die. An opponent suffers doubt equal to the Strength rolled.
  • Merciful: After you play this card, roll one die. An opponent loses Influence equal to the Strength rolled.

Palestar (P14)

Labor 4, Strength 4. Level 3.

  • Cruel: After you play this card, your current province is considered a port in addition to all other types for the rest of the turn.
  • Merciful: After you play this card, you may move an opponent's leader to any port.

Shatteredmask (P15)

Labor 5, Strength 5, defend icon. Level 3.

  • Cruel: Conquer/Cull: Suffer 1 doubt.
  • Merciful: Build/Promote: Suffer 1 doubt.

Starter Cards: Advisor

Each Advisor card is marked "Starter card: Advisor" and shows its Labor value (hammer, top) and Strength value (sword, bottom), with a defend icon where printed.

Heretic (P16)

Labor 1, Strength 1.

After you play this card, roll one die. If you roll any ruin, gain one relic.

Informant (P17)

Labor 1, Strength 1.

Action: Reveal the top five cards of any realm deck. Add one of those cards to your hand. Shuffle the rest and place them on the bottom of that realm deck. Remove this card from the game.

Nomad (P18)

Labor 3, Strength 3.

At the end of your turn, roll one die. If you roll any ruin, you must place this card in another player's discard pile.

Proxy (P19)

Labor 2, Strength 2.

After you play this card, choose a province to treat as your current province for all actions and effects for the rest of the turn.

Spirit (P20)

Labor 1, Strength 2.

After you play this card, look at the top card of your deck. You may discard that card. You may suffer 1 doubt to repeat this once.

Warlord (P21)

Labor 0, Strength 2, defend icon.

Conquer/Defend: Double or ignore the ruin you roll.

Relics

Each Relic card is named below as printed. Gift of the Ancients shows a Labor value of 4 (hammer, top); the other Relics show no Labor or Strength values.

Forbidden Gate (P22)

During your Main Phase, discard any number of cards and draw cards equal to the number of cards you discarded +1.

Sojourner's Blessing (P23)

During your Main Phase, gain 2 Cruelty or 2 Mercy. You may move your player cube to the same number on the other side of the Morality track.

Eye of the Prophetess (P24)

During your Main Phase, look at another player's hand and the top card of your deck. You may discard the top card of your deck. Gain 1 relic.

Gift of the Ancients (P25)

Labor 4.

Build/Promote: This can only be used to Build Numerai or Viratis structures or Promote Numerai or Viratis cards.

Titles

The Mad (P27)

Reveal one random card in your starting hand. Promote that card. If you reveal an Advisor in this way, gain 3 Influence instead.

The Arcane (P26)

Lose 2 Influence. Add a card of your choice worth 2 Influence from the Upgrade Deck: Viratis to your starting hand.