Paleo: The Flash of Wit
Paleo: The Flash of Wit Rulebook
Table of Contents
Table of Contents
Important
The Paleo base game is required to play this booster. It can be combined with all other modules and expansions. The cards of this booster add to the dreams and ideas. If you want to play without these cards, you can identify them by the lightning bolt symbol on the card fronts.
Setup
Before the start of the game, shuffle the 5 Dream cards and the 2 Idea cards into the respective sets (see Setup step 6). Those cards will be drawn according to the rules of the base game.
Cards Marked With *
Tracking
These actions allow you to search the cemetery and add 1 wolf card to the faceup discard pile. You, or a player helping you, need only to possess the wolf. You do not need to spend it.
The Tracking card shows two options:
- You have: wolf. Add one card from the cemetery to the discard pile.
- Or: 4 of the printed eye symbol. Add one card from the cemetery to the discard pile.
Déjà-vu
This action allows you to use any action on the top card of the faceup discard pile. If the card must be removed after resolving the action, place it in the cemetery as usual. The "Déjà-vu" card is not destroyed by doing so.
As always, you decide the order in which the cards are resolved. This way, you can use a card that has been discarded by a fellow player this round, twice.
Hideout
You can discard a red-backed card, without effect, from your deck to the facedown discard pile.
Smoke Cave
You, or a player helping you, need only to possess the torch. You do not need to spend it to receive the dream card.