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One Piece Nakama: Friends & Enemies

One Piece Nakama: Friends & Enemies Rulebook

Table of Contents

Table of Contents

  • Components
  • Game Setup
    • Setup Example for a 3-Player Game
  • Game Play
    • 1. Recruit
      • Abilities
    • 2. Combat
    • 3. Rest
  • End of the Game
  • Additional Rules

Components

  • Friend deck (54 cards) — each card shows a power number, a color (saga), and sometimes an ability
  • Enemy deck (26 cards) — each card shows a threat level, a mission, and a reward
  • Character deck (10 cards) — each card shows a special ability
  • Boss deck (10 cards) — each card shows a threat level, a challenge ability, a mission, and a reward
  • Die
  • Threat tokens (5)
  • Power Up! tokens (5) — one side reads "Power Up!" (boosted character), the other reads "Power Down"
  • Board, showing:
    • Enemy spaces
    • A threat track
    • Defeated-enemies area
    • Defeated-friends area
    • Friend columns

Game Setup

  1. Decide who will play as Luffy. That person takes the Luffy character card. The other players each choose the character they want and place their character card in front of them. Character cards show the special ability they can use during this adventure. Place 1 Power Up! token face up (showing "Power Up!") on your character card. At any point in the game, including on other players' turns, you can power up your character and use your special ability by flipping the Power Up! token over, so that the Power Down side is face up.
  2. Shuffle 20 randomly chosen enemy cards to create the enemy deck. Draw 3 enemy cards and place them in the enemy spaces on the board. Then set the enemy deck aside.
  3. Shuffle the friend deck, draw 5 cards, and place them in the board's 5 friend columns. Do NOT resolve the effects of those cards.
  4. Each player draws 4 cards from the friend deck to form their hand.
  5. Place the threat token on the 0 space of the board's threat track.

Your adventure can now begin!

Setup Example for a 3-Player Game

  1. The character cards are dealt out to the players.
  2. The enemy deck is shuffled and placed on the board.
  3. The friend deck is shuffled and placed nearby.
  4. Enough friend cards are drawn from the friend deck to fill all 5 friend columns.
  5. The threat token is placed on space 0 of the threat track.

These spaces should never be empty. If, for any reason, one of them becomes empty, draw a friend card from the friend deck and fill that gap.

Each player then draws friend cards until they have 4 cards in hand.

Game Play

In this game you will have to recruit friends to complete the missions of the enemy cards and thereby defeat them. The more enemies you defeat, the greater your reward. The total of your reward determines what kind of pirate you become, but be careful: enemies you fail to defeat will make the threat level advance, and your friends will be defeated.

If you lose too many friends, you lose the game.

Starting with the Luffy player and continuing clockwise, each player takes their turn, which is divided into 3 phases:

  • RECRUIT
  • COMBAT
  • REST

1. Recruit

You MUST recruit 1 new friend. Choose 1 friend card from your hand and place it on top of any of the 5 friend columns, on top of the card already there. If the friend you played has an ability, you may activate it. If you decide to activate the ability, you must resolve it in full; you cannot resolve only part of it. Friends' abilities can ONLY be activated during the recruit phase, not when they enter play any other way.

NOTE: You cannot share information such as the color or number of the friends you hold in your hand with the other players.

The friends in the last row of each column are called current friends, and those in the earlier rows are the former friends. It is recommended that the top portion of former friends' cards remain visible for reference.

Abilities

  • Exchange — You and another player each choose 1 card from your hand and swap them face-down.
  • Move — Choose 1 current friend in play and move it to another friend column. Remember that the last friend in a column is always considered the current friend.
  • Power Up — Flip your character's Power Up! token over so that the Power Up! side is face up. Your character's special ability becomes available.
  • Recruit — You may recruit 1 friend from your hand and use its ability.
  • Block — Block 1 enemy or boss: Return 1 enemy or boss card to the enemy deck and shuffle it. Do not place a new enemy or boss in the space that becomes empty until the rest phase. One fewer enemy to fight this turn.

This icon means you must roll the die and apply the corresponding result. If the result is the straw hat icon, you may choose any value between 1 and 5.

NOTE: When an effect lets you choose a color or number, you may only choose values or colors that exist in the game: numbers 1 through 9 and any of the 6 colors present.

2. Combat

Each enemy card includes 1 mission that indicates how to defeat that enemy. For example: "The total power of the current friends must be 25."

From left to right, one at a time, you will fight all the enemies in play: missions refer only to the current friends, not to all the friends in play. If the requirements of the mission are met, the corresponding enemy is considered defeated. Move the threat token back on the threat track a number of spaces equal to the defeated enemy's threat value.

If an enemy's mission is NOT completed, the threat token advances on the threat track a number of spaces equal to that enemy card's threat value.

NOTE: NEARBY FRIENDS ARE THE CURRENT FRIENDS OF THE ADJACENT COLUMNS, BOTH TO THE LEFT AND TO THE RIGHT.

Defeated friends: If the threat token reaches 10, you lose 1 friend. Roll the die to determine which friend column is affected and place the corresponding current friend card in the board's defeated friends space. Then set the threat token back to 0.

3. Rest

If you defeated any enemy, shift the remaining enemy cards 1 space to the left and refill the empty spaces by drawing cards from the enemy deck until all 3 enemy spaces are filled again. Draw or discard cards until you have 4 in hand. Then play passes to the player on your left.

NOTE: ONLY THE PLAYER WHOSE TURN IT IS RESTS, NOT ALL THE PLAYERS.

End of the Game

The game continues, and turns follow one another, until an end-of-game condition is met. The game can end in 3 ways:

DEFEAT: If at any point there are 5 or more defeated friends, you lose the game. There is no need to check the rewards: your adventure has come to an end. Try again!

THE ADVENTURE IS OVER: If you draw the last card of the friend deck, the adventure ends and the game finishes immediately. Add up the rewards from all defeated enemies and compare the result with the list below to see what kind of pirate you are.

KING OF THE PIRATES! If you defeat ALL the enemies in the enemy deck, you win the game immediately.

Even so, you can add up the rewards of the defeated enemies and compare them with the table to try to beat your best scores or your friends' scores.

RewardRank
0-10,000,000Cabin Boy
11-20,000,000Rookie Pirate
21-30,000,000Run-of-the-Mill Pirate
31-40,000,000BRAVO Pirate
41-50,000,000Captain
51-60,000,000Renowned Captain
61-70,000,000Warlord of the Sea
71,000,000+Emperor of the Waves

Additional Rules

FACE THE BOSSES! Bosses are special enemies you can add to customize the game's difficulty level. They are hard to defeat, but they also grant higher rewards, which matters if you want to reach the higher ranks of piracy. They also have a "challenge" ability that resolves when they enter play.

During setup, add as many bosses as you like to the enemy deck, at random, and shuffle it. The more you add, the harder the game will be, but you will also be able to earn higher scores.

NOTE 1. Add the bosses to the deck AFTER placing 3 enemies in the enemy spaces.

NOTE 2. Abilities that affect enemies do not affect bosses by default, unless stated otherwise.

SOLO MODE: The normal rules apply, with the following changes:

You play with 6 cards in hand instead of 4, Power Up effects always power up your character, and Exchange effects can be used as Move or Recruit effects instead.