Order's Up!
Order's Up! Rulebook
Table of Contents
Table of Contents
Contents
- 64 food tiles
- 16 guest checks
- 1 diner die
- 1 call bell
Object
Be the first player to complete your guest checks by following the die actions and grabbing dishes from the center of the playing area that match your orders.
Setup
- Place the call bell and diner die in the center of the playing area.
- Shuffle the guest checks and deal two to each player (2 to 3 player game) or one to each player (4 to 6 player game). Arrange your guest checks face up in front of you. Place the remaining guest checks out of play.
- Shuffle the food tiles and randomly place four tiles face up around the bell to form the Serving Area. Stack the rest of the tiles face down into four even stacks between the players.
How to Play
The last player to eat pie starts the game. On your turn, roll the diner die and take one of the following actions, depending on the outcome of your roll:
Order's Up! – All players race to ring the bell. First player to ring it gets to take one tile from the Serving Area and add it to a matching space on his guest check. If none of the face up tiles match an empty space, draw one tile from any face down stack and add it to your guest check if it matches. Otherwise add it face up to the Serving Area.
Note: Hands may never hover over the bell!
Free Meal – Take your choice of any one tile from the Serving Area and add it to a matching space on your guest check. If none of the face up tiles match an empty space, draw one tile from any face down stack and add it to your guest check if it matches. Otherwise add it face up to the Serving Area.
Add Two Tiles – Take two tiles from any stack and add them face up to the Serving Area.
Order Mix Up! – Looks like the chef gave you the wrong order. Take one of your incomplete guest checks (including tiles) and swap it with any opponent's. You must swap a guest check, even if you don't want to. However, completed guest checks are protected and can't be swapped.
Break! – It's your break time. If any other player rolls Order's Up!, you may not ring the bell until your next turn.
After you've completed your turn, pass the die to the player on the left.
Restocking the Serving Area
There should always be at least four tiles in the Serving Area at all times. If there are less than four at the beginning of any turn, add tiles from any stack face up to the Serving Area.
Ring Wrong!
If you ever ring the bell by mistake, you must take one tile from your guest check and return it face up to the Serving Area.
Winning the Game
As soon as you've matched all the items on your guest check(s), shout "Check Please!" and win the game. For a longer game, play with more guest checks per person.
Wild Tiles
There are four types of wild tiles in the game: Free Entrée, Free Refills, Free Dessert, and Special of the Day. The first three wild tiles may only be substituted for the items pictured on the tiles. However, the Special of the Day may be substituted for any tile. You may move wild tiles around on your guest checks if you later get an actual matching tile from the Serving Area.