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Pajaggle Boards

Pajaggle Boards Rulebook

Table of Contents

Table of Contents

  • Definitions
  • Contents
  • Quick Start
  • Triad (Strategy Game-Turn Play)
  • Time (Speed Play)
  • Countdown (Speed Play)
  • Tournament (Speed Play)
  • Locate (Turn Play)
  • Hand Wars (Speed Play)
  • Chaos (Speed Play)
  • Reverse Chaos (Speed Play)
  • Stepping Stones (Speed Play)
  • Shout (Party Game-Turn Play)
  • Block-N-Bridge (Strategy Game-Turn Play)

Definitions

  • Pajaggle - The game that anyone and everyone can play!
  • Pajiggle - To place a Pajaggle piece into a similar yet wrong Pajaggle Socket.
  • Pajiggler - Pointy stick to dislodge Pajaggle pieces placed in the wrong socket.
  • Doubler - A Pajaggle piece that fits into another Pajaggle insert ring socket.
  • Barrier - Circles on the Pajaggle board blocking play between adjacent pieces.

Contents

  • 61 Insert Pieces
  • Pajaggle Timer
  • Pajiggler
  • Playbook
  • Piece Bag
  • Loads of Fun

Quick Start

The basic premise of any Pajaggle game is to fit pieces into sockets. To begin a Pajaggle game, carefully dump the pieces on the table. For Pajaggle games like Time, the pieces should be in a pile and ready for play. Most games require that the Pajaggle centerpiece be the last piece placed in the Pajaggle board. If a piece is placed in the wrong socket, use the Pajiggler and poke through the center Pajiggle holes to dislodge the piece. If you think a piece does not fit, check again, because you have likely Pajiggled, meaning another similar piece has been placed in the wrong socket.

Check out all the ways you can play Pajaggle:

Triad (Strategy Game-Turn Play)

3 Players, 1 Board, 3 Set Pieces

  • 3 Players, each with different colored pieces, attempt to connect 3 pieces either in a single color pathway or cluster to form a triad. Triads cannot bridge over any barriers on the board. Players may choose to fit a piece into a socket to block an intended triad. If the player is able to place the same color in both the ring and insert of a doubler, then this counts as 2 of the 3 pieces for a triad.
  • Once player 1 has fit the piece into the socket, the next player selects a piece and either fits the piece into another socket to build a triad or obstruct another player's attempt to build a triad. If a player incorrectly selects the socket, or the piece has already been played by an opposing player, or the piece is the inside of a doubler and the outer ring has not yet been played, the piece is placed back into the player's set of pieces and player loses his turn.
  • Doublers become wild if two different colors are used in the doubler. Only those two players with their corresponding color may use that socket as part of their triad. Players continue to take turns selecting pieces and finding the related socket to either link another piece to another to form a triad or to place a piece in the way of another's attempt to form a triad. Once all sockets have been filled or there no other pieces available to be played, play is stopped and the counting of triads begin. Each Triad counts as 1 pt, unless the triads are linked together and not separated by barriers. The following schedule applies for linked Triads. Players are awarded more points if he or she can link multiple triads together: If a tie, then higher number of linked triads wins.
  • *1 triad (1 pt); 2 triads (3 pts); 3 triads (6 pts); 4 triads (10 pts); 5 triad (15 pts); 6 triads (21 pts.); 7 triads (28 pts.)

Time (Speed Play)

1+ Players, 1+ Boards, 1+ Set Pieces

Team 1 or player places pieces in the Pajaggle board as quickly as possible. Record time. Team 2 or player places the pieces in the Pajaggle board as quickly as possible. Record time. Fastest team or player WINS!

Countdown (Speed Play)

Set the timer in countdown mode. The player has one minute to place as many pieces into the board as possible. For added complexity, add a second set of pieces to the pile.

Tournament (Speed Play)

Each player has his or her own Pajaggle board. Start. Place pieces into the Pajaggle board as quickly as possible. First player to put in all the Pajaggle pieces in their board, including the final Pajaggle centerpiece, and yell "Pajaggle!" WINS! To create a handicap, place a number of pieces in one board before play begins.

Locate (Turn Play)

2 Players, 1 Board, 1+ Set Pieces

  • Divide pieces into 2 or more piles. Each player receives an equal number of different pieces.
  • Player 1 selects a piece and locates the socket that matches the piece. Player 1 then attempts to fit the piece into the socket. If the piece fits, then move to the next player. If the piece does not fit then it must be returned to the pile and it becomes the next player's turn.
  • The first player to place all of his or her pieces into the Pajaggle board WINS!

Hand Wars (Speed Play)

2+ Players, 1 Board, 1+ Set Pieces

  • Each player has a full set of Pajaggle pieces, but players are playing with only one board. If only one set (61 pieces) is available, place the Pajaggle centerpiece to the side and divide the remaining 60 pieces equally among players. Players attempt to place their pieces into each related socket first. When all sockets are filled along with the final Pajaggle centerpiece the game is completed.
  • Now count the number of Pajaggle pieces not used from each pile. The player with the fewest remaining pieces WINS!

Chaos (Speed Play)

2+ Players, 2+ Boards, 2+ Set Pieces

  • Each player receives one board. All of the pieces (2 colors recommended) are piled between the boards.
  • First player to fill their board with any color of pieces, place the final Pajaggle centerpiece, and yell "Pajaggle," WINS!

Reverse Chaos (Speed Play)

  • Each player receives one set color of pieces (multiple colors are recommended). The boards are grouped in the center of the table with the pieces on the sides. First player to fit all of their pieces into any board and yell "Pajaggle!" WINS!

Stepping Stones (Speed Play)

2+ Players, 1 Board, 1+ Set Pieces

  • Place a Pajaggle board between Player 1 and 2, and place Pajaggle pieces to the right or left of the Pajaggle board.
  • Each player attempts to navigate across the Pajaggle board by inserting adjacent Pajaggle pieces sequentially across the board.
  • If a player selects a pathway that includes a doubler, both pieces of the doubler must be completed, before the player can select the next adjacent piece to advance across the board.
  • First person to reach the other side of the board WINS!

Shout (Party Game-Turn Play)

2 Players, 1 Board, 1 Set Pieces

  • Place the board in front of player 1. Randomly select one piece from a bag of Pajaggle pieces. Player 1 has 10 seconds to place the piece insert into the related socket. Begin chanting, 10-9-8-7-6-5-4-3-2-1. If the player fits the piece in the correct socket before time runs out, move to the next player. If player 1 cannot fit the piece in time, he or she must keep the piece and depending on the crowd, suffer a penalty (i.e. toss a coin into the Pajaggle game pot, sing a show tune, something that warrants an "oh no!", etc.)
  • Move the board clockwise to player 2. Start again. Continue to play until all pieces have been played. If you happen to draw the inside piece of a doubler receive a penalty, and hold that piece for the next round. During the next turn, you have 10 seconds to place the newly drawn piece. If you have time remaining, you may attempt to fit any other previously held pieces.
  • Play ends when all pieces have been drawn from the bag. If a player has pieces that have not yet been played, oops, more penalty points (you choose the fun punishment). Put all the pieces back into the bag and play again.

Block-N-Bridge (Strategy Game-Turn Play)

2 Players, 1 Board, 2 Sets Pieces

  • Players attempt to bridge or connect their colored pieces to form a colored pathway (a bridge) from one side of the board to the other by navigating around barriers which are small circles on the face of the board. Players may choose to fit a piece into a socket to block an intended bridge.
  • Place a Pajaggle board between player with two different colored sets of pieces on either side of the board. Pieces should be randomly placed and each piece should lie flat so that all pieces are completely visible. Choose who starts. Player 1 selects any piece and attempts to locate and fit the piece into a related socket. Player has one attempt to find the related socket. If player incorrectly selects the socket, or the piece has already been played by the opposing player, or the piece is the inside of a doubler and the outer ring has not yet been played, the piece is placed back into the player's set of pieces and player loses his turn. Player 2 then selects any piece that will either be used to build a bridge or block an intended bridge. If two different colors are used in the doubler, the doubler is wild and either player can use the socket as part of their bridge. A doubler with both the ring and insert of the same color can only be used by the player with that color.
  • First player to get across the board in either direction wins that round. Player is awarded 10 points for bridging across and receives 1 point for each socket. Doublers that are wild have no points. First player to reach 50 points WINS!