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Orcs Orcs Orcs: Reinforcements (Expansion 1) thumbnail

Orcs Orcs Orcs: Reinforcements (Expansion 1)

Expansion for Orcs Orcs Orcs

Orcs Orcs Orcs: Reinforcements (Expansion 1) Rulebook

Table of Contents

Table of Contents

  • Module: New Fate cards
    • New components
    • Changes during set-up
  • Module: Terrain
    • New components
    • Changes during set-up
    • Changes during sequence of play
      • Tendrils
      • Stone field
      • Road
  • Module: Reinforcement
    • New components
    • Changes during set-up
    • Changes during sequence of play
      • Croco Flyer
      • Breeding Toad
      • Bomber

Module: New Fate cards

New components

  • 19 fate cards

Changes during set-up

Shuffle the 19 fate cards and put the pile face down on the fate cards draw box. You will not need the 15 fate cards of the basic game, put them back into the game box.

Module: Terrain

New components

  • 9 terrain tiles – 3x tendrils, 3x stone field and 3x road

Changes during set-up

Mix the 9 terrain tiles face down. Randomly place one tile on each path (on the section of your choice), then reveal all the tiles. The 3 remaining tiles are not used for this game, put them back into the game box.

Note: Players may agree to place fewer tiles or even all of them during setup.

Changes during sequence of play

If creatures are standing on a terrain tile, the following rules changes apply, depending on the terrain type:

Tendrils

Any creature standing on a tendril tile automatically loses one life point and thus makes it easier to defeat it. As soon as a creature leaves the tendril tile its life points are restored to normal.

Example: As long as the Orc Rider is standing on the tendril tile he has 2 instead of 3 life points.

Stone field

Any creature standing on a stone field tile automatically gains one life point and thus makes it harder to defeat it. As soon as a creature leaves the stone field tile its life points are restored to normal.

Example: As long as the Goblin is standing on the Stone Field he has 3 instead of 2 life points.

Road

Creatures do not stop on this terrain tile but move one section closer to the tower. A creature entering the road tile of the inner section arrives at the tower immediately; it is removed from the game board and its creature counter is adjusted.

Example: The Lava Golem advances two sections, since he will not rest on the road.

Module: Reinforcement

New components

  • 36 creature tokens and 36 bases:
    • 16x Croco Flyer
    • 12x Breeding Toad
    • 8x Bomber
  • 36 creature markers:
    • 16x green
    • 12x yellow
    • 8x red
  • 12 toadling tiles (front side and back sides)
  • 12 trophy tiles – 4x Croco Flyer, 4x Breeding Toad, 4x Bomber
  • 3 creature counter tiles

Changes during set-up

At the start of the game the players should agree which of the 3 new creature types they want to include in the game. It is possible to include all of them or any combination.

For each new creature type the following changes must be done:

  1. The players decide on a creature type of that category from the basic game which he wants to substitute with this new creature.

  2. Remove the appropriate creature markers from the game and replace them with the new creature markers.

If the Breeding Toad is included, the toadling tiles must be mixed, front side up, and kept next to the game board.

  1. Give each player one trophy tile of the new creature, to be placed on the space of the removed creature on his trophy board.

Note: Croco Flyer can be included always. We recommend including Breeding Toad and Bomber only when playing with the "Bonus Actions" module.

  1. Finally the creature counter tile is placed on the portrait of the removed creature on the trophy board.

Changes during sequence of play

All new creatures grant the special skills of his exchanged creatures, but differ in the number of life points and/or bonus actions.

Croco Flyer

Its 3 life points make it much harder to defeat than its mates of the weak category.

Breeding Toad

When defeated, the player takes one toadling tile and places it on that section on which he has just defeated the toad. If any player inflicts 1 damage to that tile, he takes it and places it next to his trophy board, rear side up.

Each toadling tile enables the player to use a certain special skill during his turn, but once only:

  • Draw 1 card: The player draws one card from his personal draw pile.
  • 1 action: The player may perform one additional action during his turn.
  • 1 Spell power: The player gains 1 spell power point of his choice for his next action during this turn. If he does not use this spell power point, it is lost.
  • -1 Life point: During this turn, the player reduces the life points of a creature of his choice by 1.

Bomber

If the bomber is defeated, all creatures in that section suffer 1 damage.