Øresund Runt (fan expansion for Ticket to Ride)
Øresund Runt (fan expansion for Ticket to Ride) Rulebook
Table of Contents
Table of Contents
Rules
The rules are also slightly different, above all we recommend that you use the stations found in Ticket to Ride - Europe. The number of train cars and stations each player starts with depends on the number of players according to the following table:
| Players | Cars | Stations |
|---|---|---|
| 2 | 45 | - |
| 3 | 40 | 1 |
| 4 | 35 | 1 |
| 5 | 35 | 2 |
Just like in regular Ticket to Ride, each player starts with five train cards and three ticket cards, of which at least two must be kept. Tickets you opt out are removed from play and placed back in the box. If you don't have access to a Ticket to Ride - Europe, it is of course fine to replace the stations with any kind of game piece, find something that is roughly the same color as the respective player's carriages and that is suitable for placing on the cities on the board, perhaps some dice or cubes from another game.
Starting player
The player who last ate a smørrebrød starts. If this is shared between two players, the player who can most credibly pronounce "hold da kæft" starts. Or you simply let chance decide who starts.
Tickets
The tickets in Øresund Runt work in the same way as in the original game. Just like in regular Ticket to Ride, you draw three ticket cards and must keep at least one, any cards that are returned are placed at the bottom of the draw pile.
Special rules
Just like in Tåg till Rydsgård, it takes a little extra effort to get across the Sound. Whether it concerns the train ferries or the Øresund Bridge, the routes contain a certain number of locomotive symbols. The player must match these with locomotive cards, in addition to having enough cards of any suit for the remaining distance. For example, if a player wants to build the section Limhamn - Dragør, then three cards of the same suit and a locomotive card are required. For the bridge, the equivalent applies with four cards of any color and two locomotive cards, and so on.
Øresund Runt represents an expansive region with a large population where many travel by public transport to get to their jobs and education every day. In Ticket to Ride terms, this means that it is a map where it can easily become crowded between players. To mitigate the effect somewhat, we recommend playing with stations. Building a station is a fourth move option on your turn. Building your first station costs a train card of your choice. If you build a second station in a later move, it costs two cards (of the same suit). The station is then placed in any city that does not already contain a station. The station then allows the owning player to use one (1) stretch owned by an opponent into, or out of, the current city. You don't have to choose which stretch this is until the end of the game.
Final bonuses
On the Øresund Runt map, the same rules apply as in many of the classic Ticket to Ride games - that is, the player who controls the longest continuous stretch at the end of the game gets 10 bonus points. If you played with the stations from Ticket to Ride - Europe, the rule that each unused station the player has left at the end of the game gives 4 extra points also applies.