On Tour: Paris and New York
On Tour: Paris and New York Rulebook
Table of Contents
Table of Contents
Components
- A. 2 Rulebooks
- B. 40 New York Cards
- C. 40 Paris Cards
- D. 8 dry erase markers
- E. 2 ten-sided dice
- F. 8 double-sided player maps
Paris Rules
Terminology
Regions
Your map is divided into 5 overlapping regions: North & South/East, Central, & West.
The 5 regions combine to form 6 individual areas: Northwest, North Central, Northeast, Southwest, South Central, and Southeast.
Each arrondissement resides in the intersection of two regions. (i.e. Arrondissement I is in the North and Central regions).
Each arrondissement has two jazz clubs (the circles).
Cards
Cards display a region and a specific arrondissement.
Setup
- Give each player their own player board and a dry erase marker.
- Shuffle the Paris cards and place them in the center of the table.
- Roll the dice. For setup only, re-roll doubles.
- Combine the results to form two different 2-digit numbers (i.e. 1 & 4 combine to form 14 & 41).
- One player draws a card. All players write the lower dice combination in either jazz club in that arrondissement.
- Draw another card and all players write the higher dice combination in either jazz club in that arrondissement.
- Each player circles both numbers.
- Repeat steps 3-7.
- Remove the four cards from the game.
The player with the best music taste begins the game by rolling the dice first.
Gameplay
Flip 3 Cards
Each turn, the rolling player draws 3 cards and reveals them for all players. Reshuffle if the deck is ever empty.
Roll Dice
The rolling player rolls both dice. Combine the results to form two different 2-digit numbers (i.e. 5 & 6 combine to form 56 & 65).
All players simultaneously write each of these numbers in two empty jazz clubs on their board.
Where to Write the Numbers
When writing numbers, players choose two of the three cards. The numbers must be written in one of the regions on the displayed cards (North, Central...).
If you write a number in the exact arrondissement displayed on the card, circle it.
A different card must be used for each number.
Star Powers
If all three cards display the same region OR if doubles are rolled, each player draws one star in any one jazz club on their board instead of writing numbers. The jazz club must be in the same region as shown on the card. You may still circle the star if you use an exact arrondissement on a card.
Next Turn
When all players have written their two numbers, discard the revealed cards and pass the dice clockwise to the next person.
Last Turn
When only one or two empty jazz clubs remain, do not flip cards. Instead, roll dice. Players may freely write the numbers in any remaining jazz clubs, following the usual rules.
Route
When all jazz clubs are filled, the game ends. Beginning in any jazz club, draw a continuous route for your tour.
You can never return to a jazz club that you have already visited. You can never go to a club with a lower number. You can never cross from North to South without the use of Bateaux Mouches (river boats).
The line must continue to any adjacent jazz clubs with a number equal to or greater than the previous jazz club. Stars are wild and count as any number.
The River Seine splits Paris into the North and South. You may use Bateaux Mouches to travel along and/or across the river. End your route at one dock and then resume it at any other dock. You may still only visit each jazz club once.
Scoring
Score one point for each jazz club you visit and an additional point for each circled star or number on your route.
Score additional points for each boat ride along the Seine, 1 point for each length you travel. (Traveling from Dock A to Dock G earns 6 points. Then traveling from Dock B to Dock C earns an additional 1 point). The highest score is the winner!
FAQs, tips, & rarely-needed rules
Q: What if players have two remaining jazz clubs on their last turn and then doubles are rolled? A: Players may write the star in either of their remaining jazz clubs, and then play one more "last turn" as usual.
Q: What if a player has no legal place to write one (or both) of their numbers? A: For each number you don't have a legal place to write, put an X in any empty jazz club. During scoring, your route may not pass through an X.
Q: How are players supposed to remember the route? A: Players may draw their planned route as the game goes on, and erase and change this plan as needed. It makes it easier to plan.
Q: How do I make sure the map will look awesome after countless plays? A: Make sure you fully erase the board right after each play. Never erase with your finger. Always with the eraser, tissue, or cloth.
Credits
Designer: Alban Viard Original Design: Chad DeShon Illustrator: Wendy Keraval Graphic Design: Luke Adams Development: John Brieger Consulting: Michael Dunsmore
New York Rules
Terminology
Regions
The map is divided into the 5 boroughs of New York: Bronx, Queens, Manhattan, Brooklyn and Staten Island.
Cards
Three cards are Ferry Cards. The other cards will highlight one or more boroughs. Some boroughs will indicate that a soloist is available there.
Setup
- Give each player their own player board and a dry erase marker.
- Shuffle the New York cards and place them in the center of the table.
- The game starts with a blank map. You do not seed the board with numbers. The player with the best music taste begins the game by rolling the dice first.
Gameplay
Flip 3 Cards
Each turn, the rolling player draws 3 cards and reveals them for all players. Reshuffle if the deck is ever empty.
Roll Dice
The rolling player rolls both dice. Combine the results to form two different 2-digit numbers (i.e. 5 & 6 combine to form 56 & 65). All players simultaneously write each of these numbers in two empty neighborhoods on their board.
Where to Write the Numbers
Players choose two of the three cards. The numbers must be written in the boroughs of the displayed cards.
If you write a number in the borough that shows a soloist symbol, write the symbol next to the number.
A different card must be used for each number.
Ferries
Four of the five boroughs are separated by water from the others (Queens and Brooklyn are connected by land). The only way to travel from one disconnected borough to another is by drawing a ferry route.
Ferry routes are lines through the water, connecting two neighborhoods.
There are two ways you can create a ferry route.
Ferry Cards: When a Ferry Card is flipped, you may draw a ferry route connecting two neighborhoods in any two different boroughs.
Matching Borough Cards: When all three flipped cards highlight the same borough, you may draw a ferry route connecting a neighborhood in that borough to any neighborhood in another borough.
Ferry routes act just like the dotted lines printed on the map. Ferries cannot be drawn to/from landlocked neighborhoods.
Important: When you draw a ferry route, you do not write any numbers that turn.
Star Powers
If doubles are rolled, each player draws one star in any one neighborhood on their board. The neighborhood must be in the boroughs shown on the cards. You may still draw a soloist symbol if you use the borough from the card indicating a soloist.
When you fill in all 5 neighborhoods surrounding Central Park, immediately write a star in any neighborhood of your choice.
Next Turn
When all players have written their two numbers or drawn a ferry line, discard the revealed cards and pass the dice clockwise to the next person.
Last Turn
When a player has only one or two empty neighborhoods, they announce it to the other players (you must always share how many empty neighborhoods you have if another players asks). Do not flip cards. Instead, roll dice. Players may freely write numbers in any remaining neighborhoods, following the usual rules.
Endgame
When any player fills in all of their neighborhoods, the game ends for all players. Beginning in any neighborhood, draw a continuous route for your tour.
The line must continue to any adjacent neighborhood with a number equal to or greater than the previous neighborhood you started in. Stars are wild and count as any number.
You can never return to a neighborhood that you have already visited. You can never go to a neighborhood with a lower number. When traveling from any borough to another borough (except from Brooklyn to Queens) you must take a ferry line. Number rules still apply.
Scoring
Score one point for each neighborhood you visit.
For every soloist symbol you visit, mark it on the soloist track. Add the highest crossed off number in each row to your score.
Add 7 points if you visit the 5 boroughs.
The highest score is the winner!
FAQs, tips, & rarely-needed rules
Q: What if a player has two remaining neighborhoods on their last turn and then doubles are rolled? A: Players may write the star in any neighborhood, and then play one more "last turn" as usual.
Q: What if a player has no legal place to write one (or both) of their numbers? A: For each number you don't have a legal place to write, put an X in any empty neighborhood. During scoring, your route may not pass through an X.
Q: How are players supposed to remember the route? A: Players may draw their planned route as the game goes on, and erase and change this plan as needed. It makes it easier to plan.
Q: How do I make sure the map will look awesome after countless plays? A: Make sure you fully erase the board right after each play. Never erase with your finger. Always with the eraser, tissue, or cloth.
Q: What if the ferry drawing conditions are met AND doubles are rolled? A: If you choose to draw a ferry, you do not write a star.
Credits
Designer: Alban Viard Original Design: Chad DeShon Illustrator: Gwen Keraval Graphic Design: Luke Adams Developer: John Brieger Consulting: Michael Dunsmore